RimWorld

RimWorld

VGP Garden Fabrics Simplified
53 kommentarer
dismarzero  [ophavsmand] 7. sep. kl. 16:12 
Thanks
Ryuuoo_ 7. sep. kl. 9:02 
This is been my favorite mod, years!
Mostly because apparel salvage and lately I have found "synthread and hyperthread cloths." very nice feature too.
dismarzero  [ophavsmand] 20. aug. kl. 17:44 
Fabrics
-The following recipes have been updated to allow any mod or dlc to work with no patching:
--Craft Patch Wool / Bulk
--Craft Cloth from other cloths / bulk
Removed unneeded patches.
Lurra 6. juli kl. 4:00 
Ah sweet, I have often loved this mod, thank you!
dismarzero  [ophavsmand] 11. juni kl. 17:37 
1.6!
dismarzero  [ophavsmand] 25. dec. 2024 kl. 10:28 
12/25
Fabrics / Simplified
-Research updated coding - schematic books for research will appear
dismarzero  [ophavsmand] 16. apr. 2024 kl. 15:49 
Yeah Steam is bad about updating :)
ShadeofHades 16. apr. 2024 kl. 10:43 
Nevermind. Must have been slightly out of date, I forced it to update and all good now!
ShadeofHades 16. apr. 2024 kl. 10:12 
Thank you for continuing to update this - playing without garden fabrics feels like I'm missing a core part of Rimworld.

Unfortunately, salvage jobs on core fabrics and clothing (parkas, pants, and the like) are producing no resources for me. I'm not getting errors on salvage, it just completes as expected (crafter gains skill and moves to the next job) with no product.
dismarzero  [ophavsmand] 14. apr. 2024 kl. 7:33 
Fabrics:
1.5 changed the way that the Salvage worked.
I have wrote a patch that allows the Core game, DLC, and this Mods Fabrics be able to be broke down from Apparel.

If you want another mods Fabric to be added.
Please let me know and i'll add a patch for it.
dismarzero  [ophavsmand] 16. mar. 2024 kl. 13:05 
1.5!
ThatCozyBear 12. nov. 2022 kl. 5:40 
thank you and xoxo dismarzero!!
dismarzero  [ophavsmand] 8. okt. 2022 kl. 8:54 
1.4 unstable is here! I'll be working on my mods over the week. I am back :P

I have found no bugs in the day of testing I have done.

Errors may happen as other mods are updated. And features for new version ie.. new coding may not be there as the coding changes can be missed.

Please let me know if you find core coding that needs updating in my mod and I'll put it in!
Runzu 10. juli 2022 kl. 19:27 
Hello! Do you think you'll have time to fix the appearance of things made with Linen so it isn't purple?
dandman68 8. nov. 2021 kl. 5:11 
hello, it seems the Linen cloth have an 'undefined' color as it appears as pink
gamer20088 6. nov. 2021 kl. 22:23 
Sry for questions but what is the use of hemp cloth?
gamer20088 6. nov. 2021 kl. 8:32 
lol makes sense
dismarzero  [ophavsmand] 6. nov. 2021 kl. 5:18 
umm just dont use it?
gamer20088 5. nov. 2021 kl. 20:44 
Can I disable the salvage option of this mod? I like all the other features :>
𝘽𝙀𝙍𝙄𝙎𝙏𝙍999 9. aug. 2021 kl. 1:35 
i like this
dismarzero  [ophavsmand] 24. juli 2021 kl. 14:12 
Fabrics /Simple
-Russian Language files updated
-Coding Updated for 1.3 and DLC
dismarzero  [ophavsmand] 8. juli 2021 kl. 18:40 
1.3 UNSTABLE released!
Note use at your own risk, As unstable receives updates I will follow with updates as I can. All my mods will be pushed up over the next week and monitored till full release. I try and find all the coding and feature updates in the coding be will miss some. As just last weekend I found a coding change from 1.2... lol Please leave feed back if you find something not working in 1.3 correctly
dismarzero  [ophavsmand] 15. dec. 2020 kl. 19:36 
Sure just add me or find me in the RW discord channel
Yrol Akiyama 14. dec. 2020 kl. 18:34 
dismarzero, do you have a moment of time for private talk?
I would just invite you, but sadly we can not write any message with the invite to explain the reasons. I think i can help with adding custom wool.
dismarzero  [ophavsmand] 7. nov. 2020 kl. 20:22 
wool has to be added line by line as it doesn't have a sub category. so if there's no patch it's not in the recipe :)
Vertigo 7. nov. 2020 kl. 20:15 
So I just noticed that your Blended Wool recipe does not include "Cow Wool" from VFE-Vikings Wooly Cow. Not sure where the fault lies atm.
dismarzero  [ophavsmand] 10. okt. 2020 kl. 18:10 
10/10
Fabrics
-New 4x to 5x bullk recipes added.
-old recipes labels updated to reflect amount made.
-new bulk patch leathers recipe added to tailor benches and looms.

Fabrics simple
-new 4x-5x recipes added
-Old recipes labels updated
-new bulk patch leather recipe added to looms and tailor benches
dismarzero  [ophavsmand] 1. sep. 2020 kl. 4:08 
Sorry about that, i fixed the issue I must had have the wrong file open
Vertigo 1. sep. 2020 kl. 0:26 
using Hugslib log I see this

Could not resolve cross-reference to Verse.ThingDef named RawFlax (wanter=thingDefs)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Could not resolve cross-reference to Verse.ThingDef named RawCotton (wanter=thingDefs)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Could not resolve cross-reference to Verse.ThingDef named RawFlax (wanter=thingDefs)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Could not resolve cross-reference to Verse.ThingDef named RawCotton (wanter=thingDefs)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Vertigo 1. sep. 2020 kl. 0:25 
Getting an error that I've tracked down to this mod since the update.

Could not resolve cross-reference to Verse.ThingDef named RawCotton (wanter=thingDefs)
Verse.Log:Error(String, Boolean)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode, Object)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
dismarzero  [ophavsmand] 8. juli 2020 kl. 9:18 
Fabrics / simple fabrics
--Vanilla Furniture Expanded - Production talior cabinet link looms
Hazardous 13. juni 2020 kl. 9:21 
just making sure, since i normally see purple used to make errors stick out in other games i play.
dismarzero  [ophavsmand] 13. juni 2020 kl. 9:15 
yes
Hazardous 13. juni 2020 kl. 8:50 
is linen supposed to be purple?
oOReaK 14. maj 2020 kl. 10:19 
OK thank you for the quick answer!
dismarzero  [ophavsmand] 14. maj 2020 kl. 10:05 
Hmm I would backup your saved game. And you will get a few errors the first time you load...
oOReaK 14. maj 2020 kl. 7:42 
I already have vgp garden fabrics in my current save. Is it possible to add this simplified mod in ongoing game?
dismarzero  [ophavsmand] 10. apr. 2020 kl. 10:00 
I'm not sure if they were missing a texture you'd have a Red square with an X in it. I would need a picture or more info
Richard 10. apr. 2020 kl. 9:54 
items made from linen cloth seem to be missing textures for me. They're just blue
dismarzero  [ophavsmand] 30. mar. 2020 kl. 4:37 
Yes
Kaz the Mercenary 30. mar. 2020 kl. 3:48 
Does this still allow clothing breakdown?
dismarzero  [ophavsmand] 22. mar. 2020 kl. 14:19 
cotton should make cloth

flax flowers should make linen cloth
The Rain King 22. mar. 2020 kl. 11:30 
Thanks for the answer but which plant? Cotton or flax seeds?
dismarzero  [ophavsmand] 21. mar. 2020 kl. 5:56 
in this mod, there is no plant fibers to make at the loom. You should be getting the cloth right from the plant
The Rain King 21. mar. 2020 kl. 1:08 
I feel sheepish asking this but how do you make, or acquire, linen cloth? Tried the loam, adding a bill, no dice. No option to do it. Not a matter of not having the ingredients.
Starfield 19. mar. 2020 kl. 20:12 
Well i guess we a did a thing.
dismarzero  [ophavsmand] 19. mar. 2020 kl. 15:13 
From Mod Manager:
Fluffy [author] 20 minutes ago
the 'fake' dependencies should now be gone. Turns out I was treating incompatibilities as if they were dependencies, which is apparently not a good idea.

I've also added back in a bunch of resolvers to issues identified, we're slowly getting back to the state we were in before 1.1! :D
Starfield 19. mar. 2020 kl. 8:03 
i think it's because the code calls for an exception for using the same mode items twice, blame hug's mod manager instead of vanilla.
vashti 19. mar. 2020 kl. 6:24 
This states not to use it if using Garden Fabrics, but my Mod Manager is giving me an error stating that Garden Fabrics depends on this mod. :/