Avorion
Flight Sector Overview
56 件のコメント
LouieNJ 7月19日 23時37分 
Great mod. Thanks for this.
Malgar 2024年1月1日 1時25分 
That is absolutly helpful, thank you very much!
Reconjack85 2023年7月3日 13時12分 
Great informational mod, works perfect in current version of game
GER HarzerII 2022年12月11日 19時23分 
This sounds wonderful, but i dont know how to open the Flight Sector Overview. Is there a key?
In the controls of the game there is no keybinding for it. :(
The Devil 2022年12月5日 0時15分 
Hi,
it would be nice to have a list of rift objects too. Thanks
CurtimusPrime92 2022年9月23日 10時29分 
this is a cool mod, but for some reason my personalized settings seem to "reset" to default every time i jump which is very annoying
Droknar 2022年8月6日 5時42分 
With the latest DLC release/patch the object scanner has changed to be a ping you manually click and it hightlights for 30 seconds. With this mod turned on the highlight only lasts half a second, rendering the object scanner almost useless. This mod needs to be updated for the new feature.
SpaceNavy 2021年12月14日 15時11分 
Possible to make hotkeys to hide/open the side panel (numpad minus), go between the tabs (numpad forward slash/asterisk)?

Also make salvage and asteroids separate tabs?
rickcarson 2021年11月4日 19時56分 
In 2.0.9 Its complaining in the console about a call to PlayerStateType.Interact
Not sure where to find the specification of that enum otherwise I'd check whether it changed myself, sorry.
PISTOL CUPCAKES 2021年10月17日 14時47分 
is it possible to show rich asteroids (the jumbo sized ore ones with like ~100k ore) in the overview?
s0nycz3kk 2021年9月26日 5時48分 
@LumberingTroll Ye it's intentional, I am trying to get the feature toggled with a keybind.
LumberingTroll 2021年9月18日 13時51分 
@s0nycz3kk I think that is intentional, at least I believe that was the response when I requested the feature to be added :D though I would at least appreciate a keybinding to quickly turn wreckage on so I don't need to click up, click wreckage, click apply, close ui every time I change sectors. Or better yet, a second option to leave it on all the time.
s0nycz3kk 2021年9月12日 10時21分 
I would like report a bug where option for "Show wreckage" gets disabled on change of sector, it's kinda annoying but not mod breaking fortunately.
c0nnex 2021年9月11日 6時02分 
Never mind. forgot to activate it on server.
c0nnex 2021年9月9日 10時03分 
On dedicated server some errors are logged:
data/scripts/player/ui/sectorshipoverview.lua: Function 'serverSetValue' is uncallable from remote. To call it from remote, enter it into the 'Callable' table with 'callable(...).'
LumberingTroll 2021年9月7日 15時12分 
Great work, this has always been my favorite sector overview!
Madranis  [作成者] 2021年8月16日 3時41分 
Basic 2.0 compatibility should now be working. There are graphics quirks from the other tabs, but it's usable. I'll see about cleaning it up after some of my other mods are working again. And the mod should still work with 1.3.x.
Hereh 2021年8月15日 15時31分 
Danke boy great job <3
Madranis  [作成者] 2021年8月15日 14時54分 
I'm working on getting my mods updated. This one isn't too badly broken by 2.0 beta so should have a version working with 2.0 soon.
Hereh 2021年8月11日 13時05分 
Brother can u update this usefull mod ? <3
Inchronoth 2021年8月5日 3時00分 
love this mod, could it be updated for 2.0 Beta?
FuryoftheStars 2021年7月7日 19時07分 
Not sure if you're still playing/updating this, but could you add something that will enable leaving the Show Wreckages option on at all times (currently, any time I switch sectors I need to re-enable it) and also maybe add a few more width options (larger than 300; I have an ultra-wide monitor that's capable of taking advantage of this. In fact, if possible, I'd almost suggest making these user input instead of drop down so the user can input any figures they want?)?
Madranis  [作成者] 2020年12月29日 18時20分 
@Engine Of Darkness, I don't have a problem either adding a way for it to hook into this mod or even adding code to this mod to recognize and work with another mod. I'll look into abstracting the callout code.
Engine Of Darkness 2020年12月28日 19時15分 
Would it be possible for you to abstract the portion of the code using "systems/valuablesdetector.lua"?

I was looking into making the Mod "Adventuring Companion" compatible in so far that valuables the system detects show up in the list. However I would have to overwrite / extend your method aswell since "systems/valuablesdetector.lua" is hardcoded in your code, which seems a bit overkill.
wayfarer 2020年11月30日 19時12分 
Found it! Thank you.
Madranis  [作成者] 2020年11月30日 3時24分 
@wayfarer, the game devs placed it in a terrible location. On the load screen to load a save, select the save you want to enable the mod in. Once the save is selected, the "Override Galaxy's Mods" and its checkbox should appear in the top right of the load screen window. Set the checkbox and load the save for your new mod selections to take effect.
wayfarer 2020年11月29日 19時12分 
Your Mod is checked in the Main Menu/Mods and I am playing from the game's normal auto save that is restored upon game loading. I'm playing Single Player/defaultgalaxy/load to continue. I don't recall seeing any "Override Galaxy's Mods" checkbox.
Madranis  [作成者] 2020年11月29日 3時50分 
@wayfarer, are you adding it to an existing game save? If so, did you set the "Override Galaxy's Mods" checkbox before loading the save so that your existing game would enable new mod selections? If the mod is running, the overview window should show up in flight mode even if the settings window hasn't been used to customize it. If you're not seeing the settings icon or overview window, that sounds like the mod isn't really enabled yet.
wayfarer 2020年11月29日 2時25分 
I don't have the Settings icon on the screen to enable the Mod
Gorodoff-BE 2020年11月20日 14時43分 
thanks for your upgrade :}
Snuggl 2020年11月19日 10時01分 
@Madranis: Thanks! Keep up the good work.
Madranis  [作成者] 2020年11月18日 5時43分 
The crash should be fixed. The latest base game added some code on double-click which assumed the game was in strategy mode. I've added a quick fix to the mod to prevent the condition which was crashing the game.
LumberingTroll 2020年11月14日 9時01分 
Yeah My group is getting a CTD when clicking on things in the overview as well, which is really sad this mod is pretty much a MUST have for me.
Snuggl 2020年11月4日 17時31分 
Using current stable of the game, double clicking on one of the ships / stations in the sector overview makes the game crash.
matt 2020年8月31日 12時36分 
Greetings - I am trying to create a window similar to the one this mod uses - the window doesn't need to close to play the game and the window remains on the screen. I've been reading and reading your script but can't figure out how to do it. Any ideas or tips you can give me? Thx.
Drexl 2020年7月17日 8時04分 
One additional suggestion: hotkeys to toggle various settings, especially the (sort by distance) setting which is more useful in combat.
Drexl 2020年7月17日 7時58分 
Absolute must-have mod. Thanks for this.
A couple suggestions, add transparency level options, even larger height choices, and (ideally) dynamic height adjustment (up to a cap the user specifies).
lammaer 2020年5月9日 3時56分 
Man, this is a real QOL mod, I couldn't understand why such functionality is not implemented by default. This is a MUST in this game.

I had some additional ideas, posted in the discussions.
Madranis  [作成者] 2020年4月8日 14時39分 
@FuryoftheStars, @gorodoff: Latest version should now default to the old behavior of the sector overview window being movable and closeable by default, and a new option added which can turn the lockdown of the window back on.
FuryoftheStars 2020年4月8日 5時54分 
Understood. Thanks. :)
Madranis  [作成者] 2020年4月8日 5時50分 
@FuryoftheStars: That was another tweak I was playing with from the random mouse clicks. My window shenanigans seem to be causing as many problems as they fix so I'll revert them, maybe add options to turn them back on.
Gorodoff-BE 2020年4月8日 5時50分 
ok thanks
FuryoftheStars 2020年4月8日 5時46分 
Hey Madranis, I've noticed that even when in keyboard steering mode (so the mouse is free without the need to hold shift) I can't move the window without holding shift. I can click on and select thing in it, but actually moving it won't happen unless I hold shift. I don't recall it working like this before?
Madranis  [作成者] 2020年4月8日 5時36分 
@gorodoff: Sorry, I should have mentioned this change with the recent update. Even when the mouse pointer isn't shown, the game can still pass mouse clicks to the window. I've had this randomly close the overview several times. To work around this, I hid the close button outside of strategy mode. If you want to close the overview window outside of strategy mode, there's an option in the configuration window to only have the overview open in strategy mode.
Gorodoff-BE 2020年4月8日 4時06分 
the close window button does not show up for me
is it the same for somebody else?
LumberingTroll 2020年3月28日 18時03分 
@Madranis I sent you a steam friends request, np if you decline, had a couple of thoughts to chat with you about.
LumberingTroll 2020年3月28日 15時42分 
@Madranis AWESOME! Thank you very much! That will be great.
Madranis  [作成者] 2020年3月28日 11時52分 
@LumberingTroll, the overview should now show the player's claimed asteroids as well as any valuable objects the object detector has in range. And now that I've used it with these features, I can't imagine going back and not having them. Re-finding claimed asteroids was always annoying.
FuryoftheStars 2020年3月26日 9時56分 
@Madranis, can confirm that works now. Thanks!
wizaerd 2020年3月25日 16時05分 
Thank you, this is great for quickly selecting far away stations or gates without pressing F9... Something I think would be beneficial is to have an option for ship visibility. A lot of times I only need to see my own if possible.