Stormworks: Build and Rescue

Stormworks: Build and Rescue

Random Malfunction System Example/Template Setup
11 comentarii
(OTR) 0xferd™ 22 iun. 2020 la 9:40 
ah ok thanks for clearifiing that for me lol
Tmccanna 22 iun. 2020 la 8:43 
also can you please add heaters to the lbcrms please?
Tmccanna 22 iun. 2020 la 8:42 
yeah you really kinda just gotta make it suit to what its in best
Käsekuchen  [autor] 22 iun. 2020 la 8:27 
The numbers you put into the keypad are the minimum time between events and the maximum time between events.
There are no "best numbers."
Of course, use too small numbers and everything will break before you can fix it, use too large numbers and nothing happens.
I recommend 120 and 300 for the LBCRMS, but that depends on what you actually use this for. Is it a ship with long distances to walk and long fixing times, use bigger numbers. Is it a small car with instant fixing, use smaller numbers.
(OTR) 0xferd™ 22 iun. 2020 la 7:23 
question...
whats the suitable number i should put in the keypad to have the best experience?
Tmccanna 22 febr. 2020 la 9:04 
why does my car malfunction every time i start the engine?
Thick 21 febr. 2020 la 10:48 
Gonna try to implement this into the F/V Jersey Bay.
Horizon_Engineering 21 febr. 2020 la 9:05 
But hey wicked cool. Nice job!
Horizon_Engineering 21 febr. 2020 la 9:05 
*Commonly said phrase when driving and H.E. vehicle* "Do I smell smoke?"
Horizon_Engineering 21 febr. 2020 la 9:04 
If you have my building skills, you don't even need a random malfunction system!
(OTR) 0xferd™ 20 febr. 2020 la 19:03 
wow