Stormworks: Build and Rescue

Stormworks: Build and Rescue

Random Malfunction System Example/Template Setup
11 kommentarer
(OTR) 0xferd™ 22. juni 2020 kl. 9:40 
ah ok thanks for clearifiing that for me lol
Tmccanna 22. juni 2020 kl. 8:43 
also can you please add heaters to the lbcrms please?
Tmccanna 22. juni 2020 kl. 8:42 
yeah you really kinda just gotta make it suit to what its in best
Käsekuchen  [ophavsmand] 22. juni 2020 kl. 8:27 
The numbers you put into the keypad are the minimum time between events and the maximum time between events.
There are no "best numbers."
Of course, use too small numbers and everything will break before you can fix it, use too large numbers and nothing happens.
I recommend 120 and 300 for the LBCRMS, but that depends on what you actually use this for. Is it a ship with long distances to walk and long fixing times, use bigger numbers. Is it a small car with instant fixing, use smaller numbers.
(OTR) 0xferd™ 22. juni 2020 kl. 7:23 
question...
whats the suitable number i should put in the keypad to have the best experience?
Tmccanna 22. feb. 2020 kl. 9:04 
why does my car malfunction every time i start the engine?
Thick 21. feb. 2020 kl. 10:48 
Gonna try to implement this into the F/V Jersey Bay.
Horizon_Engineering 21. feb. 2020 kl. 9:05 
But hey wicked cool. Nice job!
Horizon_Engineering 21. feb. 2020 kl. 9:05 
*Commonly said phrase when driving and H.E. vehicle* "Do I smell smoke?"
Horizon_Engineering 21. feb. 2020 kl. 9:04 
If you have my building skills, you don't even need a random malfunction system!
(OTR) 0xferd™ 20. feb. 2020 kl. 19:03 
wow