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im trying to find that mod but im having no luck.
Use the plasma type cannons in Tons of Cannons, they work really well.
I had a similar problem with my mod and fixed it fast.
Warning: adamantium MaxCompression is out of bounds: -2.00, must be [0.00, 1.00]
Warning: adamantium_door MaxCompression is out of bounds: -2.00, must be [0.00, 1.00]
Warning: bgadamantium MaxCompression is out of bounds: -2.00, must be [0.00, 1.00]
Warning: adamantium MaxCompression is out of bounds: -2.00, must be [0.00, 1.00]
Warning: adamantium_door MaxCompression is out of bounds: -2.00, must be [0.00, 1.00]
Warning: bgadamantium MaxCompression is out of bounds: -2.00, must be [0.00, 1.00]
Can there be a version where there is of most of the stuff only 3 or 4 varriations?
This applies to really Absortltanium and Thorium.
As for silicon, that property is already present in the cost effective (green) section, and also IIRC the deflective materials section (yellow).
Lead is already a material with the described properties, minus the emp blocking which isn't possible.
Also, most names would need changing, as there are already materials with them names present.
The truth is, Forts wasn't built with such materials in mind. Materials were made with the idea of being simple, only really to to work like they do in Vanilla. To create more complex materials with features not supported by the base game would be time consuming, complicated and like I said not really anything I'm knowledgeable enough to do.
So here it goes:
- AbsortItanium Wall
A wall that absorbs projectiles: Flak, Emp, Rocket, Minigunner, 20mm and anything lower.
It doesn't block Cannons nor Mortars though.
It transforms the projectiles into metal or power depending on however much damage they deal (or something)
- Thorium Wall
A wall that heals itself over time and has a decent amount of HP, although its quite costly to place down. Also heals anything around it in a small radius. Consumes a small amount of power.
- Silicon Wall
A hard wall that is resistant to Fire and blocks Firebeams, although it has slightly low hp for its cost.
- Silicon Door
A fast door that is resistant to Firebeams and Fire, it opens quickly although has pretty low hp for its cost.
- Lead Wall
A wall that isn't expensive and is fairly good for its cost, it is resistant to EMP's, and blocks their effect.
Well, thats it. Thankyou for reading. :D
Who doesn't like having near endless amounts of materials and for said materials to take days to fully discover?
Seriously, though. I really like this mod.