Forts
Well Defended R.
Showing 1-10 of 10 entries
Update: 26 Feb, 2020 @ 2:06am

Increased the build cost, weight, energy drain and build time for adamantium and its 2 counterparts.

Update: 19 Feb, 2020 @ 5:10am

Fixed the resource cost for Cerium, it was wrong.

Added a door version for every material in the reflective category. I deemed this necessary as they were limited of use having no door variant. Like the standard category doors, they have the same properties bar higher cost and 20% more HP.

The air-passing ones may also get doors.

Update: 17 Feb, 2020 @ 2:06am

Implemented a new mod info sign, better than the one from the previous version.

It is in the devices tab. Use it to quickly learn how to use the mod.

Update: 15 Feb, 2020 @ 2:37am

Reworked the reflective armours. The higher tier ones can now deflect cannons, the angle required to do so being less the higher up the material, with the end two being invunerable to all except lasers and explosives.

Tweaked beam penetration resistance.

Update: 15 Feb, 2020 @ 1:27am

Updated the beam penetration resistance for all materials. (Higher durability = better firebeam defence)

This includes Laser resistant ones, which now work much better vs firebeams.

Corrected the name of the Rhenium Door.

Update: 13 Feb, 2020 @ 2:46am

Added a new metal called Lawrencium. It has similar properties to the way Rhodium used to work, meaning it will deflect cannons and other things, with good enough angling.

Update: 12 Feb, 2020 @ 1:30am

- Added back the Adamantium variants and the two chains from the previous version of the mod.

- Adamantium now drains energy to balance it more.

- Made price tweaks to them to balance as well.

Update: 12 Feb, 2020 @ 1:25am

Update: 11 Feb, 2020 @ 1:06am

Update: 11 Feb, 2020 @ 1:00am