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The only thing I wonder is this, does the AI get access to these bonuses aswell?
Here are my thoughts on how to improve things:
1. I think the amount of cash following into your empire should increase by 10-to-30% for 15-to-40 turns rather than getting a flat rate from everything. (the bonus should also cut off once peace has been made)
2. Unhappiness from Population should increase by 20% during that time period in order to represent the peoples' distaste for increased taxes.
3. Growth speed in the capital should decrease by 10-to-20% and have Military Unit Production speed increase by 8-to-16%.
4. Growth speed in non-capital cities should decrease by 5-to-10% and have Military Unit Production speed increase by 4-to-8%.
1 declare war on a helpless civ or citystate far away
2 just collect tax to "fight the war"
3 buy a hottube with all your tax money=)
I play on standard but I get tax collections a lot more frequent than 20 turns. Roughly three collections every 4 -5 turns. Not a complaint, just thought it was weird :X
Perhaps if it negatively impacted some element of your development (Slower population growth/less production) that'd justify it.
having the equivalent of 1/3 of the money every two "period" instead of the money every period is pretty ridiculous in marathon vs normal...
Speed affects the time taken to collect next tax.
Fast - 10 Turn
Standard - 20
Slow - 30
Marathon - 40
You should make it so this only happens if the defending civ has a smaller military strength then the attacker. Idea being it'll only help civ's that would otherwise be trampled. And plus if the defending civ has a larger army anyway then it will just give them an unfair advantage.
One other thing: It should say " X gold has been collected to defend our civilization." X being the amount of gold ofcourse.
yes it also works.
why would they need money anyway??;;
Does it work also for AI? It would help them ;)