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All of that is to say, I think you did an amazing job making all of these maps with a continuing story, long before the update to improve the level editor. And, without a doubt, you are still the gold-standard for how great custom maps/campaigns can be.
You did Amazing :)
This time, because I have more experience, I've been playing the X difficulty/medium/500% version of the levels and have once again got a great challenge from every level. I'm not a high APM player, never have been, But I've earned all the normal Starcraft 2 campaign achievements and beaten it on brutal, so I'd say your medium or X difficulty is akin to that, and its been great
As you mentioned, this level is particularly brutal. Lack of building space, tons of infected on the map and in waves, no good farm locations, and no iron or oil except very far away, makes this the second most difficult map of yours that I've re-played so far.
Thank you for all the kind words, it means a lot that the campaigns are still enjoyed years later. It's nice too to hear about some of the details you particularly liked, as I do have a habit of questioning my design decisions. This map especially turned out pretty brutal, so I'm glad the piano Witcher music is enjoyed every time. I personally liked the bird song ambience!
I just wanted to tell you that I really appreciate all your work, and in particular, when we meet miranda for the first time it plays "toss a coin to your witcher" which I've genuinely listened to all the way through every time, it was a great choice to include it
Thank you again for your hard work, and I hope you've regained a sense of normalcy after the passing of your mother, It was sweet to include it at the end of "leviathan wakes"
Unity: “All the infected in the area have been defeated and the Sovereign Nation is safe. Now let’s make sure the helicopter is fully fuelled and leave for Prague.”
KarEssMoua: “What’s the rush? But I’m a man of my word. As you assisted us in defending the Sovereign Nation I’ll take you to Prague now.”
Unity: “Domain, it’s time to move out. We’re going to find the Magic Badger.”
(then it told you your morale and if you exiled/executed Miranda)
近路震波塔、重兵清尸潮后回防远路。
@Khazmylar - thanks for the feedback :)
Had a blast playing all of the maps so far! As always the storytelling and gameplay are balanced well and the maps themselves are a good challenge with interesting mechanics. Can't wait to find out how it plays out!
火车错误的问题是它对我有用,因此当我没有问题时很难测试修复。编辑器不是最好的,我编写的脚本很复杂。我认为对于某些玩家而言,使用的自定义变量无法正常工作,因为有些人在其他地图中存在触发器问题。
但是,我尝试创建一种解决方法来解决那些有此问题的火车问题。已对阶段16和阶段17进行了此修复,但您需要开始新的保存才能尝试。我可以问问是否有人遇到这个问题吗,请尝试第16阶段,因为您可以从一开始就坐火车。
我只补充说,如果问题已解决,并且有人因该问题投了反对票,那么我希望您会喜欢它。我会竭尽所能,每张地图最多投入80个小时,以使这些独特的机制发挥作用!抱歉,如果不清楚,但我正在使用Google翻译。感谢您的耐心和理解!
大家喜欢就好!欢迎多提意见!