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All of that is to say, I think you did an amazing job making all of these maps with a continuing story, long before the update to improve the level editor. And, without a doubt, you are still the gold-standard for how great custom maps/campaigns can be.
You did Amazing :)
This time, because I have more experience, I've been playing the X difficulty/medium/500% version of the levels and have once again got a great challenge from every level. I'm not a high APM player, never have been, But I've earned all the normal Starcraft 2 campaign achievements and beaten it on brutal, so I'd say your medium or X difficulty is akin to that, and its been great
As you mentioned, this level is particularly brutal. Lack of building space, tons of infected on the map and in waves, no good farm locations, and no iron or oil except very far away, makes this the second most difficult map of yours that I've re-played so far.
Thank you for all the kind words, it means a lot that the campaigns are still enjoyed years later. It's nice too to hear about some of the details you particularly liked, as I do have a habit of questioning my design decisions. This map especially turned out pretty brutal, so I'm glad the piano Witcher music is enjoyed every time. I personally liked the bird song ambience!
I just wanted to tell you that I really appreciate all your work, and in particular, when we meet miranda for the first time it plays "toss a coin to your witcher" which I've genuinely listened to all the way through every time, it was a great choice to include it
Thank you again for your hard work, and I hope you've regained a sense of normalcy after the passing of your mother, It was sweet to include it at the end of "leviathan wakes"