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heres an idea - possibly make him lose sanity FASTER from all sorces but the shadow creatures are neutral and he can tame them with nightmare fuel, and he regens health/hunger when insane and in SW he can just walk over water (and regens when he does)
On a side note, I'm also having the issue with the game crashing when I try to use the building tab.
...pts/common/dont_starve/data/scripts/widgets/text.lua:55 calling 'SetString' on bad self (string expected, got table)
LUA ERROR stack traceback:
=[C]:-1 in (method) SetString (C) <-1--1>
C:/Program files (x86)/Steam/Steamapps/common/dont_starve/data/scripts/widgets/text.lua:55 In (method) Refresh (Lua) <53-56>
C:/Program files (x86)/Steam/Steamapps/common/dont_starve/data/scripts/widgets/recipepopup.lua:268 in (method) Refresh (Lua) <153-301>
C:/Program files (x86)/Steam/Steamapps/common/dont_starve/data/scripts/widgets/craftslot.lua:168 in (method) Refresh (Lua) <117-173>
C:/Program files (x86)/Steam/Steamapps/common/dont_starve/data/scripts/widgets/craftslot.lua:177 in (method) SetRecipe (Lua) <175-179>
C:/program files (x86)/Steam/Steamapps/common/dont_starve/data/scripts/widgets/crafting.lua:137 in (method) UpdateRecipes(Lua) <97-158>
However, if you would like, you can port him if you please.
I'm currently working on updating the mod to be "better," but not in the thematic shift sense to make him more like the good ole Lovecraftian Cthulhu. I don't believe that has a place in Don't Starve's character repetoire.
If I go for a shambler-looking route, tentacles are on the menu.
And yeah, the chester bit is a problem, but given his unnatural regenerative capabilities it doesn't bother me that much. Would still be nice to have though. When I do eventually build my cult around my base I'll just have chester stationary, as a free chest.
That, and it's much easier to just re-code and reskin Chester than it is to create an entirely new entity.
Not saying that a transdimensional fissure storage thing isn't a possibility.
I would say when Cthulhu finds the eyebone he simply eats chester and than uses the bone as a focus to access the storage portal :)
Heyo! I'm actually working on a massive update for Cthulhu as a character to put more emphasis on his weaponry and armor upgrades.
Part of this upgrade will include the inability to use base game weapons and armors [Cthulhu will state they're "too petty for one of his greatness" or something along those lines.]
However, I plan to expand his weapon vault to encompass Swords, Axes, and Maces, each with their own upgrade paths and perks. This also includes special upgrade materials crafted from monster drops, ala true RPG.
Part of this entire system will place more emphasis on his sanity: while he takes nelligble sanity drain from Night and Monsters, a lot of his better weapons and armor have high Sanity Drain, or even Health Drain.
Stay tuned to see what's coming!