Don't Starve

Don't Starve

Cthulhu: Remastered!
265 Comments
edgekahn 2 Jul, 2023 @ 3:57pm 
Howdy, are y'all still planning to port this to dst? This is currently my favorite mod and I would even be able to pay to make it happen. Thanks!
haunted medic 21 Oct, 2021 @ 4:04pm 
someday i'll play that game.
Gigglybug75 17 Jun, 2019 @ 9:56pm 
and possibly make him regen hunger when he kills (and one-shot-kills ghosts)
Gigglybug75 17 Jun, 2019 @ 9:54pm 
Cthulhu takes less sanity drain from all sources, such as darkness or monsters, but he suffers sanity loss from sunlight. In fact, he GAINS sanity in the dark!
heres an idea - possibly make him lose sanity FASTER from all sorces but the shadow creatures are neutral and he can tame them with nightmare fuel, and he regens health/hunger when insane and in SW he can just walk over water (and regens when he does)
Kebab Boy 24 Mar, 2019 @ 1:05am 
КТУЛХУ Ф'ТАГХН
Rougheredge 21 Oct, 2018 @ 12:41am 
I realize you may not still be working on mods, but is there any plans to someday update him for Shipwrecked? He'd be perfect there I think.

On a side note, I'm also having the issue with the game crashing when I try to use the building tab.
Dark_Krafter 14 Feb, 2018 @ 9:06am 
ia Chtuhlu ftagn
Average Genestealer 5 Feb, 2018 @ 9:35am 
Pls Can We Have Sauron?

DEAMON GOD 121 17 Nov, 2017 @ 4:53pm 
thank you
Metamerism  [author] 17 Nov, 2017 @ 1:07pm 
It's probably something on the coding. I'm terrible at coding. I'll see if I can fix it over winter break.
DEAMON GOD 121 16 Nov, 2017 @ 3:26pm 
i was having problems every time i tried to use the building tab it would crash i dont know what is wrong not sure if its the mod or on my end
Metamerism  [author] 13 Nov, 2017 @ 12:44pm 
Maybe. I don't really have any experience porting characters outside of very early DST beta, but I might get around to it eventually.
Gandalf 12 Nov, 2017 @ 6:07pm 
Think this will ever go to don't starve together?
radBitch28 8 Aug, 2017 @ 6:59pm 
Yeah.
Metamerism  [author] 8 Aug, 2017 @ 2:15pm 
I believe Wickerbottom's books are coded so that only Wickerbottom can use them.
radBitch28 8 Aug, 2017 @ 2:30am 
Yeah whenever I craft a book the book appears in my inventory for one tic and then fucks off to you're hardcoded not to have these land and I'm pretty sure that the string where this code comes from is called STRINGS.TABS.BOOKS and I looked anywhere where it could be in the directory and found nothing which means it's probably kicking around in a .dll somewhere.
radBitch28 8 Aug, 2017 @ 2:12am 
The book tab is there I can craft the books... it's just that as soon as I do, they disappear from my inventory.
radBitch28 8 Aug, 2017 @ 2:11am 
Nevermind. It doesn't work.
radBitch28 8 Aug, 2017 @ 1:34am 
I modified Cthulhu to be able to craft Wickerbottom's books. Do I have your permission to post the edit?
Not funny 21 May, 2017 @ 2:20am 
Awesome mod, but, could you add more weapons/characthers (such as J'zahar (one of the old ones, such as Cthulhu))/stuff?
lechkingofdead 28 Apr, 2017 @ 10:02am 
well ill be h.p.lovecraft's monster from beont the known time is in dont starve and good job spelling the name i think im cersed with knowing how to spell it with out a wim sad isent it and i will love this soon but i first need to play the normal ds and the dlc too sw and rog.
долбаеб 6 Apr, 2017 @ 2:53am 
Sadly
Metamerism  [author] 5 Apr, 2017 @ 2:42pm 
There is, yes, but it doesn't work at all. I gave up trying to fix it.
долбаеб 5 Apr, 2017 @ 1:52am 
for Don't Starve Together there is a mod on Cthulhu?
Plump helmet man 26 Feb, 2017 @ 12:47am 
Hope that helps
Plump helmet man 26 Feb, 2017 @ 12:46am 
Because I am stupid and do not know how to take a screenshot in windows I will type in the error message that appears when you attempt to go into the structures tab
...pts/common/dont_starve/data/scripts/widgets/text.lua:55 calling 'SetString' on bad self (string expected, got table)
LUA ERROR stack traceback:
=[C]:-1 in (method) SetString (C) <-1--1>
C:/Program files (x86)/Steam/Steamapps/common/dont_starve/data/scripts/widgets/text.lua:55 In (method) Refresh (Lua) <53-56>
C:/Program files (x86)/Steam/Steamapps/common/dont_starve/data/scripts/widgets/recipepopup.lua:268 in (method) Refresh (Lua) <153-301>
Plump helmet man 26 Feb, 2017 @ 12:46am 
C:/Program files (x86)/Steam/Steamapps/common/dont_starve/data/scripts/widgets/recipepopup.lua:307 in (method) Refresh (Lua) <304-308>
C:/Program files (x86)/Steam/Steamapps/common/dont_starve/data/scripts/widgets/craftslot.lua:168 in (method) Refresh (Lua) <117-173>
C:/Program files (x86)/Steam/Steamapps/common/dont_starve/data/scripts/widgets/craftslot.lua:177 in (method) SetRecipe (Lua) <175-179>
C:/program files (x86)/Steam/Steamapps/common/dont_starve/data/scripts/widgets/crafting.lua:137 in (method) UpdateRecipes(Lua) <97-158>
Naota Nandaba 2 Jan, 2017 @ 7:04pm 
okay, i'll see what i can do with it!
Metamerism  [author] 2 Jan, 2017 @ 3:20pm 
Coding issues aside, part of the reason I don't want to port Cthulhu is because I want to update his art and general mechanics.

However, if you would like, you can port him if you please.
Naota Nandaba 2 Jan, 2017 @ 12:59am 
@Evil Squid what if i were to take the mod and try to make it compatable with DST? of course i would forward all credit to the original creator(you, of course)
Metamerism  [author] 8 Dec, 2016 @ 10:24am 
All my current DS modding efforts are on hold due to more pressing issues. I wouldn't count on a DST Cthulhu anytime soon.
Vine Atronach 7 Dec, 2016 @ 10:06pm 
Wow, what a great character design =D Gonna be super fun to play, I can tell. Would really appreciate a DST version, though, as I play that loads more.
Metamerism  [author] 12 Jun, 2016 @ 11:30am 
He's based on his appearance from "Cthulhu Saves the World," which is based on the principle Cthulhu lost his all-mighty powers and is forced to do things off of muscle and blade.

I'm currently working on updating the mod to be "better," but not in the thematic shift sense to make him more like the good ole Lovecraftian Cthulhu. I don't believe that has a place in Don't Starve's character repetoire.
Bream Brain 12 Jun, 2016 @ 8:59am 
Cthulu, aka mini squid man.... maybe he was supposed to be more awe-inspiring? idk this just seems inaccurate in that sense.
Metamerism  [author] 23 Mar, 2016 @ 5:13pm 
I don't have Shipwrecked, so I can't update him for it. It's on the menu for later.
Kokorocodon 23 Mar, 2016 @ 2:30pm 
Octopus... whatever :V
Kokorocodon 23 Mar, 2016 @ 2:30pm 
What about SW ?? he fits perfectly with the tropical style... you know... water... squid...
Metamerism  [author] 22 Mar, 2016 @ 2:50pm 
If I go for Deep One Chester, he'll look more like a frog-fish, rather than tentacle thing.

If I go for a shambler-looking route, tentacles are on the menu.
Mike Loeven 21 Mar, 2016 @ 9:24pm 
Dont for get the tentacles .... all lovecraftian horrors have tentacles :P
Metamerism  [author] 21 Mar, 2016 @ 7:46pm 
That's the plan when I said "Deep One Chester." It'll have Chester's rig and overall function, but it'll look more Eldritchy.
Mike Loeven 21 Mar, 2016 @ 7:42pm 
@what about replacing chester with some extradimensional horror which serves the same purpose but is properly alligned with Cthulhu's faction ??
Ickleslimer 21 Mar, 2016 @ 10:54am 
I suppose you could do it in a similar sense to the pouch mod. That adds extra backpacks, if you like. You could make one that is stored in the inventory that can be opened like one.
And yeah, the chester bit is a problem, but given his unnatural regenerative capabilities it doesn't bother me that much. Would still be nice to have though. When I do eventually build my cult around my base I'll just have chester stationary, as a free chest.
Metamerism  [author] 21 Mar, 2016 @ 9:26am 
As cool as that would be, Chester offers more strategic insight then simply being a portal able chest. He can tank monsters, be upgraded to cool stuff, and can be attacked for life-steal.

That, and it's much easier to just re-code and reskin Chester than it is to create an entirely new entity.

Not saying that a transdimensional fissure storage thing isn't a possibility.
Mike Loeven 20 Mar, 2016 @ 10:15pm 
Or just give Cthulhu an extra dimensional storage space an item that when he uses it opens up a portal with some writhing tentacles comming out of it that serves the same function as chester

I would say when Cthulhu finds the eyebone he simply eats chester and than uses the bone as a focus to access the storage portal :)
Metamerism  [author] 20 Mar, 2016 @ 7:21pm 
It is possible to befriend merms, as several mods do so. I'll look into it in the Second Reforging, but it involves altering brains a lot. Likewise, I'd have to make Deep-One Chester, as Merms will naturally beat up Chester.
Ickleslimer 20 Mar, 2016 @ 2:25pm 
Very good mod so far though. Is it possible to script befriending of merms? I know there isn't any script for it so far because it's never been a thing but is it possible to actually have them work the same as pigs?
Metamerism  [author] 20 Mar, 2016 @ 1:43pm 
Unless I went and wrote a line for every mod-based weapon to remove the "weapon" tag from it, Cthulhu should be able to use mod tools just fine.
Mike Loeven 20 Mar, 2016 @ 12:50pm 
Just make sure that this inability to use base game items does not acidently blacklist weapons and tools from other mods
Metamerism  [author] 20 Mar, 2016 @ 11:01am 
@Ickleslimer
Heyo! I'm actually working on a massive update for Cthulhu as a character to put more emphasis on his weaponry and armor upgrades.

Part of this upgrade will include the inability to use base game weapons and armors [Cthulhu will state they're "too petty for one of his greatness" or something along those lines.]

However, I plan to expand his weapon vault to encompass Swords, Axes, and Maces, each with their own upgrade paths and perks. This also includes special upgrade materials crafted from monster drops, ala true RPG.

Part of this entire system will place more emphasis on his sanity: while he takes nelligble sanity drain from Night and Monsters, a lot of his better weapons and armor have high Sanity Drain, or even Health Drain.

Stay tuned to see what's coming!
Ickleslimer 20 Mar, 2016 @ 5:09am 
Suggestion: No drain from shadow weapons/armour and a sanity boost when near shadow chester?