Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Anonymous Carthaginian Roster Expansion (ACRE)
292 Comments
bronx_dr809 12 Dec, 2017 @ 1:19pm 
update pls
TommyTheGun 12 Oct, 2017 @ 3:46am 
I can recruit the new units of this mod however their Unit names don't show up at all so I just see the stats and the part where it's usually displaying the name is missing... help?
Truitox 30 May, 2017 @ 12:14am 
Yeah ! At last I find the mod where Carthaginians are non white and non black people. They were a mix between people from actual Lebanon and from actual Maghreb (north Africa) , this is more they were like i think, THANKS
[*VGS*] Italian Player -NIS- 23 Dec, 2016 @ 3:24pm 
Fantastic units, I really like them, I'm doing a naval mod with new soldiers embarked, I would also embark these. I will give all credit for your work.
Mavil 4 May, 2016 @ 12:13pm 
Discovered this mod a week ago and my only dissapointment is that when playing Nova carthago or libya, you can't recruit the awesome general units. Feelsreallybadman. Nevertheless, very nice mod.
Agarnerman 6 Sep, 2015 @ 12:58pm 
:D:steamhappy:
V3  [author] 8 Jun, 2015 @ 11:13pm 
I'll have to update it later, didn't get to the computer after work and now I'm going back. I'll get to it as soon as I can.
SukeBear 8 Jun, 2015 @ 2:35pm 
Thanks again!
V3  [author] 8 Jun, 2015 @ 12:01am 
I didn't add them to custom battle permissions as you can't usually play them in custom battle. It's not an interference, it's another table where I'd have to copy the entries for the client faction. Thought you meant they weren't showing up in the campaign. I'll copy the entries over after work today.
SukeBear 7 Jun, 2015 @ 11:30pm 
They're in my campaign, but somehow I can't access the units in custom battles (except for carthage). Idk if it's just me though.
SukeBear 7 Jun, 2015 @ 11:20pm 
They don't seem to show in custom battles...Do you think that this could be caused by the interference of another mod?
V3  [author] 7 Jun, 2015 @ 7:17pm 
I uploaded the changes that day, you should see the affect. In my testing Carthages' clients were recruiting the new units.
SukeBear 7 Jun, 2015 @ 3:17pm 
Dude you must work a long time, what's your boss making you do? Jk. I know that you must be busy since everyone has a life, hope the units will be added soon though.
V3  [author] 5 Jun, 2015 @ 12:35am 
I updated it for that didn't I? Err, pretty sure I did. I'll check the packs again when I get home from work and upload them.
SukeBear 4 Jun, 2015 @ 9:21pm 
Wait hold up! The colonies still don't have the same units?!?!
SukeBear 4 Jun, 2015 @ 9:09pm 
I know its kinda late, but thanks!
Yavuz918 25 Apr, 2015 @ 7:18pm 
very honorable of you man! Then let me say thank to you a lot for this mod its the best carthage skin mod out there feels so much better playing the game whit it. I have a lot of fun right now and i thank you for it Sir.
V3  [author] 25 Apr, 2015 @ 5:00pm 
@Easy & Makedonic
Found these legacy bugs and corrected them in both versions, the elite libyans naval unit was missing a permission for some reason, and the floating swords was a cosmetic bug. I gave spear units a sword to carry at their hip for decorative purposes, I didn't notice that the spear wall formation caused these hip swords to suddenly jut out and float.
@Flip
Added permissions for Carthaginian Colony to use the added units.
V3  [author] 25 Apr, 2015 @ 4:06pm 
@Duke
The mod should still function correctly. I'll take off the 'patch 15' in the titles of my mods since that seems to be confusing people. If you enable out of date mods it will run like normal, steam just thinks its out of date because the last modified date on the pack is before the last patch they released.

@Easy
Really? I'll look into this, thanks for reporting it. Shame on me for not noticing your report sooner. Though I wonder if I fixed this already, I've lost track of what version of my mod got up to. I'll check.
@Makedonic
This one is really old, should be fine already when I updated the mods for the new building system. I'll see if I can get the game to load without crashing and check the rosters/building recruitment just in case.
V3  [author] 25 Apr, 2015 @ 4:03pm 
@AISharee
It never even occurred to me to set up donations, I did it for fun and for other people to have fun with. I'm not averse to receiving money I just would never want to actually charge for mods since modding should be free. Steam is supporting modding with the workshop, and their servers, but their cut is 30%. The rest goes to the IP holder.

@Mittens
Thanks! My reply is rather late, sorry, I don't look at the workshop much anymore and I don't spend nearly as much time gaming nowadays that I did. Changing the color of the faction though is extremely easy if you know where to look. It's changing RGB values with the pack file manager.
You can get it here. http://www.twcenter.net/forums/showthread.php?680538-PFM-3-5-0-Attila-support

@Flip
Giving Libya and Nova the units is pretty easy, sure, I can add the permissions. Though I don't have much time right now to ask permission from other modders to use their work and the process of integrating them.
Yavuz918 24 Apr, 2015 @ 9:05pm 
Thank you for your work! Do you have an Donation Button or something? I use this mod a lot and i feel donatin to you for your work. Its better then this gready steam BS they doing whit Skyrim now.
Mittens 7 Apr, 2015 @ 12:44pm 
This is a really good mod, makes Carthage is much better now. The only thing I dislike is the colouring, because red and black seems so Roman to me. I know you're going for authenticity but could there be a version without the recolour? Anyway, it's a great nod, keep it up! ^^
SukeBear 2 Jan, 2015 @ 11:36am 
I also wonder if you can work with some of the textures from the cultuIral identity mod, I think it'll really compliment your work
SukeBear 29 Dec, 2014 @ 3:32pm 
Can you please add some of these units for Nova Carthago and Libya? I would really appreciate it.
Duke of Gloucester427 30 Nov, 2014 @ 6:08am 
Hi Smarmy, could you update this mod, because the Cartheginian army isn't even worth playing without this mod.
MarkSide 9 Nov, 2014 @ 9:28am 
nice work. I would like to report a bug. when you put the Libyan spearmen or Carthaginians in formation with shields, I see a floating sword to their right ... greetings and great mod
FilipGeorg95 11 Oct, 2014 @ 9:44am 
There is some problem when recruiting the naval units. In fact, the assault hexaremes with liby-phoenician noble units ( with axes ) are somehow missing from both heavy and medium warship buildings. Can you fix this ?
Rag.narok 17 Sep, 2014 @ 6:51pm 
can you make a mod with the same skins and units but with the vanilla sats
V3  [author] 17 Sep, 2014 @ 11:11am 
No units are removed, that would require completely overwriting the entire vanilla land units table. I modified the already present upgrade for carthaginian units, changing their names/stats. They're still there. The unit in question being the poeni citizen militia, I modified them so there is greater differentation between the two upgraded forms of unit. The tech reform now offers the option of recruiting the heavy or light hoplite unit, rather than simply an upgraded militia unit and a heavy hoplite, at the same time that heavy and light spearmen are made available. (The ones with precursors).
Chermernder 17 Sep, 2014 @ 10:48am 
It's a good pack and I enjoyed the additions, but I don't like that some of the vanilla units are now gone or nerfed, would have been nice to just have additions to the variety as there wasn't much wrong with the vanilla in terms of stats. Good work though, thanks.
V3  [author] 15 Sep, 2014 @ 9:37pm 
All mods updated for patch 15 beta and ready (hopefully) for EE release.
★Dukeringo★ 15 Sep, 2014 @ 5:54pm 
yes, i love the units you have added to carthage with this pack thank you. :)
Malik Ramo Beed Al Ba'al Boomie 15 Sep, 2014 @ 5:40am 
wohoo its coming out tommorrow
V3  [author] 14 Sep, 2014 @ 5:05pm 
It will be updated along with all of the others once emperor edition is officially released.
★Dukeringo★ 14 Sep, 2014 @ 4:21pm 
im with king of Phoenicia if they can resurrect the mod, its a great mod btw
Malik Ramo Beed Al Ba'al Boomie 19 Jun, 2014 @ 1:14pm 
sir if your not there is it ok if we can ressurect this mod in the mean time
Malik Ramo Beed Al Ba'al Boomie 5 May, 2014 @ 4:11pm 
can u plz update this
weedsk¡™️✌ 4 May, 2014 @ 9:21am 
Very nice unit pack!
Malik Ramo Beed Al Ba'al Boomie 19 Apr, 2014 @ 9:53am 
plz
Malik Ramo Beed Al Ba'al Boomie 19 Apr, 2014 @ 9:53am 
can u update this mod
Toyota Echo 6 Apr, 2014 @ 6:50pm 
patch 10?
MessyMuck 30 Mar, 2014 @ 6:30am 
Fantastic Mod!
MessyMuck 30 Mar, 2014 @ 6:30am 
Smarmy, you're my favourite modder because the units you add aren't just renamed units implemented into another faction; they actually have unique descriptions and changes.
The Chocolate Jesus 29 Mar, 2014 @ 3:29pm 
Would be nice if you could update the mod, please.
Malik Ramo Beed Al Ba'al Boomie 29 Mar, 2014 @ 9:56am 
can u update
DramaBelli 28 Mar, 2014 @ 12:22pm 
TESTED: THIS MOD IS WORKING with latest patch and dlc (All your mods are working), maybe only some balancing stats needed.
dimitili 28 Mar, 2014 @ 1:25am 
update please
NotActuallyACat 26 Mar, 2014 @ 2:05pm 
This mod will probably need to be update, can't use the new Carthage units in custom battles
Malik Ramo Beed Al Ba'al Boomie 19 Mar, 2014 @ 7:07pm 
can u make elite liby phoenician infantry as a swordsmen and make another unit called a libyan axemen just sayin so the elite libya phoenician infantry to work as marines on ship and resonbaly good inf on land and can u make a carthagain marines and infantry as well to expnaned it a little just sugesting
Malik Ramo Beed Al Ba'al Boomie 19 Mar, 2014 @ 7:05pm 
sir can u make the sacred band a swordsmen infantry and can u adjust the mod to patch 9