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are garrisons and flying units nerfed?
Well, WH3 is going to have a long life, and maybe eventually we'll see more comprehensive autoresolve mods appear.
There are a few critical issues:
- Armies are always wiped out
- Lords have a disproportionately high value
- Sieges have a disproportionately high value
- Certain units are far better in AR then they should be (Dwarfs are especially guilty of this, and VCs are on the opposite side of being wiped out 2-3 armies to 1)
- SEM suffer a lot more than their multi-entity counterparts
- (Some) Artillery is still trashed by the autoresolver
That being said, if you ARE seeing problematic resolutions, do me a favor and post up screenshots of those here and I'll see if it's something that can be helped.
Also, if you haven't seen, I also brought forward "Please Stop Cheating" into TWWH3, which removes a bunch of imbalanced cheats the AI gets in AR, so that might even be the main source of the issues you see.
Full disclosure, I haven't seen ANY of the comments on here, I don't know when or why, but I guess Steam stopped giving me notifications about posts here.
I just assumed it was still working and that TWWH2 hadn't gotten any/many updates since TWWH3 beta dropped.
I'll see if I can get just a general refresh on the mod up sometime soon so anyone who still wants to use it can.
Sorry it's been so long.
I'm working on a total overhaul mod with a team for Warhammer 2 and we are wondering if we could incorporate this mod into it. May I have your permission to use it and give you due credit for your work?
Can you please tell me what lines/packs do i need to change so that in auto-resolve the chance for a unit to die in a winning army is non-existent (or minimal)?
I am trying to make a mod so that units will always survive (or as close to always as possible) a auto-resolve if their army is victorious in auto-resolve.
https://gtm.steamproxy.vip/ugc/1625226792538340609/63AF67A3CFB71E5AA96180384D349B9FF3387661/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Can your mod please fix that so that low tier fast moving monsters don't always die in auto resolve?
I play with a mod that disables confederation, but disabling alliances seem a bit drastic, so I've been reluctant to do so. Also, it likely means that many campaigns cannot be won at all. But I might have to try it.
Anyways, does this mod affect AI vs. AI auto-resolve?
But as far as i know this mod does affect all autoresolve in the game, including the AI vs AI.
I barely played two battles in ToB because of how bad the AR was which is such a shame :(
Ad regarding the second part, well I though so but I am starting to get desperate on CA improving the game, They take one subject which they actually give work on per game - Troy resources, Three Kingdoms Diplomacy and the rest of the features are being neglected. that could have worked if they incoperated the previous work done in the newer titles - so for example improving a core feature like Diplomacy in Three Kingdoms and then have a slightly even more improved version of it in Troy, but after seeing Troy diplomacy I lost all hope for WH3 and with it all hopes for any other core features to be improved such as allied AI coordination tools within battles or on a campaign, auto resolve, trade systems and much more.
For years auto resolver seemed to be one of the biggest weakness for Total War games (in my humble opinion) either it was an auto-resolve fest (Rome II - Thrones of Britannia) or it was a slugfest (Warhammer II) often the result of the system fails to understand the functionality of a bridge(choke point) or units basic strategies.
Beyond it with later games of the serious everything became deterministic, which kills part of the game - So for many years I wrote about how it can be changed and then came out Crusader Kings 3 with a much superior auto resolver attached to it.
So can a script be used to replace or change it to function similarly to CK3 ?
If there's an important bug or issue you want address, it helps to open a discussion thread.
Thanks for all the support.
This mod is 12 months out of date and CA has recently tinkered with auto-resolve.
It is probably unwise to use this mod with the latest version of TWW2 because it possibly can have all sorts of unintended impacts on the changed auto-resolve.