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Sorry I didnt see this! I was on normal, it was great fun and I beat it the next time round :)
非常好聽!!
Good map though
火车错误的问题是它对我有用,因此当我没有问题时很难测试修复。编辑器不是最好的,我编写的脚本很复杂。我认为对于某些玩家而言,使用的自定义变量无法正常工作,因为有些人在其他地图中存在触发器问题。
但是,我尝试创建一种解决方法来解决那些有此问题的火车问题。已对阶段16和阶段17进行了此修复,但您需要开始新的保存才能尝试。我可以问问是否有人遇到这个问题吗,请尝试第16阶段,因为您可以从一开始就坐火车。
我只补充说,如果问题已解决,并且有人因该问题投了反对票,那么我希望您会喜欢它。我会竭尽所能,每张地图最多投入80个小时,以使这些独特的机制发挥作用!抱歉,如果不清楚,但我正在使用Google翻译。感谢您的耐心和理解!
@Bishop - hey Bishop and glad to see you again! Yes I remember you as an early Follower and thank you for all your support. I'm doing as good as can be and have a good bunch of friends and family (and a lot of support here too) to keep me going. I hope you enjoy the rest of the story!
I know the map have been out for a while now, but since I just finished it, I just saw the message at the end.
My deepest sympathy for this tragic event.
I know this is rather late, but my condolences to your family and you.
It's really heartwarming to know that all this while, the maps we've been playing has in some ways her blessings.
Do take care, alright? And thank you for bringing such a vibrant and engaging story line to life!
Phase 17 is out now :)
第 17 章 - “主权之国” - 发布日期为2020/01/16。我的翻译病得很重,所以我推迟了地图。请耐心等待并祝他早日康复!其余的时间表保持不变。
@PeteyPablo - thanks also for the great feedback! I'll definitely finish this campaign of 12 maps but after that time will tell what happens next.
Hope you find the time to keep pumping these high end levels for us... it's much appreciated.
Pete
10 stone to receive 4 food (2.5 stone for every 1 food)
25 stone to receive 12 food (2.08 stone for every 1 food)
40 stone to receive 28 food (1.43 stone for every 1 food)
60 stone to receive 50 food (1.2 stone for every 1 food)
100 stone to receive 100 food (1 stone for every 1 food)
New balance update:
10 stone to receive 4 food (2.5 stone for every 1 food)
30 stone to receive 14 food (2.14 stone for every 1 food)
60 stone to receive 30 food (2 stone for every 1 food)
120 stone to receive 64 food (1.8 stone for every 1 food)
200 stone to receive 128 food (1.56 stone for every 1 food)
This in term should reduce the value of the food for energy Barter. I'll continue to monitor feedback on balancing issues. There is a lot of new mechanics and 3 difficulty modes so it's a lot to balance but hopefully getting we're getting there!
The sound effect volume is hard to balance as there is no custom sound effect volume. I've had feedback they were too loud and too quiet! On medium and hard the walking waves do get bigger as time goes on. Hard is about 3x harder than Medium so the waves at the start and throughout are do-able with the right tactics :)
only had to use 1 moral on the winning run, really just did not see a way to keep the walker waves back without immediate soldier support. The stone for food and then food for energy still seems like so much, pretty much never had to make any food or energy production buildings. Sound effects are still wonderful, although I did have some trouble hearing what the voices were saying in the final run to the dock.
Kinda curious, were the waves set to increase on time, or depending on the # of towers left? second and third runs my timeframes were similar, just the second time I didnt prepare defenses well enough and lost to waves before the control towers died. Kept the badgers with Macauley, all 5 made it to the docks! thought that was going to be their survival requirement. Also sorry about the news at the end :/
@orionmnt - thanks for all the feedback and glad you like the sound effects and music as that is something that has taken a lot of extra time and effort this time around. It's been hard to balance the new mechanics but I feel I have enough feedback to know how to adjust it for future maps :)
@科普卢公民 - 顶顶顶!:)
Glad to help :)
Sorry to hear you had a problem with the end screen summary. When you rescued the last Badger Cub did it say that all 4 were still alive? Also at the end screen did it say "None survived" or "0 out of 4 survived"? It's been a long standing issue that the Custom Variables that are used to track these things can get bugged for some players. I try and write in back ups to cover this and knowing when it bugged out for you will help me figure out where it's gone wrong :)
I also wanted to say Thank you for every single second you put into these campaigns! They are awesome and I have so much fun playing them and discovering their secrets. Thank you :)
That final wave was definitely a close call though, especially that sneak attack from the left of the screen >:D. Had to use my remaining rangers to kite and also build walls, otherwise they would've gotten to my command center ealier than I got to the dock.
Really enjoyable map (and in general, your campaigns) though <3