They Are Billions

They Are Billions

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29 Years Later - Phase 16 - Leviathan Wakes
   
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41.702 MB
30 Dec, 2019 @ 5:13am
12 Nov, 2020 @ 12:18pm
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29 Years Later - Phase 16 - Leviathan Wakes

In 2 collections by POBmaestro
29 Years Later
13 items
29 年后
13 items
Description
A secret organisation called the Prosperous commissioned a project to control the world’s population using Control Towers. On activation the project took a catastrophic turn and 29 Years Later they are now looking to you to help take the world back…

This map continues the story and features a unique gameplay mechanic – a train bringing resources! You can modify the contents of each carriage to choose what resources you would like brought to the colony every 2 days. There are also 3 new Directives (Rationing, Efficiency and Overtime) which boost different resources at the cost of morale. This is all to compensate for a map where resources are sparse. The objective is to destroy 4 Control Towers that are in a line along a passage – destroying one will trigger a wave along the passage and increase the constantly attacking infected.

There is some sad personal news I’ve added at the end of this map - sorry if it causes any upset but I wanted to include a small tribute to someone very special to me. Thanks for your continued support.

This map brings Chapter 4 to a close and features very special custom sound clips – thank you Karessmoua, KenseiTV and Verowak for their contribution to the English version and Bow-Car for the Chinese version. Thank you so much and I hope you all enjoy the end of the Chapter!
58 Comments
POBmaestro  [author] 13 Sep, 2022 @ 5:28am 
@Aurora: thanks for playing the map. Waves come every 7 days up to day 70, so day 56 rush is survivable. It's been nearly 3 years so I'm a bit out of touch on strategy for this map, but optimising the train cargo can help snowball your economy. If you're struggling maybe watch Kensei play on Hard and see what he does at the start: https://youtu.be/QhCME8UKEfY
Aurora 12 Sep, 2022 @ 9:33pm 
I've tried 3 times now on medium difficulty. By day 55~ rush i cant hold them off. Do I essentially need to take out all towers before the day 55 rush? Or is there a way to still hold them off after day 55?
Takaishi Legacy 24 Jan, 2022 @ 11:03pm 
@POBmaestro
Sorry I didnt see this! I was on normal, it was great fun and I beat it the next time round :)
krsasf 11 Jan, 2022 @ 7:58pm 
請問能提供最後的音樂的名字嗎?
非常好聽!!
POBmaestro  [author] 28 Dec, 2021 @ 11:24am 
@Takaishi happy to hear you thought it was a good map. What difficulty do you play it on? I reduced the difficulty a bit last year as it was too hard but I may tweak it down a bit more.
Takaishi Legacy 28 Dec, 2021 @ 10:00am 
I got smashed on the final wave :(
Good map though
影伴人久 7 Dec, 2021 @ 7:46am 
感谢作者 为我们带来这么优质的地图,辛苦了。 另外祝逝者安息,
1768945310 20 Oct, 2021 @ 2:40am 
所幸他们只突破了东侧的石墙,依然被挡在了哨塔林立的防线外,哈哈哈,玩这个游戏我最喜欢的就是最后的大决战,900难度最后的尸潮强度太低,而很多自定义地图最后全是胖子没有亿万的感觉,如果有可能可以把最后一次的报复尸潮除胖子以外数量翻倍,尸潮越宽越好,这应该会更有人山人海的感觉,最后向作者表示问候,愿逝者安息,她们会为你感到骄傲的,一定不希望你陷入悲伤,我也有亲人在前几年去世,但是一切都会好起来的,热爱着现在的生活,时间已经走了上百亿年了,珍惜当下是我们每一个人要做的,最后都不知道说点什么了,图好,吹爆:steamhappy::steamthumbsup:
1768945310 20 Oct, 2021 @ 2:40am 
因为风电以及前期经济不好,所以基本都是一级风电,二级风电黄金消耗是一级的五倍,这两个在前期真的是互相制约,房区总共可以造三个,酒馆四十天以前都没敢出等等,前两天玩的都记不清了或许作者不希望我们守住最后一波尸潮,确实,因为我通关过不知多少次900难度的地图所以我很自信的每次都会玩最高难度,第一次玩猝不及防,虽然没有让麦提前赶过去但好歹防线比较坚固扛了一段时间最后也通过了,我就想最高难度最后能不能守住,然后我仔细认真打,结合之前的经验修筑了十分坚固的防线,我擅长经济统筹,只要稳扎稳打就不难,最后造了1600多个狙击手,包括西北出最后一波尸潮的山谷我都精密布防,防线东侧组织交叉火力最大限度的增加火力和减少伤亡,因为谨慎,我七十三天的时候才敢摧毁最后一座塔和他们决战
1768945310 20 Oct, 2021 @ 2:39am 
感谢作者的精彩创作,这张图的主要问题是前期发展缓慢,房区不足(地上的裂缝十分影响建筑摆放,不过我认为作者这么做至少有两个目的,规划尸潮路径营造最后效果,不利于房区建设影响发展,能推掉塔但防不住最后一波(也是为了效果吧),木头也极少,加上仓库全图刚过百110那个样子(有四个木头我就伐木)不敢造发电厂,但是风电消耗工人,好在三十多天以后发展起来了每次火车资源都是工人,总共送了700多工人(显示一车四个工人实际上会来六个),但也不是完全没可能防住,好在石头比较多,全图加仓库130左右,其他资源可以通过石头换取(粮食和电力)可以提升经济,铁50多,后期因为可以大量交换所以也不缺,石油转换机是最后造的为了爆兵,石油是很可观的,78,可以造很多兵,也可以卖钱,