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Most other custom maps only cater to very good players. BTW great map and new ideas, I forgot about the scripts but still enjoyed it greatly.
morale and illness were incredibly interesting features. did the heating and was in constant fear of running out of wood if I wasnt building every possible sawmill.
plus side on my run, got a bonus Shocking tower as one of my mayors, and was able to place it on the east and free up the lucifers to defending the waves from the path. Would have definitely had to try something else without it, probably will come back and see what its like without that.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1947179821
@KillerKanickel - thanks for the feedback and I'm looking into why the end screen overlapped like that for you.
Sooo, finally finished on hard, had 1 crash at 3rd wave (load reverted to 2nd wave), had 1 crash at 4th wave (load reverted to 3rd wave), had 2 crashes at the final wave (load reverted right before the final wave started). I would suggest saving manually to avoid that. Morale went form to 2 to 10 and all the mechanics illness+morale props/cons that I tried are working perfectly, but at the end (after destroyed the 4th tower) I also had the loop between Smith talking and mission summary and had to alt f4 to "leave the game". The difficulty was really good, so close to losing at the end, it is kinda cool to have maps like that, you can't kill everything, you have deadline 'till slowly zombies overrun you :) 10/10 map
Question:
There were no hidden thingies on the both roads towards the tower, right? :)
With the option:
"The number of soldiers killed in Phase 13 was 6" - I was thinking that was going to make the change, the same goes for the morale one, like it is the final option to make before the game starts.
Isn't something like "set the number of soldiers you killed" and respectively for the morale option easier to understand?
But maybe I'm just not used to playing custom maps (only played 28 YL from 'em) and it is completely irrelevant question :)
Afterthoughts:
Played "normal" mode. Won at day 27 with 20 soldiers attacking via the right path and 3 lucifers holding the east with ~10 soldiers behind them with "special zombies" prio targeting.
The snowball was quite enormous. I would have liked it better if only zombies from the south added to the spawning zombies, and not the spawing zombies itself. But i guess that's not even possible in the editor right now
The illness thing at first was: "wtf, another thing, are you insane ???". But quickly adjusted by staying with low workers and later staying at 0 workers and just placing some tents when i needed workers and "spending" the workers.
Even managed to raise morale from -4 to +2. Guess we can need it later on :D
Question:
Only curiosity: What were your intentions with the giant at the towers ? Do you expect people to dodge it (what i did) or to have a big enough army to kill it ?