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Can you please insert pictures. I am very interested in these little houses.
Thank you very much!
time 0:08:05:062
[LUA ERROR] PackedMods/1932016507/Code/FixContainer.lua:14: attempt to index a nil value (global 'ct')
[C](-1): global procall
D:\SteamLibrary\steamapps\common\Surviving Mars\CommonLua\Core\cthreads.lua(17): global StaticMsg
D:\SteamLibrary\steamapps\common\Surviving Mars\CommonLua\Classes\MsgObj.lua(22): global Msg
D:\SteamLibrary\steamapps\common\Surviving Mars\CommonLua\Savegame.lua(681): global UnpersistGame
Mars/Lua/Savegame.lua(226): local load_callback
D:\SteamLibrary\steamapps\common\Surviving Mars\CommonLua\Savegame.lua(274): upvalue fnCall
D:\SteamLibrary\steamapps\common\Surviving Mars\CommonLua\Core\brackets.lua(85): <>
--- end of stack
I have updated it enough to work with the new DLC, I just didn't add or change anything when I did
AI that could build an entire rudementary colony unsupervised is probably a bit optimistic on the timescales being thrown around for a Mars mission. Especially as it would likely need to be ready for procurement by T-5 years or earlier so much would depend on this choice that it would need to be one of the earliest.
Ice Cream stand
Hot Dog Cart
Beer (Bier) cart
Game arcade
Book shop
Bakery
Pet store (Martian Gerbils!)
Drinking fountains
Tiny University...
Arcade...
Tea/Coffee Kiosk (1 worker per shift, luxury, drinking)
News Stand (1/shift, +5 morale, doubles revenue from any Celebrities living in dome)
Open Stage (3/shift, luxury, social, +5 comfort to all residences in dome)
Bookies/Betting Shop (1/shift, luxury, gaming, gambling, same effect as casino on those with the "Gambler" trait)
Takeaway (2/shift, food service, dining, increases comfort for colonists with "Loner" trait when they use it, multiple different versions - Indian/Curry, Chinese/Stir-fry, Italian/Pizza, Mexican/Tacos, British/Fish & Chips, Turkish/Kebab, South African/Braai, etc.)