Surviving Mars

Surviving Mars

Tiny Plots
41 Comments
Mantha 12 Mar, 2024 @ 11:52pm 
I would also like images on the page of what these buildings look like
Righteous Ham 18 Apr, 2023 @ 5:25am 
This is a good idea for a mod. However, without a few pictures to see what these new buildings look like, I've no way to know if they'll look good or if they'll fit aesthetically.
Daddelmatz 21 Jan, 2023 @ 9:48pm 
Hello!
Can you please insert pictures. I am very interested in these little houses.
Thank you very much!
Spaceship_Guy 19 Oct, 2022 @ 9:56am 
could you please put a screenshot of the buildings in the preview
essell  [author] 2 Jun, 2022 @ 6:23am 
thanks for letting me know, I'll roll it back while I check that out
McKaby 2 Jun, 2022 @ 2:55am 
I think one of the code changes introduced a minor error, noticed this in my logs while tracking down something else

time 0:08:05:062
[LUA ERROR] PackedMods/1932016507/Code/FixContainer.lua:14: attempt to index a nil value (global 'ct')
[C](-1): global procall
D:\SteamLibrary\steamapps\common\Surviving Mars\CommonLua\Core\cthreads.lua(17): global StaticMsg
D:\SteamLibrary\steamapps\common\Surviving Mars\CommonLua\Classes\MsgObj.lua(22): global Msg
D:\SteamLibrary\steamapps\common\Surviving Mars\CommonLua\Savegame.lua(681): global UnpersistGame
Mars/Lua/Savegame.lua(226): local load_callback
D:\SteamLibrary\steamapps\common\Surviving Mars\CommonLua\Savegame.lua(274): upvalue fnCall
D:\SteamLibrary\steamapps\common\Surviving Mars\CommonLua\Core\brackets.lua(85): <>
--- end of stack
klickbuster 1 Nov, 2021 @ 6:45pm 
The marsian hot dog joint can only serve 2 costumers at one time but has increased service quality or higher satisfaction for tourists. What could be better than eating a tube meat hot dog on a wild safari on mars...
essell  [author] 31 Oct, 2021 @ 2:20am 
Makes sense! How do you imagine it would be different to the small grocer?
klickbuster 30 Oct, 2021 @ 6:58pm 
I was thinking about a tiny food joint aka sell mars hot dogs to earth tourists
essell  [author] 20 Oct, 2021 @ 11:46am 
I've updated it! Sorry, missed this one when I updated my mods.
sigrid.rothschild 20 Oct, 2021 @ 7:18am 
says is incompatible. Hope you are going to update because this is a great mod. Thanks
essell  [author] 23 Sep, 2021 @ 12:28pm 
This mod is certainly on my "to-do" list. I make no promises for when it will happen.
I have updated it enough to work with the new DLC, I just didn't add or change anything when I did
Mumsiedo 22 Sep, 2021 @ 6:17pm 
Will these fun little buildings be updated for the current DLC? I love the variety of using them.
thefirebirdman 10 Jun, 2021 @ 12:14pm 
Loved the idea and tried it out but the icon for one of the builds was missing and when I selected it to build it, it tried to use the air tank model (I think), definitely not any of the existing building models. Any chance for a future update?
Dezinator 15 Apr, 2021 @ 7:49am 
Ok, thank you, i´ll take it :D
essell  [author] 15 Apr, 2021 @ 6:19am 
The "in-dome buildings pack"
Dezinator 15 Apr, 2021 @ 6:14am 
which do you mean? I only know the mini grocer.
essell  [author] 15 Apr, 2021 @ 12:40am 
Dezinator, They added that in the last DLC
Dezinator 13 Apr, 2021 @ 7:47am 
Hello, can you make a mini ifirmary or a tiny building to restore sanity?
Mardoin69 9 Apr, 2021 @ 10:28am 
Appreciate this mod very much. Was rather frustrating in early game vanilla play trying to fit in enough variation of bldgs for residents satisfaction in smaller domes. This solves some of that. Am looking forward to maybe some more ideas coming to fruition....?!
dabeek 4 Jan, 2021 @ 9:18am 
You could also do a version of the Mega Mall called the Strip Mall which is a handful of stores in one large plot that satisfies a variety of needs, obviously not to the same extent as the Mega Mall though.
dabeek 4 Jan, 2021 @ 9:17am 
Some typical stores would be nice; laundromat, bank, furniture/appliance store, etc.
理科生田 28 Apr, 2020 @ 12:13am 
Good idea.
FaerieSeraphina | TTV 4 Apr, 2020 @ 11:17pm 
Eh standard ISO shipping containers are actually fairly large 2.43 meters wide and come in 2 lengths (6.06 or 12.2 meters). For comparison a typical 2 person prison cell is about the same width but only 3.6 meters. I could imagine the initial habitat being rather closer to the latter sans the lock on the outside of course. But dealing with very limited facilities that would not seem that out of place in a supermax seems pretty likely as in reality the initial habitat will probably have to be sent from Earth as a prefab.

AI that could build an entire rudementary colony unsupervised is probably a bit optimistic on the timescales being thrown around for a Mars mission. Especially as it would likely need to be ready for procurement by T-5 years or earlier so much would depend on this choice that it would need to be one of the earliest.
Zairya 28 Mar, 2020 @ 7:21am 
How about a pottery? It could use rubble and water and satisfy shopping or what the artists workshop did. (Sry, haven't played for a long time and not sure, what does what)
ajacksonian 25 Feb, 2020 @ 9:16am 
Living out of shipping containers...all those prefabs come in something since you have to unpack them. People live in shipping containers today, so why not on Mars? They might not have all the amenities of course, and might be something like a sleeping pod...now there's an idea, a sleeping pod so no food prep but you can get well rested. There is plenty of room at the small end for better living. And since we don't have underground living, smaller is better when you don't have much space.
lukeh_ro 24 Feb, 2020 @ 4:45am 
Does this mod add new building 3d models?
paul.why.here 15 Feb, 2020 @ 10:43pm 
Memorial Plaque on a pedestal

Ice Cream stand

Hot Dog Cart

Beer (Bier) cart

Game arcade

Book shop

Bakery

Pet store (Martian Gerbils!)

Drinking fountains

lady_hyena 6 Feb, 2020 @ 3:37pm 
A nice meditation room would be nice so they can up their moral.
c.mayfield67 31 Jan, 2020 @ 5:00am 
Tiny School..
Tiny University...
Arcade...
essell  [author] 22 Jan, 2020 @ 10:47am 
Oh, I like the idea of a food factory... input food and other things in order to output more food... nice...
ajacksonian 22 Jan, 2020 @ 5:17am 
I think vending machines would require a processed foodstuff, which would come from a food factory, consuming regular food plus plastic and/or glass, and would yield an incremental amount of more food due to removing waste and would require concrete, metal, machine parts and plastic to make, and machine parts as maintenance. It wouldn't need a skilled workforce, though. And a more automated version wouldn't require much oversight. Regular, unitized process food is great for vending machines having a long shelf-life but that requires a way of making it.
essell  [author] 21 Jan, 2020 @ 12:41pm 
What would they vend? and how do you imagine them being different to the existing things like small grocers?
Pineapple 20 Jan, 2020 @ 2:52am 
Vending machines!
ajacksonian 18 Jan, 2020 @ 12:36pm 
What could really go well is something like sleeping pods where you get no meal prep at home, but can get rested. Or a shack of some sort made from a shipping container. Then there are the meal wagons like we have today seen at construction sites. The game desperately needs a building upgrade system like in Stellaris, but that is probably out of scope for this game.
imortality_xiii 11 Jan, 2020 @ 8:40pm 
Yes we need more small shops(furniture, clothing, cultural items, sporting equipment etc.) and take out/ dine in ethnic food shops. See what you can do, no rush. Thanks.
essell  [author] 7 Jan, 2020 @ 11:12am 
I agree, it's on my to-do list. I've not done new models, my 3D modeling husband hasn't had time to do that yet! so I've just borrowed the existing models for now with new highlights.
tanyfilina 7 Jan, 2020 @ 9:42am 
Would be nice to have a screen-shot of buildings, especially if you have made new models.
essell  [author] 6 Jan, 2020 @ 12:58pm 
also, If you checkout my "affordable shopping" mod, you'll find a bookies in that collection!
essell  [author] 6 Jan, 2020 @ 12:57pm 
i love your ideas, they're very welcome. some are easily implemented, others will take me a little longer to figure out. I shall see what I can do when I have some time for this. thanks very much!
tavdy79 6 Jan, 2020 @ 9:29am 
Can we make suggestions for things to add? For example:

Tea/Coffee Kiosk (1 worker per shift, luxury, drinking)

News Stand (1/shift, +5 morale, doubles revenue from any Celebrities living in dome)

Open Stage (3/shift, luxury, social, +5 comfort to all residences in dome)

Bookies/Betting Shop (1/shift, luxury, gaming, gambling, same effect as casino on those with the "Gambler" trait)

Takeaway (2/shift, food service, dining, increases comfort for colonists with "Loner" trait when they use it, multiple different versions - Indian/Curry, Chinese/Stir-fry, Italian/Pizza, Mexican/Tacos, British/Fish & Chips, Turkish/Kebab, South African/Braai, etc.)