Arma 3
ODKAI
176 comentarii
Hitman 18 oct. 2024 la 0:23 
new ODKAI (REWORK) in mods you can check
SteveTheHero 4 mai 2023 la 15:36 
Dang this had so much potential. Thanks for the update, i hope you guys can support it once again one day.
-|ODK|- IlSigSmoke  [autor] 25 apr. 2023 la 12:03 
unfortunately the mod is no longer supported. Sorry guys
SteveTheHero 22 mart. 2023 la 14:29 
Love this mod, would be awesome if you could update it, it has some errors
Voiden Venari 10 mart. 2023 la 6:50 
2 Questions : 1- Works with Any Scenario Like RIS (Random Infantry Skirmish) and Dynamic Recon Ops ?

2 - Works with NR6 HAL Evolved ?
aki 24 ian. 2023 la 10:04 
HELLO ARE UPDATES FOR THE MOD??
Shy 27 nov. 2022 la 7:59 
I know you guys have mentioned that you have disabled the Commander system, but is there any chance in the future that you guys would enable it? So far from what I've seen your mod is splendid, very lightweight and adds a lot of functionality to the server itself.

Either way, thank you for the work that you have put into this, it was enjoyable watching AI seemingly act smarter.
-|ODK|- IlSigSmoke  [autor] 4 iun. 2022 la 4:27 
Actually we work on Arma reforger.
Project are not supported yet.
-|ODK|- IlSigSmoke  [autor] 9 mai 2022 la 9:14 
!( _this call ODKAI_CheckStaticNearby ) give back a true/false state.
nan 7 apr. 2022 la 12:11 
if ( ( _Enemy isKindOf "PLANE" ) OR { _Enemy isKindOf "HELICOPTER" } ) then {
_Group setbehaviour "COMBAT";
if ( !( ( getPylonMagazines _Enemy ) isEqualTo [] ) AND !( _this call ODKAI_CheckStaticNearby ) ) then {
[ _this , 100 ] call ODKAI_SetClosestBuilding;
};



bugtxt:
if ( !( ( getPylonMagazines _Enemy ) isEqualTo [] ) AND /#/ !( _this call ODKAI_CheckStaticNearby )) then {
[ _this , 100 ] call ODKAI_SetClosestBuilding;
};

WH?help?---------AND /#/ !----------
minhduc-dev 7 febr. 2022 la 7:01 
Thank author
-|ODK|- IlSigSmoke  [autor] 6 febr. 2022 la 11:28 
no config needed.
read details in description please.
minhduc-dev 2 ian. 2022 la 3:14 
Happy New Year, Now I know this AI mod.
Please tell me if this mod is automatically applied to AI or I have to configure other steps.
And what AI mods are compatible with your mod now, thanks! :steamdance:
-|ODK|- IlSigSmoke  [autor] 13 dec. 2021 la 12:31 
at the moment is disabled because is not supported yet
OneShotz177 10 dec. 2021 la 18:18 
How does the HQ works?. I don't see it in my editor
-|ODK|- IlSigSmoke  [autor] 3 dec. 2021 la 23:47 
Ok i fix it next release
-|ODK|- IlSigSmoke  [autor] 3 dec. 2021 la 23:47 
Ok i fix it next release
Your Pal Deebs 30 nov. 2021 la 21:16 
Ah, is there any plan to make toggling odkai danger fsm through CBA settings? It appears we cannot access the debug menu in multiplayer, so disabling that FSM does not persist in hosted multiplayer.
Your Pal Deebs 30 nov. 2021 la 20:04 
Very cool, I will try your mod with my friends and report any bugs we find!
Your Pal Deebs 30 nov. 2021 la 19:54 
Is it possible to rebind the debug console for when you have AI teammates?
-|ODK|- IlSigSmoke  [autor] 30 nov. 2021 la 12:04 
Yes
Your Pal Deebs 18 nov. 2021 la 20:54 
I am asking, specifically, if just disabling the odkai danger from the debug panel will make this mod compaible
Your Pal Deebs 18 nov. 2021 la 20:52 
So if I wanted to make this mod compatible with LAMBS_Danger.fsm, what should I disable in this mod to allow lambs to function?
-|ODK|- IlSigSmoke  [autor] 16 nov. 2021 la 22:19 
Ok, today i try to translate.
For ai drive yet i not change anything, if i find a way to manage drive system i change something
Gobblerpl 22 oct. 2021 la 10:46 
Can you translate features list? Did you implement some driver AI?
-|ODK|- IlSigSmoke  [autor] 24 sept. 2021 la 23:21 
On description you have a link with all implemented function.
on Workshop i pubblish also odkai_dev.
Is a testing stable version of odkai.
Marcel 18 sept. 2021 la 12:05 
thank you for letting me know. wanted to try something different from vcom
-|ODK|- IlSigSmoke  [autor] 18 sept. 2021 la 12:03 
This mod work mostly on server side, you can use it as server side mod.
Client side add:
- debug mode for admin.
- cover system for players.
- parachute system for players.
Marcel 17 sept. 2021 la 23:47 
can this be a server side mod or do both server and clients need it?
-|ODK|- IlSigSmoke  [autor] 26 apr. 2021 la 8:47 
Ora è modulare,quindi se leggi la guida e disabiliti tutte le parti che possono fare conflitto funziona tutto.
Now is modular,so if you read the guide and disable all featurus than can collide with other mods,everythings works
DavideM499 25 apr. 2021 la 12:13 
Okk... Quindi suppongo anche LAMBS_Suppression e LAMBS_Danger giusto?
-|ODK|- IlSigSmoke  [autor] 25 apr. 2021 la 4:01 
ODKAI DETAILS FEATURES[odkai.odkclan.it] contains all details.
Sorry, for italian language will be in english soon.
Features don't implemented will be rewrited and re implemented soon.
-|ODK|- IlSigSmoke  [autor] 24 apr. 2021 la 2:40 
With the new release you can disable/enable all features ,in this way you can disable with cba or debug console and ODKAI can be compatibile with all AI mods.
-|ODK|- IlSigSmoke  [autor] 24 apr. 2021 la 2:33 
Non credo,fanno più o meno le stesse cose da quello che ho visto.
DavideM499 23 apr. 2021 la 16:57 
Compatibile con LOGIC FSM?
-|ODK|- IlSigSmoke  [autor] 17 mai 2020 la 2:31 
Mike99imp thanks, you can decide the percentage of using Smoke granades by CBA settings
Mike99imp 16 mai 2020 la 20:31 
LOVE YOUR MOD! It seem after an update with the mod the AI is spamming smoke grenades. If they have them they will use them in every engagement. Could you take a look at this?
-|ODK|- IlSigSmoke  [autor] 9 mai 2020 la 22:01 
@TMZulu no, sorry
TMZulu 9 mai 2020 la 14:32 
Is there a public Github or something available for this mod?
-|ODK|- IlSigSmoke  [autor] 7 mai 2020 la 8:59 
Thanks @vit,
I'm sorry but with new update Can't work with LAMBS,becouse i create my own danger.fsm
vit 6 mai 2020 la 23:07 
ty for update very good mod for ai. btw with new update not work with LAMBS danger? or they can work togher?
-|ODK|- IlSigSmoke  [autor] 28 apr. 2020 la 5:15 
@Calderiaän yes,it's ready. Just some trouble with backpacks
Calderiaän 26 apr. 2020 la 22:52 
Any progress on static weapon deployement ?
-|ODK|- IlSigSmoke  [autor] 26 apr. 2020 la 4:19 
Yes,i now begin to use danger.fsm too
The Big Dog 26 apr. 2020 la 1:41 
with this recent update it would now conflict with LAMBS danger correct?
-|ODK|- IlSigSmoke  [autor] 11 apr. 2020 la 4:33 
Inside unit or group or vehicle menu,drop down menù you can select the options.
For waypoints it's a bug fixed with last upgrade,if you find another bug please open a ticket in in "Bug Reports"
vit 11 apr. 2020 la 2:08 
Configurable flag in 3DEN ? where is it? and why when i put waypoint go safe they always in alret. ty u:)
-|ODK|- IlSigSmoke  [autor] 27 mart. 2020 la 2:12 
1 no,they do the same things. ODKAI already manage AI skill based on visibility.
2 with this you can costumize all the AI skills, file ODKAI\ODKAI\AIUnits\functions\ODKAI_Functions.sqf Row 209
honger 26 mart. 2020 la 11:30 
Two questions:
1. Is ODKAI now compatibile with CF_BAI? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1415343823
2. What exactly the "Enable costum skills" does? I can't see any code for this option in pbo except the checkbox.
-|ODK|- IlSigSmoke  [autor] 18 mart. 2020 la 13:01 
For Helicopter it can be normal,i review the script for be sure.