Arma 3
ODKAI
176 kommentarer
Hitman 18. okt. 2024 kl. 0:23 
new ODKAI (REWORK) in mods you can check
SteveTheHero 4. maj 2023 kl. 15:36 
Dang this had so much potential. Thanks for the update, i hope you guys can support it once again one day.
-|ODK|- IlSigSmoke  [ophavsmand] 25. apr. 2023 kl. 12:03 
unfortunately the mod is no longer supported. Sorry guys
SteveTheHero 22. mar. 2023 kl. 14:29 
Love this mod, would be awesome if you could update it, it has some errors
Voiden Venari 10. mar. 2023 kl. 6:50 
2 Questions : 1- Works with Any Scenario Like RIS (Random Infantry Skirmish) and Dynamic Recon Ops ?

2 - Works with NR6 HAL Evolved ?
aki 24. jan. 2023 kl. 10:04 
HELLO ARE UPDATES FOR THE MOD??
Shy 27. nov. 2022 kl. 7:59 
I know you guys have mentioned that you have disabled the Commander system, but is there any chance in the future that you guys would enable it? So far from what I've seen your mod is splendid, very lightweight and adds a lot of functionality to the server itself.

Either way, thank you for the work that you have put into this, it was enjoyable watching AI seemingly act smarter.
-|ODK|- IlSigSmoke  [ophavsmand] 4. juni 2022 kl. 4:27 
Actually we work on Arma reforger.
Project are not supported yet.
-|ODK|- IlSigSmoke  [ophavsmand] 9. maj 2022 kl. 9:14 
!( _this call ODKAI_CheckStaticNearby ) give back a true/false state.
nan 7. apr. 2022 kl. 12:11 
if ( ( _Enemy isKindOf "PLANE" ) OR { _Enemy isKindOf "HELICOPTER" } ) then {
_Group setbehaviour "COMBAT";
if ( !( ( getPylonMagazines _Enemy ) isEqualTo [] ) AND !( _this call ODKAI_CheckStaticNearby ) ) then {
[ _this , 100 ] call ODKAI_SetClosestBuilding;
};



bugtxt:
if ( !( ( getPylonMagazines _Enemy ) isEqualTo [] ) AND /#/ !( _this call ODKAI_CheckStaticNearby )) then {
[ _this , 100 ] call ODKAI_SetClosestBuilding;
};

WH?help?---------AND /#/ !----------
minhduc-dev 7. feb. 2022 kl. 7:01 
Thank author
-|ODK|- IlSigSmoke  [ophavsmand] 6. feb. 2022 kl. 11:28 
no config needed.
read details in description please.
minhduc-dev 2. jan. 2022 kl. 3:14 
Happy New Year, Now I know this AI mod.
Please tell me if this mod is automatically applied to AI or I have to configure other steps.
And what AI mods are compatible with your mod now, thanks! :steamdance:
-|ODK|- IlSigSmoke  [ophavsmand] 13. dec. 2021 kl. 12:31 
at the moment is disabled because is not supported yet
OneShotz177 10. dec. 2021 kl. 18:18 
How does the HQ works?. I don't see it in my editor
-|ODK|- IlSigSmoke  [ophavsmand] 3. dec. 2021 kl. 23:47 
Ok i fix it next release
-|ODK|- IlSigSmoke  [ophavsmand] 3. dec. 2021 kl. 23:47 
Ok i fix it next release
Your Pal Deebs 30. nov. 2021 kl. 21:16 
Ah, is there any plan to make toggling odkai danger fsm through CBA settings? It appears we cannot access the debug menu in multiplayer, so disabling that FSM does not persist in hosted multiplayer.
Your Pal Deebs 30. nov. 2021 kl. 20:04 
Very cool, I will try your mod with my friends and report any bugs we find!
Your Pal Deebs 30. nov. 2021 kl. 19:54 
Is it possible to rebind the debug console for when you have AI teammates?
-|ODK|- IlSigSmoke  [ophavsmand] 30. nov. 2021 kl. 12:04 
Yes
Your Pal Deebs 18. nov. 2021 kl. 20:54 
I am asking, specifically, if just disabling the odkai danger from the debug panel will make this mod compaible
Your Pal Deebs 18. nov. 2021 kl. 20:52 
So if I wanted to make this mod compatible with LAMBS_Danger.fsm, what should I disable in this mod to allow lambs to function?
-|ODK|- IlSigSmoke  [ophavsmand] 16. nov. 2021 kl. 22:19 
Ok, today i try to translate.
For ai drive yet i not change anything, if i find a way to manage drive system i change something
Gobblerpl 22. okt. 2021 kl. 10:46 
Can you translate features list? Did you implement some driver AI?
-|ODK|- IlSigSmoke  [ophavsmand] 24. sep. 2021 kl. 23:21 
On description you have a link with all implemented function.
on Workshop i pubblish also odkai_dev.
Is a testing stable version of odkai.
Marcel 18. sep. 2021 kl. 12:05 
thank you for letting me know. wanted to try something different from vcom
-|ODK|- IlSigSmoke  [ophavsmand] 18. sep. 2021 kl. 12:03 
This mod work mostly on server side, you can use it as server side mod.
Client side add:
- debug mode for admin.
- cover system for players.
- parachute system for players.
Marcel 17. sep. 2021 kl. 23:47 
can this be a server side mod or do both server and clients need it?
-|ODK|- IlSigSmoke  [ophavsmand] 26. apr. 2021 kl. 8:47 
Ora è modulare,quindi se leggi la guida e disabiliti tutte le parti che possono fare conflitto funziona tutto.
Now is modular,so if you read the guide and disable all featurus than can collide with other mods,everythings works
DavideM499 25. apr. 2021 kl. 12:13 
Okk... Quindi suppongo anche LAMBS_Suppression e LAMBS_Danger giusto?
-|ODK|- IlSigSmoke  [ophavsmand] 25. apr. 2021 kl. 4:01 
ODKAI DETAILS FEATURES[odkai.odkclan.it] contains all details.
Sorry, for italian language will be in english soon.
Features don't implemented will be rewrited and re implemented soon.
-|ODK|- IlSigSmoke  [ophavsmand] 24. apr. 2021 kl. 2:40 
With the new release you can disable/enable all features ,in this way you can disable with cba or debug console and ODKAI can be compatibile with all AI mods.
-|ODK|- IlSigSmoke  [ophavsmand] 24. apr. 2021 kl. 2:33 
Non credo,fanno più o meno le stesse cose da quello che ho visto.
DavideM499 23. apr. 2021 kl. 16:57 
Compatibile con LOGIC FSM?
-|ODK|- IlSigSmoke  [ophavsmand] 17. maj 2020 kl. 2:31 
Mike99imp thanks, you can decide the percentage of using Smoke granades by CBA settings
Mike99imp 16. maj 2020 kl. 20:31 
LOVE YOUR MOD! It seem after an update with the mod the AI is spamming smoke grenades. If they have them they will use them in every engagement. Could you take a look at this?
-|ODK|- IlSigSmoke  [ophavsmand] 9. maj 2020 kl. 22:01 
@TMZulu no, sorry
TMZulu 9. maj 2020 kl. 14:32 
Is there a public Github or something available for this mod?
-|ODK|- IlSigSmoke  [ophavsmand] 7. maj 2020 kl. 8:59 
Thanks @vit,
I'm sorry but with new update Can't work with LAMBS,becouse i create my own danger.fsm
vit 6. maj 2020 kl. 23:07 
ty for update very good mod for ai. btw with new update not work with LAMBS danger? or they can work togher?
-|ODK|- IlSigSmoke  [ophavsmand] 28. apr. 2020 kl. 5:15 
@Calderiaän yes,it's ready. Just some trouble with backpacks
Calderiaän 26. apr. 2020 kl. 22:52 
Any progress on static weapon deployement ?
-|ODK|- IlSigSmoke  [ophavsmand] 26. apr. 2020 kl. 4:19 
Yes,i now begin to use danger.fsm too
The Big Dog 26. apr. 2020 kl. 1:41 
with this recent update it would now conflict with LAMBS danger correct?
-|ODK|- IlSigSmoke  [ophavsmand] 11. apr. 2020 kl. 4:33 
Inside unit or group or vehicle menu,drop down menù you can select the options.
For waypoints it's a bug fixed with last upgrade,if you find another bug please open a ticket in in "Bug Reports"
vit 11. apr. 2020 kl. 2:08 
Configurable flag in 3DEN ? where is it? and why when i put waypoint go safe they always in alret. ty u:)
-|ODK|- IlSigSmoke  [ophavsmand] 27. mar. 2020 kl. 2:12 
1 no,they do the same things. ODKAI already manage AI skill based on visibility.
2 with this you can costumize all the AI skills, file ODKAI\ODKAI\AIUnits\functions\ODKAI_Functions.sqf Row 209
honger 26. mar. 2020 kl. 11:30 
Two questions:
1. Is ODKAI now compatibile with CF_BAI? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1415343823
2. What exactly the "Enable costum skills" does? I can't see any code for this option in pbo except the checkbox.
-|ODK|- IlSigSmoke  [ophavsmand] 18. mar. 2020 kl. 13:01 
For Helicopter it can be normal,i review the script for be sure.