Arma 3

Arma 3

ODKAI
Počet komentářů: 176
Hitman 18. říj. 2024 v 0.23 
new ODKAI (REWORK) in mods you can check
SteveTheHero 4. kvě. 2023 v 15.36 
Dang this had so much potential. Thanks for the update, i hope you guys can support it once again one day.
-|ODK|- IlSigSmoke  [autor] 25. dub. 2023 v 12.03 
unfortunately the mod is no longer supported. Sorry guys
SteveTheHero 22. bře. 2023 v 14.29 
Love this mod, would be awesome if you could update it, it has some errors
Voiden Venari 10. bře. 2023 v 6.50 
2 Questions : 1- Works with Any Scenario Like RIS (Random Infantry Skirmish) and Dynamic Recon Ops ?

2 - Works with NR6 HAL Evolved ?
aki 24. led. 2023 v 10.04 
HELLO ARE UPDATES FOR THE MOD??
Shy 27. lis. 2022 v 7.59 
I know you guys have mentioned that you have disabled the Commander system, but is there any chance in the future that you guys would enable it? So far from what I've seen your mod is splendid, very lightweight and adds a lot of functionality to the server itself.

Either way, thank you for the work that you have put into this, it was enjoyable watching AI seemingly act smarter.
-|ODK|- IlSigSmoke  [autor] 4. čvn. 2022 v 4.27 
Actually we work on Arma reforger.
Project are not supported yet.
-|ODK|- IlSigSmoke  [autor] 9. kvě. 2022 v 9.14 
!( _this call ODKAI_CheckStaticNearby ) give back a true/false state.
nan 7. dub. 2022 v 12.11 
if ( ( _Enemy isKindOf "PLANE" ) OR { _Enemy isKindOf "HELICOPTER" } ) then {
_Group setbehaviour "COMBAT";
if ( !( ( getPylonMagazines _Enemy ) isEqualTo [] ) AND !( _this call ODKAI_CheckStaticNearby ) ) then {
[ _this , 100 ] call ODKAI_SetClosestBuilding;
};



bugtxt:
if ( !( ( getPylonMagazines _Enemy ) isEqualTo [] ) AND /#/ !( _this call ODKAI_CheckStaticNearby )) then {
[ _this , 100 ] call ODKAI_SetClosestBuilding;
};

WH?help?---------AND /#/ !----------
minhduc-dev 7. úno. 2022 v 7.01 
Thank author
-|ODK|- IlSigSmoke  [autor] 6. úno. 2022 v 11.28 
no config needed.
read details in description please.
minhduc-dev 2. led. 2022 v 3.14 
Happy New Year, Now I know this AI mod.
Please tell me if this mod is automatically applied to AI or I have to configure other steps.
And what AI mods are compatible with your mod now, thanks! :steamdance:
-|ODK|- IlSigSmoke  [autor] 13. pro. 2021 v 12.31 
at the moment is disabled because is not supported yet
OneShotz177 10. pro. 2021 v 18.18 
How does the HQ works?. I don't see it in my editor
-|ODK|- IlSigSmoke  [autor] 3. pro. 2021 v 23.47 
Ok i fix it next release
-|ODK|- IlSigSmoke  [autor] 3. pro. 2021 v 23.47 
Ok i fix it next release
Your Pal Deebs 30. lis. 2021 v 21.16 
Ah, is there any plan to make toggling odkai danger fsm through CBA settings? It appears we cannot access the debug menu in multiplayer, so disabling that FSM does not persist in hosted multiplayer.
Your Pal Deebs 30. lis. 2021 v 20.04 
Very cool, I will try your mod with my friends and report any bugs we find!
Your Pal Deebs 30. lis. 2021 v 19.54 
Is it possible to rebind the debug console for when you have AI teammates?
-|ODK|- IlSigSmoke  [autor] 30. lis. 2021 v 12.04 
Yes
Your Pal Deebs 18. lis. 2021 v 20.54 
I am asking, specifically, if just disabling the odkai danger from the debug panel will make this mod compaible
Your Pal Deebs 18. lis. 2021 v 20.52 
So if I wanted to make this mod compatible with LAMBS_Danger.fsm, what should I disable in this mod to allow lambs to function?
-|ODK|- IlSigSmoke  [autor] 16. lis. 2021 v 22.19 
Ok, today i try to translate.
For ai drive yet i not change anything, if i find a way to manage drive system i change something
Gobblerpl 22. říj. 2021 v 10.46 
Can you translate features list? Did you implement some driver AI?
-|ODK|- IlSigSmoke  [autor] 24. zář. 2021 v 23.21 
On description you have a link with all implemented function.
on Workshop i pubblish also odkai_dev.
Is a testing stable version of odkai.
Marcel 18. zář. 2021 v 12.05 
thank you for letting me know. wanted to try something different from vcom
-|ODK|- IlSigSmoke  [autor] 18. zář. 2021 v 12.03 
This mod work mostly on server side, you can use it as server side mod.
Client side add:
- debug mode for admin.
- cover system for players.
- parachute system for players.
Marcel 17. zář. 2021 v 23.47 
can this be a server side mod or do both server and clients need it?
-|ODK|- IlSigSmoke  [autor] 26. dub. 2021 v 8.47 
Ora è modulare,quindi se leggi la guida e disabiliti tutte le parti che possono fare conflitto funziona tutto.
Now is modular,so if you read the guide and disable all featurus than can collide with other mods,everythings works
DavideM499 25. dub. 2021 v 12.13 
Okk... Quindi suppongo anche LAMBS_Suppression e LAMBS_Danger giusto?
-|ODK|- IlSigSmoke  [autor] 25. dub. 2021 v 4.01 
ODKAI DETAILS FEATURES[odkai.odkclan.it] contains all details.
Sorry, for italian language will be in english soon.
Features don't implemented will be rewrited and re implemented soon.
-|ODK|- IlSigSmoke  [autor] 24. dub. 2021 v 2.40 
With the new release you can disable/enable all features ,in this way you can disable with cba or debug console and ODKAI can be compatibile with all AI mods.
-|ODK|- IlSigSmoke  [autor] 24. dub. 2021 v 2.33 
Non credo,fanno più o meno le stesse cose da quello che ho visto.
DavideM499 23. dub. 2021 v 16.57 
Compatibile con LOGIC FSM?
-|ODK|- IlSigSmoke  [autor] 17. kvě. 2020 v 2.31 
Mike99imp thanks, you can decide the percentage of using Smoke granades by CBA settings
Mike99imp 16. kvě. 2020 v 20.31 
LOVE YOUR MOD! It seem after an update with the mod the AI is spamming smoke grenades. If they have them they will use them in every engagement. Could you take a look at this?
-|ODK|- IlSigSmoke  [autor] 9. kvě. 2020 v 22.01 
@TMZulu no, sorry
TMZulu 9. kvě. 2020 v 14.32 
Is there a public Github or something available for this mod?
-|ODK|- IlSigSmoke  [autor] 7. kvě. 2020 v 8.59 
Thanks @vit,
I'm sorry but with new update Can't work with LAMBS,becouse i create my own danger.fsm
vit 6. kvě. 2020 v 23.07 
ty for update very good mod for ai. btw with new update not work with LAMBS danger? or they can work togher?
-|ODK|- IlSigSmoke  [autor] 28. dub. 2020 v 5.15 
@Calderiaän yes,it's ready. Just some trouble with backpacks
Calderiaän 26. dub. 2020 v 22.52 
Any progress on static weapon deployement ?
-|ODK|- IlSigSmoke  [autor] 26. dub. 2020 v 4.19 
Yes,i now begin to use danger.fsm too
The Big Dog 26. dub. 2020 v 1.41 
with this recent update it would now conflict with LAMBS danger correct?
-|ODK|- IlSigSmoke  [autor] 11. dub. 2020 v 4.33 
Inside unit or group or vehicle menu,drop down menù you can select the options.
For waypoints it's a bug fixed with last upgrade,if you find another bug please open a ticket in in "Bug Reports"
vit 11. dub. 2020 v 2.08 
Configurable flag in 3DEN ? where is it? and why when i put waypoint go safe they always in alret. ty u:)
-|ODK|- IlSigSmoke  [autor] 27. bře. 2020 v 2.12 
1 no,they do the same things. ODKAI already manage AI skill based on visibility.
2 with this you can costumize all the AI skills, file ODKAI\ODKAI\AIUnits\functions\ODKAI_Functions.sqf Row 209
honger 26. bře. 2020 v 11.30 
Two questions:
1. Is ODKAI now compatibile with CF_BAI? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1415343823
2. What exactly the "Enable costum skills" does? I can't see any code for this option in pbo except the checkbox.
-|ODK|- IlSigSmoke  [autor] 18. bře. 2020 v 13.01 
For Helicopter it can be normal,i review the script for be sure.