Avorion

Avorion

Loot4CarrierCommander
57 Comments
DiabloPower  [author] 3 Jan @ 1:00pm 
@chabero
This version of Loot4CarrierCommander is outdated and no longer needed as of Version 2 of Avorion!
chabero 27 Dec, 2024 @ 12:49pm 
startig fighters to loot and squad gone... compleate deleted
DiabloPower  [author] 23 Mar, 2024 @ 7:04am 
@Thundercraft, yes fighter groups have the ability to loot !
Thundercraft 11 Mar, 2024 @ 7:05pm 
(Ahem...)
Do fighters now loot without this mod?
ChibiMushi 1 Dec, 2023 @ 7:44pm 
Do fighters now loot without this mod?
DiabloPower  [author] 10 Nov, 2022 @ 11:19am 
as of now the MOD development is on hold !!!

That is for one sole reason, the game gets Loot for Fighters with the next Update. For that i decided to put this on hold. This could change in the future...
Rmraver 28 Sep, 2022 @ 5:29pm 
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Doc. Mo 18 Sep, 2022 @ 4:54pm 
The mod is buggy.
If a drone squad is set in the settings and then sent off with the LOOT button. Is it deleted instantly and it doesn't even return the resources. 12 Mining Drohn Tech Leverl 43 from Xanion in 1 second ..wuuuusch gone. Tested with cheaper iron drone squad and always the same result. assign group. send the group. Group washed away. delete
[WV] SotS 16 Aug, 2022 @ 11:35am 
Looting as a bunch would be totally fine. It doesnt have to be ultra efficient, it just has to work and thats already huge win.
ToasterStroodle 2 Aug, 2022 @ 7:58pm 
actually if they looted as a bunch it would still get the job done, just slower so if its an easy fix to treat them as one group it would still be better than getting the loot myself.
DiabloPower  [author] 16 Jul, 2022 @ 3:24am 
I'm sorry for my late answer!
In the last few days I only had a few hours for private projects...
The good thing is: I could find the problem!
The bad thing is: I don't have a solution for it yet...

(it is caused by the changes for the Fightersquadrons....
In the beginning, fighers were individual entities, but in the present they are no longer, so they disappear with the current version of this mod,
I'm trying to find a way around that, otherwise they'll only be able to loot as a whole bunch and that wouldn't be the point of this mod)
Rilgar 15 Jul, 2022 @ 7:25am 
To echo previous comments. Would love to see an update for this :)
gerokzule 7 Jul, 2022 @ 11:22am 
i tried this recently and the fighters just disapear when i tell them to collect loot. wondering if theres any fix or planned updates?
ToasterStroodle 4 Jun, 2022 @ 3:32am 
This is awesome news. Thank you DiabloPower for your hard work. I really miss using your mod.
DiabloPower  [author] 31 May, 2022 @ 8:49am 
Thanks for the Info! (have not played Avorion for a while now)
If i get some spare time, i will look into it :)
Krylia Viru 30 May, 2022 @ 8:33pm 
So, you should probably be able to update this now since Lazerzwei updated his mods.
DiabloPower  [author] 10 Apr, 2022 @ 1:05am 
sadly nope :/
moczor 9 Apr, 2022 @ 12:58am 
fixed?
DiabloPower  [author] 20 Jan, 2022 @ 10:17am 
maybe
Shuttleman27 18 Jan, 2022 @ 4:12pm 
can you make an update to carrier commander with their permission?
DiabloPower  [author] 18 Jan, 2022 @ 2:32pm 
i am sorry, but i am unable to fix it as long as Carrier Commander isnt fixed....

...my Plugin is still working with older Versions...
Shuttleman27 18 Jan, 2022 @ 12:44pm 
dont use. completely broken and deletes the fighters you tell it to use
kusiyaki 13 Nov, 2021 @ 8:38am 
all squad disappeared
Leon 28 Sep, 2021 @ 3:07pm 
wollte schon fragen haste aber selber beantwortet es kann sein weil der commander plugin nicht updatet ist das das problemm drin ist er weigert sich auch das zu machen weil er meint es ist up to date naja haben schon viele gefragt das er es machen soll werde dann erstmal alles weiter hin einseln einsammel geht ja nicht
Gorodoff-BE 25 Sep, 2021 @ 8:52am 
same for me, half a squag disappeared
Brofessor 23 Sep, 2021 @ 8:19am 
Yeah that's actually the same problem I had, when I would assign a squad and then launch it they would all disappear
DiabloPower  [author] 23 Sep, 2021 @ 2:23am 
i am on it, at the moment i have a problem with disappearing fighters and no idea how to fix this
Brofessor 22 Sep, 2021 @ 8:26pm 
Is there any chance this will get an update? It doesn't work with 2.0, unfortunately.
Leon 9 Sep, 2021 @ 8:57am 
updat plz
DiabloPower  [author] 4 Jan, 2021 @ 2:40am 
At the BlackMarket Version it is working with shuttles, again....
but i wont change the description yet, maybe it will change, again... :steamsad:
57th|Flinx 3 Jan, 2021 @ 6:44am 
with 1.3.5 beta its working for me with cargo shuttles.
DiabloPower  [author] 12 Apr, 2020 @ 6:29am 
interesting, thx for the Info!
Gorodoff-BE 11 Apr, 2020 @ 5:12pm 
ok the problem is a side effect for the cargo fighter review they made not long ago
I switched from cargo to repair fighters and resources are now collected
cargo shuttles are simply not abled to pick up ressources after their refit

nothing to do with the mod :) but good to know
Gorodoff-BE 11 Apr, 2020 @ 4:07pm 
hmm I am using cargo fighters and maybe it is the trick
the change is perhaps on there side, I will check
Gorodoff-BE 11 Apr, 2020 @ 3:23pm 
It looks like the little guys does not pickup resources anymore
I looked into the client and server logs and found nothing wrong
Looked in your code saw nothing special but I don't know the Laserzwei's part

Am I the only one betrayed by the little looters? :)
DiabloPower  [author] 3 Apr, 2020 @ 3:30am 
I dont think so, the targeting is part of the CarrierComander Mod....
Radircs 2 Apr, 2020 @ 1:44pm 
Hi is ther a way to change the salvage targetfinding so each squad get a other target(just the next one in the list) if ther target is allredy set to be salvaged by a other squad? I feel liek ther is a lot of time inefficients by the current way were a lot of fighters target a tiny block and need to reajust every second or so. Of cours it would be slower for bigger crafts but way faster for a lot of small ones I would gues.
DiabloPower  [author] 21 Mar, 2020 @ 2:10am 
Version 1.16 is up
hopefully with all the fixes you guys need! (i dont have the time to test it all at the moment very carefully, sorry for that)
Jeffrey@warmsterben 20 Mar, 2020 @ 6:51am 
Hey we are using your mod on a server and just recently found out that sometimes when the option for looting colors is chosen in the CC menu the server might crash when you're sending out the fighters for looting. So would it be possible to remove that option from the mod because looting colors isn't part of the game anymore anyways?
DiabloPower  [author] 19 Mar, 2020 @ 1:24am 
thanks gorodoff!

@Dromi
thats not a Mod spezific problem at all, i've seen the same behavier without any mods active, by accident, but still ;)
Dromi 17 Mar, 2020 @ 11:14pm 
Great mod! There is currently a bug though. When launched, it seems like about 1/3 of the time if I am in combat the game bugs out and the enemy ship sizes will shrink, and take little damage, and if hit will rotate on their axis like they weigh nothing. It persists until I go to main menu and back.
Gorodoff-BE 23 Feb, 2020 @ 10:31am 
I wish you enjoy your new place and surroundings

PS: Have your looters pick up your parcels and deliver them to your mover :)
DiabloPower  [author] 8 Feb, 2020 @ 3:46am 
I am a little busy at the moment, moving to a new home etc. Thats why updates will have to wait..

to orodoff`s report: i was able to reproduce the behavier but sadly it seems not to easy to fix, so this had to wait too

but, if some one is able to fix this at the meantime, i will gladly integrade it (of course there will be credit to the person :tgrin: )

last but not least, i updates the version to be able to be used with the actual BETA
DiabloPower  [author] 14 Dec, 2019 @ 4:39am 
thx for the info, i will try to reproduce the behavior and take a look into it (would take some time)
Gorodoff-BE 13 Dec, 2019 @ 8:50pm 
Hello DiabloPower

thanks a lot for this mod, it does work nicely
I am using cargo fighters forseen for station with it
they are not taken in account by LazerZwei's scripts nor by vanilla one
(crew shuttles works but cost 111 boarding crews to a full squad (too high cost on ship payroll))

there is a possible improvement difficult to clearly explaim but I will try

after a fight with scavengers at work, recaling looters is a bit difficult
they start to come back home to dock but if the scavenging process produce a system or turret drop, at least one looter turns back to catch it
it is as if the recall does not stop the previously given loot order untill all looters are at bay
so you have to keep a constant eye on the looter, recall is not a 'fire and forget' command at present

there is a turn around, I turn off loot and recall and issue a vanilla recall on the squad but perhaps you may find a way to free us from this

in any way, thanks again for this mod
DiabloPower  [author] 10 Dec, 2019 @ 3:49am 
your welcome
i am glad to read that it finally works for you too ;)
Player 3 10 Dec, 2019 @ 3:45am 
I think it didnt update to the 1.1.2 when i tried earlier. There was just an update when i relaunched the game now and it activated the loot drone correctly now. Thanks!
DiabloPower  [author] 10 Dec, 2019 @ 3:21am 
is the mod version you testet 1.1.2? if so.... i have no idea anymore.... i installed a clean copy of avorion, purged all my savegame and configdata (thats why i found the misstake i made earlier) now it is working on two computers of my own with Avorion 0.29.4
Player 3 10 Dec, 2019 @ 3:04am 
The issue is still the same with the update unfortunately.
DiabloPower  [author] 10 Dec, 2019 @ 2:54am 
Update
corrected a critical misstake of mine