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This version of Loot4CarrierCommander is outdated and no longer needed as of Version 2 of Avorion!
Do fighters now loot without this mod?
That is for one sole reason, the game gets Loot for Fighters with the next Update. For that i decided to put this on hold. This could change in the future...
If a drone squad is set in the settings and then sent off with the LOOT button. Is it deleted instantly and it doesn't even return the resources. 12 Mining Drohn Tech Leverl 43 from Xanion in 1 second ..wuuuusch gone. Tested with cheaper iron drone squad and always the same result. assign group. send the group. Group washed away. delete
In the last few days I only had a few hours for private projects...
The good thing is: I could find the problem!
The bad thing is: I don't have a solution for it yet...
(it is caused by the changes for the Fightersquadrons....
In the beginning, fighers were individual entities, but in the present they are no longer, so they disappear with the current version of this mod,
I'm trying to find a way around that, otherwise they'll only be able to loot as a whole bunch and that wouldn't be the point of this mod)
If i get some spare time, i will look into it :)
...my Plugin is still working with older Versions...
but i wont change the description yet, maybe it will change, again...
I switched from cargo to repair fighters and resources are now collected
cargo shuttles are simply not abled to pick up ressources after their refit
nothing to do with the mod :) but good to know
the change is perhaps on there side, I will check
I looked into the client and server logs and found nothing wrong
Looked in your code saw nothing special but I don't know the Laserzwei's part
Am I the only one betrayed by the little looters? :)
hopefully with all the fixes you guys need! (i dont have the time to test it all at the moment very carefully, sorry for that)
@Dromi
thats not a Mod spezific problem at all, i've seen the same behavier without any mods active, by accident, but still ;)
PS: Have your looters pick up your parcels and deliver them to your mover :)
to orodoff`s report: i was able to reproduce the behavier but sadly it seems not to easy to fix, so this had to wait too
but, if some one is able to fix this at the meantime, i will gladly integrade it (of course there will be credit to the person
last but not least, i updates the version to be able to be used with the actual BETA
thanks a lot for this mod, it does work nicely
I am using cargo fighters forseen for station with it
they are not taken in account by LazerZwei's scripts nor by vanilla one
(crew shuttles works but cost 111 boarding crews to a full squad (too high cost on ship payroll))
there is a possible improvement difficult to clearly explaim but I will try
after a fight with scavengers at work, recaling looters is a bit difficult
they start to come back home to dock but if the scavenging process produce a system or turret drop, at least one looter turns back to catch it
it is as if the recall does not stop the previously given loot order untill all looters are at bay
so you have to keep a constant eye on the looter, recall is not a 'fire and forget' command at present
there is a turn around, I turn off loot and recall and issue a vanilla recall on the squad but perhaps you may find a way to free us from this
in any way, thanks again for this mod
i am glad to read that it finally works for you too ;)
corrected a critical misstake of mine