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1. One is that it seems that several of the minor towns I have come across that produces bronze, cannot be turned into a roman town(I'm afraid I cant remember if this applies to towns of other factions, and I dont have any save games for other factions as I write this). So I'm stuck with a town I can only downgrade.
2. Once built, roads cannot be removed and replaced with another building. Not sure if this one is intentional or not though.
Gave the mod a good testing, the 'palace' upgrade is pretty cool, situational but still useful, I like it a lot. Roads are also pretty useful without being too useful.
Garrisoned towns are a bit too good though, the added units I like but I feel the public order boost is generally too high, it's basically a straight upgrade from regular cities.
I'd halve the public order bonus, get rid of the added stuff like research bonus, and keep everything else the same, then I think the towns will be pretty balanced. More defense at the expense of food and cash flow, and the citizens are a little happier because they feel safer, makes sense.
That is, if you ever update again, which I hope you do because there really isn't many other mods that add construction options.
Will this issue be adressed in an update or is it most likely a conflict with another mod?
So annoying because now I can't continue my campaign, the only save i've got is after I constructed some buildings with the mod, so when I try to load it with the mod disabled the game becomes unreponsive as it can't find the buildings.
God bless you !
This is playing as Carthage so just a heads up on that, it might work for the other reforms but it doesnt as these guys.
-Joing a confederation with New Carthage prevents the selection of military traditions with their generals/admirals.
-Building a palace promotes greek culture and not phoenetian (ot that is what is says in the disciption anyway.
@Dylanface: Unfortunately settlements can only add models to the their respective city, not the province itself. There might be a way to change some map features once CA releases a warspace editor.
@Pifacedude: None of the vanilla buildings are changed but some of th enew chains add squalor and require food, so use at your own peril.
1st does this work with the No Food No Squalor mod?
2nd does this mod mean all cities can reach top population? eg land locked capitals reaching six construction slots.