Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Melius Imperi: "A Better Empire" - Expanded construction options
71 Comments
Ronin 17 Jan, 2018 @ 10:51am 
update pls
Alexander The Greek 12 Jun, 2017 @ 12:27pm 
update
ikuzmin007 10 May, 2017 @ 10:09am 
Dead
Emperor Haterius 9 May, 2016 @ 10:40am 
Was looking forward to this for my Iceni campaigning but it doesn't seem to want to allow game startup.
TheHumbleRobot 25 Mar, 2015 @ 5:12pm 
update.
AlienDark12 24 Jul, 2014 @ 11:30am 
It dun work D:
micke_950105 22 May, 2014 @ 2:40am 
is it mod dead or what?
Maximum Broly! 6 May, 2014 @ 1:28am 
Could you develop a mod to give the building and tech cards 3d pics plz (so they're compatible w/ mods that give buildings and tech cards 3d pics)?
zkatom 30 Apr, 2014 @ 6:56am 
Where I downloaded it ????
ΑΝΑΞ 13 Apr, 2014 @ 8:56am 
Yeah, it seems it won't work with patch 11.... I was looking forward to this mod.
Савромат 13 Apr, 2014 @ 3:00am 
Is this mod dead?
zeroinhere 26 Mar, 2014 @ 3:38pm 
after patch 11,game won't start with the mod
TAS04159 26 Mar, 2014 @ 2:35am 
will this get an update any time soon or is it abandoned?
TAS04159 22 Mar, 2014 @ 1:02am 
work with patch 10?
Qwerk 14 Mar, 2014 @ 6:56am 
Can't destroy military roads :/
Theclovee 6 Mar, 2014 @ 1:35pm 
hey great mod, but are you gonna update it just asking because it was along time since you update it?
RussTNailz 4 Mar, 2014 @ 6:19pm 
highly recommended mod which adds much more depth to the game, doesnt seem to conflict with any other mods I use (a lot!) into the bargain
XilasX 23 Feb, 2014 @ 3:47pm 
Just gotta say I'm a big fan of this mod. If I werent I wouldnt have taken the time to point out the 2 bugs I have discovered :P.

1. One is that it seems that several of the minor towns I have come across that produces bronze, cannot be turned into a roman town(I'm afraid I cant remember if this applies to towns of other factions, and I dont have any save games for other factions as I write this). So I'm stuck with a town I can only downgrade.

2. Once built, roads cannot be removed and replaced with another building. Not sure if this one is intentional or not though.
Cyberknight 21 Feb, 2014 @ 7:54pm 
can you add a move the capital and 4 extra building slots in rome
Apis in Memphis 8 Feb, 2014 @ 8:05pm 
Why is there no textures garrison towns on the global map of the game?
Penakoto 8 Feb, 2014 @ 9:25am 
Nevermind, I figured out those are concepts of what's to come, not stuff that's included yet.

Gave the mod a good testing, the 'palace' upgrade is pretty cool, situational but still useful, I like it a lot. Roads are also pretty useful without being too useful.

Garrisoned towns are a bit too good though, the added units I like but I feel the public order boost is generally too high, it's basically a straight upgrade from regular cities.

I'd halve the public order bonus, get rid of the added stuff like research bonus, and keep everything else the same, then I think the towns will be pretty balanced. More defense at the expense of food and cash flow, and the citizens are a little happier because they feel safer, makes sense.

That is, if you ever update again, which I hope you do because there really isn't many other mods that add construction options.
Nissin Cup Noodle 29 Jan, 2014 @ 1:44pm 
With your mod enabled on patch 9 beta I can't load any battles without the game becoming unresposive, I can only autoresolve. When I disable it I can play them again.

Will this issue be adressed in an update or is it most likely a conflict with another mod?

So annoying because now I can't continue my campaign, the only save i've got is after I constructed some buildings with the mod, so when I try to load it with the mod disabled the game becomes unreponsive as it can't find the buildings.
nihahs08 28 Jan, 2014 @ 10:35am 
Patch 9 compatible?
Publius 12 Jan, 2014 @ 3:05pm 
Looking forward to see what the future has in store for this mod! :) Absolutely love the garrisoning of settlements feature, as well as the roads, and I can't wait to see what other interesting building chains you'll add!
Aelexander  [author] 11 Jan, 2014 @ 11:17am 
You simply click 'subscribe'. It's somewhat counterintuitive.
Akkadian 11 Jan, 2014 @ 7:50am 
where the f*ck is the download button?
Aelexander  [author] 9 Jan, 2014 @ 9:16pm 
Updates and fixes coming soon. Stay tuned.
LegionCenturion 8 Jan, 2014 @ 9:40pm 
I cant seem to destroy roads or replace them with a different construction type. such as replacing roads with the villa if I needed more food.
Puddle 30 Dec, 2013 @ 10:05am 
lol last modded 4th november so no :D lol
Puddle 30 Dec, 2013 @ 10:04am 
main campaign? or rome in gaul also?
X i 18 Dec, 2013 @ 7:08pm 
Good mod Aelexander, I just started using it alongside my MR mod. I changed a few things for personal preference, but great ideas all the way around.
BeardedCatDad 18 Dec, 2013 @ 10:02am 
I love using this mod, it is essential to my Rome II experience, please update!
juroanetkazoja 14 Dec, 2013 @ 12:13pm 
good job!
whistler118 24 Nov, 2013 @ 8:24am 
Is this compatable with Version 7?
Grinsp00n 19 Nov, 2013 @ 1:05am 
How can i make sanitation buildings with the Suebi faction? I can't seem to get one built in any of the regions i take over.
Slimboy Fat 17 Nov, 2013 @ 5:55am 
AWESOME idea! I cannot wait to test it out. Keep up the good work man!
Crimson Eye Raven 17 Nov, 2013 @ 3:06am 
Awesome mod, breaths some fresh air into this already fantastic game. Only one issue I've run into so far, is *as Rome* if I built any roadway improvements in a town, there was no way to destroy it if I changed my mind. Otherwise, fantastic 5/5.
Thrax 15 Nov, 2013 @ 11:41am 
Sounds great ...new Picture Buildings ...impressive !
God bless you !


[Dolt] Ewokz 14 Nov, 2013 @ 4:03pm 
Thinking about it I assume its because the reforms change the cities or towns when the upgrade takes effect, so that the new troops are used. I assume its fairly easy to fix.
[Dolt] Ewokz 14 Nov, 2013 @ 3:01pm 
One big bug I've just found. When you research the reforms it breaks the city/town garrisons. They go back to the default garrisons which means the border village is useless after the research. Anyone else reported this?

This is playing as Carthage so just a heads up on that, it might work for the other reforms but it doesnt as these guys.
Price 13 Nov, 2013 @ 7:10am 
Now I just need a mod that expands the number of buildings in a settlement
Cinerarias 12 Nov, 2013 @ 1:46am 
Also, I can upgrade to a (fortified) level IV Hellenistic Polis when only level 3 settlemets have been researched
Cinerarias 12 Nov, 2013 @ 1:43am 
Hi, cool mod. Two problems so far with Carthage:
-Joing a confederation with New Carthage prevents the selection of military traditions with their generals/admirals.
-Building a palace promotes greek culture and not phoenetian (ot that is what is says in the disciption anyway.
emperor-glenn287 12 Nov, 2013 @ 12:03am 
is any one else having problems with this mod when new buildings built they leave a huge space in your citys of just grass / land you cant see the new building ??
Glustrod 10 Nov, 2013 @ 3:47am 
@iSGuille: Maybe it's possible to add it to the UPC-Pack radious made on twc, I play on German so I'll try to add it there.
GuillePtZ 10 Nov, 2013 @ 2:39am 
You must have the game in english for this mod, if you don`t you will not be able to see the names of the added buildings and stuff.... that's not cool.....
Aelexander  [author] 9 Nov, 2013 @ 2:15pm 
Burnt has no more marshmallows: I dunno, might be a bug related to the first level of the structure being a chain terminator. I will see if I can reproduce and fix that.

@Dylanface: Unfortunately settlements can only add models to the their respective city, not the province itself. There might be a way to change some map features once CA releases a warspace editor.

@Pifacedude: None of the vanilla buildings are changed but some of th enew chains add squalor and require food, so use at your own peril.
Pifacedude 9 Nov, 2013 @ 10:58am 
Two things:
1st does this work with the No Food No Squalor mod?
2nd does this mod mean all cities can reach top population? eg land locked capitals reaching six construction slots.
MarshalPeePee 9 Nov, 2013 @ 5:21am 
this looks great! thanks :) ! It looks like a return to the good features of shogun 2.
AwkwardDuck 8 Nov, 2013 @ 10:51pm 
Save-game compatible?