Surviving Mars

Surviving Mars

LukeH's Outposts
35 Comments
Spaceship_Guy 8 Dec, 2023 @ 11:17am 
it would be really useful to add the ability to cancel the dismanteling
Spaceship_Guy 1 Dec, 2023 @ 12:51pm 
Ah, thats how to build them...
The Engineer Pop 26 Oct, 2021 @ 9:02pm 
Understood.
The Engineer Pop 26 Oct, 2021 @ 9:02pm 
Ah. Not building over planetary anomalies?
lukeh_ro  [author] 26 Oct, 2021 @ 8:57pm 
you select an empty spot on the planet to build there...
The Engineer Pop 26 Oct, 2021 @ 8:56pm 
What I said is there are no Outpost Expedition when I see Planetary Anomaly views.
lukeh_ro  [author] 26 Oct, 2021 @ 8:49pm 
You build those yourself
The Engineer Pop 26 Oct, 2021 @ 7:42pm 
Though the game says this mod is not incompatible, but it seems that this mod is incompatible too. When I started new game there is no Research Station planetary expedition.
lukeh_ro  [author] 22 Sep, 2021 @ 2:20pm 
Updated for Picard and I think I fixed the dismantle issue too
Copper Jacket 5 May, 2021 @ 9:11am 
Bug? for research outpost on planetary view, I'm seeing several instances of this. I sent a mission to dismantle one but after the mission completion, I still see several research outposts with options to send mission greyed out.
Mardoin69 10 Apr, 2021 @ 11:43am 
Awesome mod! I mean, this isn't just a random bldg copied and tweaked. This is 'added content' to the game. NICE! Great job LukeH!
optimusgd 21 Sep, 2020 @ 1:54pm 
Yep, its worked now, tnx.
lukeh_ro  [author] 21 Sep, 2020 @ 1:27pm 
Fixed (new game not needed). It was requiring, by mistake, Planetary Projects to be researched.
Thanks for pointing out the issue
optimusgd 21 Sep, 2020 @ 10:37am 
Rocket was Silva Orion heavy rocket, from the mod, but I'm tried to send default rocket from mission sponsor too, it's Dragon.
optimusgd 21 Sep, 2020 @ 10:35am 
No, it's not, I'm not using Cyberneticist commander at this game, but I use "Enhanced Biorobotics" game rule. Really I use this commander and rule quite often (thanks for autonomous drone assembler as prefab) and never saw any problem.

>are you sure there's no rocket on mission to it already?

Yes, I'm sure, because I will send a mission with a same rocket that I use at previous expedition.
lukeh_ro  [author] 21 Sep, 2020 @ 10:15am 
There's no error from it but I noticed one from Cyberneticist...does that show any issues?
And regarding the outpost, are you sure there's no rocket on mission to it already?
optimusgd 21 Sep, 2020 @ 7:24am 
No, nothing, I'm checked for errors from 1913979736. Anyway, the log https://drive.google.com/file/d/1Jl-8v1pCGCh_wJbtNyCQLku2hu8rlzMx/view?usp=sharing
lukeh_ro  [author] 20 Sep, 2020 @ 9:46pm 
is there anything in your logs? (androids should not be an issue)
optimusgd 20 Sep, 2020 @ 6:08pm 
Maybe I do something wrong? I complete building research station, there is 5 drones on it, next mission is send a rocket with 5 scientists and 10 food. I have 5 free scientists (they are androids, if it matter), I have more then 10 food obviously, I have fueled rocket, but sending expedition button are grey, and I can only "cancel" or "dismantle".
Copper Jacket 3 Jan, 2020 @ 9:08pm 
how do I get the logs?
lukeh_ro  [author] 3 Jan, 2020 @ 6:09am 
Ok, I see you are on discord, we may talk about it there further
Varlus 3 Jan, 2020 @ 5:38am 
I would gladly do so as soon as I am finished with my current mod that I am working on. Like I said, I really like the concept and I would try myself on a research based outpost.
lukeh_ro  [author] 3 Jan, 2020 @ 5:34am 
Yes I do, but have other plans for now and limited time. You are welcome to add other outposts even to relay on my mod for that as a dependency; if so, I'm willing to work on it to make it an actual framework to support development of different kind of outposts.
Varlus 3 Jan, 2020 @ 5:29am 
are you still planning to expand on this mod? Or on Outposts in general? I tested your mod yesterday and I really realy like it. If not, I would ask for permission to add another one myself
lukeh_ro  [author] 1 Jan, 2020 @ 11:28pm 
Logs?
Copper Jacket 1 Jan, 2020 @ 12:47pm 
Sent a rocket to set up an outpost a few sols ago, but it's now showing "in progress" and hasn't changed since. Also don't see a rocket flying there or back from this project. Any way to debug?
Neuro9 17 Dec, 2019 @ 1:18pm 
Oh! I thought it would appear as a planetary mission ? Ok I will try again thanks for your help!
lukeh_ro  [author] 16 Dec, 2019 @ 3:33am 
You know that you build the outpost yourself when selecting an empty spot on the planet, right?
Neuro9 16 Dec, 2019 @ 2:25am 
Yes, researched planetary projects and mod enabled with dependency, but can't see the forestation outposts appearing.
lukeh_ro  [author] 7 Dec, 2019 @ 6:41am 
Not sure I understand. Did you researched Planetary Projects?
Neuro9 7 Dec, 2019 @ 12:05am 
Tried to use it but in the first game the forestation outpost Planetary Project never appeared. It was on the challenge for terraforming. Is it turned off on that map?
lukeh_ro  [author] 20 Nov, 2019 @ 11:36pm 
To start an additional colony, managed by AI, while continuing playing your initial map is certainly doable. The other way around (to start building a new base and leave the initial for AI) I made quick test and wasn't working...maybe I didn't followed the lead deeply enough, I don't exclude would be possible but certainly not easy.
DartMada 20 Nov, 2019 @ 4:07pm 
you should be able to start additional colonies in the same game. Ones that can trade with each other; whenever you are using one, the others run automatically. That way you can eventually built up to having a much larger population
lukeh_ro  [author] 19 Nov, 2019 @ 10:47pm 
Not sure, I have something big in mind for this mod but have to see if is actually doable.
But first I work on the next iteration of my New Resources mod: rivals producing/trading those new resources...that is actually messing around and learning to mod the rivals AI that which, as mentioned, is part of future plans here in having smarter outposts.
DartMada 19 Nov, 2019 @ 2:11pm 
Cool idea. when will those later things be added?