Stellaris

Stellaris

Sci-fi Multiverse Species for 4.1.3
148 Comments
The Casualist 30 Sep @ 5:04am 
@Naltsox

Ah right. Thats what I thought. I would really appriciate your effort! The next "Infernal" DLC will be gifted to you! Thats on me!
Naltsox  [author] 30 Sep @ 4:42am 
@The Casualist

My idea with Multiverse from the beginning was that all the game's options (traits, civics, etc.) would be present in the different species in the mod. That's why many species aren't canonical to Star Trek, Star Wars, or whatever universe it is. Because my goal wasn't canon, but variety. But it's obvious that with so many new features, the mod no longer meets either of those requirements. So yes, I want to change some species to include the ability to play with the new options.
The Casualist 30 Sep @ 4:00am 
If you could do that, that would be awesome! o7 I for myself just "copy pasted" the new editions from the base game. Or in other words, I just compared the files you modified and added the new lines in those files, when there was a new Update.

So you mean, that you kinda want to change the multiverse species that they use the biogenetic traits or the new mech, void etc.?
Naltsox  [author] 29 Sep @ 1:36pm 
I’ve bought most of the missing DLCs and updated the mod so that it works with version 4.1.3. However, I get the feeling that the mod has become somewhat outdated after all the new additions of species, civics, and other features that are not present in the Scifi Multiverse. I need to sit down and “study” Stellaris to catch up and see what changes I can make to the mod.
Naltsox  [author] 29 Sep @ 1:31pm 
* New SEP 29, 2025

Update for 4.1.3
The Casualist 23 Sep @ 6:07am 
@Naltsox:

New DLC, new species and stuff. :D
I quite modded it in myself, but I dont know if its all working fine.

Maybe you can look over your mod again.
Alaril 8 Sep @ 7:17am 
I am waiting for the next update with excitement.
The Casualist 13 Jun @ 4:46pm 
All good! Take your time. :)
Naltsox  [author] 13 Jun @ 3:47am 
@The Casualist:

Sorry. I haven't paid much attention to Stellaris for a while. I'll try to update the mod next week at the latest.
The Casualist 5 May @ 8:09am 
@Naltsox:

We need another update again. :) The biogenesis types (potraits,ships and 2? new pre made Empires) are not selectable. Its the same issue with the Toxoids months ago. I suppose we need some new lines.
The Casualist 2 May @ 1:02pm 
As for myself, I set the spawn_enabled=yes. I hope that some Empires from the mod will still spawn.
The Casualist 2 May @ 1:01pm 
@the guy below me (Rcad99)

Quote from a comment some pages ago:

" the species spawn for all preset species of "sci-fi multiverse species" is set to "always". that's why preset species are always spawning that you haven't changed personally. so you can't only play with e.g. Warhammer40K or Star Wars species. All sci-fi species are always randomly brought into your game. If you want to change this you have to go to the mod folder of this mod. For me it is:
C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\1913969998\
now go into the folder "prescripted_countries".
go into each text file and changes the value in all species:
spawn_enabled=always
to
spawn_enabled=no

and then save the .txt file.

You can then play your customized and forced to launch species without preset species spawning.
However, you must select these custom species in Stellaris in order for them to spawn."
Rcad99 19 Feb @ 6:44pm 
Can you make a version without the custom empires? Or where they aren't trying to spawn over the empires I am trying to force to spawn?
maseren 3 Feb @ 5:48pm 
question, with this mod, does that mean if the PC random chooses the Borg as an AI species then they are OP? as in their stats maybe much higher than a normal player?
moonraker65 6 Dec, 2024 @ 2:09am 
You sir are a gentleman. Thanks
The Casualist 4 Dec, 2024 @ 2:40pm 
All good my man! Welcome back. Enjoy real Life. Thats what matters!
Naltsox  [author] 4 Dec, 2024 @ 1:47pm 
I'm sorry I couldn't update sooner. Real life... you know. Enjoy your games.

* New DEC 4, 2024

Update for 3.14.*
The Casualist 7 Jun, 2024 @ 7:46am 
@Naltsox: Maybe a little tweak, if you have the time? :)
moonraker65 7 Jun, 2024 @ 1:10am 
Still works ok for 3.12.4 but some are now showing incompatible with some of the new DLC's. Update would be greatly appreciated
opuntia 8 May, 2024 @ 2:45pm 
This is a super nice collection of races and empires.
Please update this when you can.
Thank You
moonraker65 26 Jan, 2024 @ 1:18am 
Probably needs an update for 3.10.4 but working ok at the moment
Ulthar 15 Jan, 2024 @ 3:21pm 
Does this still require united flags and united sci fi races?
Naltsox  [author] 1 Dec, 2023 @ 2:34am 
@Gorse: No. The Visitors have a vanilla portrait.
Republic Navy Cruiser 25 Nov, 2023 @ 4:23pm 
I meant portrait, sorry.
Naltsox  [author] 19 Nov, 2023 @ 4:52am 
@Gorse: The Visitors are reptilians.
Republic Navy Cruiser 17 Nov, 2023 @ 3:51pm 
Question: Do the visitors have their own species?
The Casualist 4 Oct, 2023 @ 10:10am 
<3
moonraker65 4 Oct, 2023 @ 3:41am 
You the man. Thanks dude
Naltsox  [author] 3 Oct, 2023 @ 3:39pm 
* New OCT 3, 2023

Update for 3.9.2
The Casualist 23 Sep, 2023 @ 10:47am 
@Naltsox: we need THE magic pls. <3
moonraker65 15 Aug, 2023 @ 1:13am 
Now needs an update as it is causing a CTD for me. Have taken it out for now
TheChronicToast 18 May, 2023 @ 2:42pm 
Would love to see an entry for factions from the Andromeda setting as well! :)
moonraker65 17 May, 2023 @ 12:59am 
Update for 3.8 ? Although at the moment they are loading up ok
TheChronicToast 12 May, 2023 @ 1:05am 
Any chance the Farscape setting will be included?
Gorgoe 3 May, 2023 @ 9:47am 
None of these are showing up in Empire selection. What could cause this?
The Casualist 26 Apr, 2023 @ 4:39am 
He is my hero. <3
Naltsox  [author] 26 Apr, 2023 @ 4:05am 
I'm back! Real life issues solved and mod updated:

* New APR 26, 2023

Update for 3.7.4
The Casualist 2 Feb, 2023 @ 4:00am 
All good, all good. I figured it out yesterday, too. I edited the 00_species_classes and the other file. And then it worked like a charm. Thanks for the update in the weekend maybe.
Naltsox  [author] 2 Feb, 2023 @ 3:47am 
Hi, The Casualist. Yes, the "00_species_classes" file is the problem. I'll update my mod as soon as possible. Maybe this weekend? Sorry for delay. Very busy real life at this moment.
The Casualist 1 Feb, 2023 @ 9:54am 
My dear dearest Naltsox, today was the day I wanted to try the new toxoids. Somehow your mod declined the selection of the toxoids. The whole race cant be selected. Almost like they "hidden" or somehing. They just disappeared. I cant select toxoid ships, cities, too. The toxoid origin is the only one I can select.
If I dont load your "Sci-fi Multiverse Species for 3.5.2" mod then the toxiods are back.

Do you know how I can fix that? I just dont want to play without your mod. <3
Has it something to do with the "00_species_classes" file? There is no mention of the toxiods. I guess they need to be included somethow? Sadly I have no clue. :D
ChipopHQ 15 Jan, 2023 @ 8:45am 
Neither mind. I have the Roleplay traits mod turned on at the same time. I wish there was a compatibility patch between the roleplay traits mod and this mod.
ChipopHQ 14 Jan, 2023 @ 11:22am 
This mod crashes the game when I try to play it.
Naltsox  [author] 27 Dec, 2022 @ 3:08am 
Real life ate me this month. I'll update my mods in a few days or next week. Sorry for delay.
King of Winter 4 Nov, 2022 @ 8:20pm 
can we please have sins of a solar empire factions please
moonraker65 5 Oct, 2022 @ 12:54am 
You the dude. Thanks for the update
Naltsox  [author] 4 Oct, 2022 @ 1:41pm 
* New OCT 4, 2022

Update for 3.5.2

Changed:
- Just Name Lists mod is no longer needed as now is integrated until the creator fixes the name list changes from patch 3.4.

Known bug:
- The "United Scifi Races" mod namelists have not been updated for patch 3.4 changes and will fail.
moonraker65 2 Oct, 2022 @ 1:09am 
Good old boy
Naltsox  [author] 1 Oct, 2022 @ 10:45am 
Sorry, guys, I've been away from PC last month. Next week i'll update my mod.
The Casualist 1 Oct, 2022 @ 7:08am 
Time for your magic Naltsox :D
moonraker65 1 Oct, 2022 @ 6:45am 
Needs an update. Causing issues with the new Toxoids pack and also got a CTD today after some other bits had been updated on workshop