Stellaris

Stellaris

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Sci-fi Multiverse Species for 4.1.3
   
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1.085 GB
16 Nov, 2019 @ 3:14am
29 Sep @ 1:28pm
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Sci-fi Multiverse Species for 4.1.3

Description
The Sci-Fi Multiverse Species mod features several species from the universes of Star Trek, Star Wars, Babylon 5, Battlestar Galactica, novels... Initially this was a personal mod for my own games, so do not expect it to be completely canonical.

Not compatible with Steam Achievements. For Scifi Multiverse Species Lite - Achievement Compatible, check here: Sci-Fi Multiverse Species Lite - Achievement Compatible

It currently contains:

- 200 playable species from different universes, among others:
- Star Trek: Federation, Klingons, Romulans, Vulcans, Cardassians, Borg...
- Star Wars: Rebellion, Empire, Mon Calamaris.
- Babylon 5: Earth Alliance, Minbaris, Centauris, Narns...
- Battlestar Galactica: Colonials, Cylons
- Eve Online: Amarr, Caldari, Gallente, Minmatar.
- X-Universe: Teladis, Boron, Xenon, Argon...
- Master of Orion: Alkari, Bulrathi, Meklar, Klackom, Psilon...
- Warhammer 40K: Empire of Man, Eldar, Necron, Ork...
- Mass Effect: Asari, Krogar, Geth...
- Halo: Flood, Sangheili, Jiralhanae, San'Shyuum...
- Destiny: Exo, Awoken, Cabal, Fallen, Hive, Vex...
- Others: Skynet, Jophur, Reaver.
- Fallen empires: Vorlons, Shadows and Walkers of Sigma 957, from Babylon 5. Iconians from Star Trek.
- Star names from Star Trek, Babylon 5 and Eve Online.

This mod was created using all expansions and dlcs. It may work without any of them, but it has not been tested.

In addition, you need the following installed mods to work:

- United flags

The "United Scifi Races" mod is no longer needed. After its last update the mod has stopped working, so I have integrated the images in my mod until the creator fixes it. Credit goes to their original creator: Fugasas.

The "Star Trek Flags" mod is no longer needed. After its last update the mod has stopped working, so I have integrated the flags in my mod until the creator fixes it. Credit for the Star Trek flags goes to their original creators: Swiss Knights and Shrinpo (Luke).

The "Just Name Lists" mod is no longer needed. After patch 3.4 the mod has stopped working, so I have integrated the name lists in my mod until the creator fixes it. Credit for the Just Name Lists goes to the original creator: EdFromEarth.

--------------------------------------------
* New SEP 29, 2025

Update for 4.1.3
--------------------------------------------

Full list of prescripted empires (beware the wall of text):

Star Trek:
- Acamarian Union
- Aenar Allied Colonies
- Andorian Empire
- Antican Clan Alliance
- Bajoran Republic
- Benzite Collective
- Betazoid Star Kingdom
- Bolian Cooperative
- Borg Collective
- Breen Confederacy
- Bynar Reticule
- Caitian Explorer Initiative
- Cardassian Union
- Celestial Empire of Excalbia
- Cheron Dominion
- Cravic Automatization
- Denobulan Interstellar Mandate
- Edosian Commission
- El-Aurian Harmonious State
- Ferengi Alliance
- Gorn Hegemony
- Grand Lurian Empire
- Hirogen Purity
- Iconian Empire (Fallen Empire)
- Jem'Hadar Clan
- Klingon Empire
- Metron Consortium
- Mugato Dominion
- Nausicaan Coalition
- Ocampa Republic
- Order of Kazon Sects
- Organian Union
- Orion Syndicate
- Pakled Martial Coalition
- Pralor Automatization
- Romulan Star Empire
- Roylan Authority
- Selay Republic
- Sheliak Corporate
- Tamarian Unified Protectorate
- Talaxian Initiative
- Talosian Caretakers
- Tellarite Corporate Holding
- Terran Empire
- The Dominion
- Tholian Assembly
- Tosk Nexus
- Trill Symbiosis
- United Federation of Planets
- Vidiian Sodality
- Vorta Succession
- Voth Doctrine
- Vulcan High Command
- Xindi Supremacy

Star Wars:
- Bothan Council
- Calamari Liturgy
- Council of Gamorrean Clans
- Galactic Empire
- Geonosian Consensus
- Great Rodian Protectorate
- Hutt Cartel
- Ithorian Committee
- Kaminoan Commonwealth
- Mandalorian Duchy
- Quarren Tribe
- Rebel Republic
- Sullustan Corporation
- Trandoshan Mandate
- Twilek Protectorate
- Trade Federation
- Jedi Order
- Sith Order

Babylon 5:
- Abbai Matriarchate
- Brakiri Syndicracy
- Cascor Empire
- Centauri Republic
- Dilgar Empire
- Directorate of Balosia
- Drakh Judicature
- Drazi Territories
- Dureena Demarcation
- Earth Alliance
- Enphili State
- Gaim Intelligence
- Grome Autocracy
- Hurr Republic
- Hyach Geritocracy
- Iksha Baronies
- Markab Confederacy
- Mi-Ma-Ti (Llort race)
- Minbari Federation
- Narn Regime
- Pak'ma'ra Confederacy
- Royal Onteen Authority
- Shadows Hegemony (Fallen Empire)
- Sigma 957 (Fallen Empire)
- Streib Technocracy
- The Ingyo (Yolu race)
- Ventuki Conglomerate
- Vorlon Space (Fallen Empire)
- Xon Command
- Zener Supreme Authority

Battlestar Galactica:
- Cylon Sanctuary
- Twelve Colonies

Stargate:
- Asgardian Commonwealth
- Free Jaffa Nation
- Goa'uld Technocracy
- Replicator Determination
- Wraith Hive

Dune
- Bene Gesserit
- Bene Tleilax
- Fremen State
- House Atreides
- House Corrino
- House Harkonnen
- House Ix
- House Ordos
- Spacing Guild

Doctor Who:
- Cybermen Space
- Dalek Empire

The Expanse:
- Martian Congressional Republic

Firefly:
- Reavers

V:
- Visitor Hegemony

Eve Online:
- Amarr Empire
- Caldari State
- Gallente Federation
- Minmatar Republic

Mass Effect:
- Angaran Resistance
- Asari Republic
- Batarian Hegemony
- Courts of Dekuuna
- Geth Consensus
- Hanar Primacy
- Kett Exaltation
- Quarian Migration
- Salarian Union
- Turian Hierarchy
- Urdnot Clan
- Vol Protectorate

Master of Orion:
- Alkari Flock
- Bulrathi Empire
- Elerian Fiefdoms
- Gnolam League
- Klackon Hive
- Meklar Union
- Mrrshan Territories
- Psilon Sofocracy
- Sakkra Progeny
- Silicoid Bulwark
- Trilarian Shoal

Warhammer 40k:
- Eldar Empire
- Imperium of Man
- Necron Dinasties
- Ork Empire
- Realm of Chaos
- T'au Empire
- Tyranid Hive

X Universe:
- Boron Kingdom
- Kha'ak Swarm
- Paranid Confederacy
- Split Patriarchate
- Teladi Syndicate Emporium
- United Argon Republic
- Xenon Purgers

X-com Universe:
- Chryssalid Regime
- Ethereal Eradicators
- Floater Administration
- Muton Legions
- Sectoid Sovereignty
- Serpenti Collective

Starcraft:
- Protoss Empire
- Zerg Swarm
- Terran Dominion
- United Earth Directorate

Halo:
- Huragok Sequence
- The Flood
- Sangheili Factions
- Unggoy Union
- Jiralhanae Tribes
- New Covenant Empire (San'Shyuum species)
- Assembly of Yanme'e Hives
- Kig-Yar Ochlocracy
- Unified Earth Government

Destiny:
- Exo Core
- Awoken Kingdom
- Cabal Hierarchy
- Fallen Houses
- The Hive
- Vex Nexus
- Consensus of The Last City

Wing Commander:
- Kilrathi Empire

Uplift Universe:
- Jophur

Known Space Universe:
- Puppeteer Commercial Commission
- Kzin Patriarchy

Terminator:
- Skynet

Zones of Thought Universe:
- Emergent Unicortex
- Pure Worlds of Aprahanti
- Skroderider Democracy
- Straumli Directorate
- Vrimini Economic Union

Lovecraft's Mythos:
- Cthulhian Council
- Deep One Domain
- Elder Thing Coalition
- Ghast Swarm
- Ghoul Collective
- Gnoph-keh Kingdom
- Great Link of Yith
- Gug Theocracy
- Imperium of Voormi
- Lloigor Council
- Mi-Go Providence
- Shaggai State
- Shantak Tribes
- Shoggoth Horror
- Yaddithian Theocracy

Ufology:
- Agartha
- Anunnaki Hegemony
- Arcturan Syndicate
- Atlantean Singularity
- Draconian Hierarchy
- Fourth Transhuman Empire
- Free Enclave of Vega
- Hierarchy of Sirius
- Imperial Reticulian Entity
- Lemurian Preservation
- Pleiadan Confederacy
- Rigellian Unity
Popular Discussions View All (3)
1
26 Nov, 2023 @ 7:31pm
How to Change Shipsets on Included Species?
TheChronicToast
1
27 May, 2021 @ 5:08am
Some oddities I was finding going through the script files
Speedweed
0
4 Feb @ 12:27pm
Species available for computer player?
maseren
148 Comments
The Casualist 30 Sep @ 5:04am 
@Naltsox

Ah right. Thats what I thought. I would really appriciate your effort! The next "Infernal" DLC will be gifted to you! Thats on me!
Naltsox  [author] 30 Sep @ 4:42am 
@The Casualist

My idea with Multiverse from the beginning was that all the game's options (traits, civics, etc.) would be present in the different species in the mod. That's why many species aren't canonical to Star Trek, Star Wars, or whatever universe it is. Because my goal wasn't canon, but variety. But it's obvious that with so many new features, the mod no longer meets either of those requirements. So yes, I want to change some species to include the ability to play with the new options.
The Casualist 30 Sep @ 4:00am 
If you could do that, that would be awesome! o7 I for myself just "copy pasted" the new editions from the base game. Or in other words, I just compared the files you modified and added the new lines in those files, when there was a new Update.

So you mean, that you kinda want to change the multiverse species that they use the biogenetic traits or the new mech, void etc.?
Naltsox  [author] 29 Sep @ 1:36pm 
I’ve bought most of the missing DLCs and updated the mod so that it works with version 4.1.3. However, I get the feeling that the mod has become somewhat outdated after all the new additions of species, civics, and other features that are not present in the Scifi Multiverse. I need to sit down and “study” Stellaris to catch up and see what changes I can make to the mod.
Naltsox  [author] 29 Sep @ 1:31pm 
* New SEP 29, 2025

Update for 4.1.3
The Casualist 23 Sep @ 6:07am 
@Naltsox:

New DLC, new species and stuff. :D
I quite modded it in myself, but I dont know if its all working fine.

Maybe you can look over your mod again.
Alaril 8 Sep @ 7:17am 
I am waiting for the next update with excitement.
The Casualist 13 Jun @ 4:46pm 
All good! Take your time. :)
Naltsox  [author] 13 Jun @ 3:47am 
@The Casualist:

Sorry. I haven't paid much attention to Stellaris for a while. I'll try to update the mod next week at the latest.
The Casualist 5 May @ 8:09am 
@Naltsox:

We need another update again. :) The biogenesis types (potraits,ships and 2? new pre made Empires) are not selectable. Its the same issue with the Toxoids months ago. I suppose we need some new lines.