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Vampiric: Like the vampires from 1.4, just in 1.3, need blood (configurable), immortal but can be downed if TOO much damage taken (or if some material is present near them, like garlic or something, configurable)
Immortal: Cannot die (technicaly, configurable), can be downed, from time to time gets random pain (configurable)
Hunger rate decreased by 50% ! - there should at least be a negative factor here. For me, a trait should have and nice and some not so nice aspects. Some more some less, so it's a bit a choice. An anorexic isn'ta healty person, so it should have a penalty like less strengh, or need more sleep, recreation, what ever.
If you are not tending the herd, you're one of them...child ;).