Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You are indeed right - the land_units_tables causes this issue. In it are the entries for basic unit stats (like HP, melee attack, etc.) and it is often used by mods like SFO. Unfortunately, this table also features the entry for the unit animation and is necessary to change it like my mod here does. That means you have two mods that try to overwrite the same table... all in all, the game loads the new model based on my mod but tries to apply the vanilla animation because of SFO which results in the 'mass of various items' like you named it. But I actually stated on the mod page that it is compatible with SFO... have you tried to run only these two mods? Otherwise this issue could be caused by another mod.
1. The first option is that you have SFO placed above my mod in the load order. Thorgrim will have the SFO stats but a bugged model because my mod changes the model but the animation in the 'lands_units_tables' from SFO will be used.
2. The second option is that you have my mod placed above SFO. Thorgrim will be displayed correctly ingame but will have vanilla stats and will underperform compared to the other units with the new SFO stats.
This mod here has the big drawback that I need to edit the 'land_units_tables' to change the animation of Thorgrim. This table edit means that it is not compatible with any other bigger mods. Usually, I try to avoid to create mods with such incompatibilities...
Your mod looks awesome btw :) i would like to use it so im gona check for another unlimited ammo mod.
This mod looks great i have to say, strangely it has a compatibility issue with a mod that makes Unlimited Ammo https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2433747219&searchtext=unlimited+ammo
Thorgrim turns into a strange blob of textures, he can move around and all but just a blob of textures :p
To me who do not know how to mod it makes no sense to me, does it to you or anyone else who knows how mod works?
I saw some other Unlimited ammo mods that im gona check but just wanted to report this compatibility issue.
edit: Legendary(...) changes Thorgrim's animations to his mounted, normal state whereas yours is changed to hu3_belegar_axe_and_shield. That way his ingame model gets fixed but there is no portrait.
Hope I helped.
I hope it's possible to fix tho :)
Do you know if Pack File Manager lets user check mod compatibility across multiple mods? No need to explain the whole how-to, I'll look it up:)