Total War: WARHAMMER II

Total War: WARHAMMER II

Thorgrim - The Highking
147 Comments
Kharn the Bloody 14 Jun, 2024 @ 7:14pm 
Man all of the modders in the TW community are amazing. I burnt out on TW for a few years and am just coming back. HUGE Warhammer and WH40K fan. Playing Warhammer II and loving it with the mods. Not even thinking of playing WH3 for a while. Thanks again modders!
Fröb  [author] 13 Jun, 2024 @ 11:54pm 
@Engineer: By now that's a very old mod of mine. But in theory it should be possible to use the model also on Belegar, yes.
Engineer 13 Jun, 2024 @ 2:23pm 
hey i LOVE the colour choice can this model be used on belegar?
Fröb  [author] 4 Jan, 2024 @ 7:46am 
@rykocolor: Nowadays I only mod very seldomly. I have a bigger project in the making for Chaos Ogres but nothing for dwarfs or Thorgrim.
UltramarineMD 4 Jan, 2024 @ 7:22am 
Too bad - do you think you'll do anything to Thorgrim in WH3? Would happily donate to support, but totally understand if you're just not interested.
Fröb  [author] 4 Jan, 2024 @ 7:14am 
@rykocolor: Sorry but no, I don't plan to port this mod to TW W3.
UltramarineMD 4 Jan, 2024 @ 7:07am 
Hello friend, any chance you'll port this over to warhammer 3? I love dwarfs, but find the thorgrim model to be kinda crap!
Fröb  [author] 2 Aug, 2023 @ 12:34pm 
@Kharn the Bloody: Again, I stated on the mod page that it is compatible with SFO. So, it must have worked back then. And I doubt that SFO had any changes for Thorgrim, so I can just recommend you to try if it works only with SFO and this mod. Than you can see if the issue is caused by something else. If the issue still exists than I am sorry but I am not actively maintaining TW W2 mods anymore. :/
Kharn the Bloody 2 Aug, 2023 @ 12:28pm 
Thanks for the reply. Yeah lol I'm just getting back into Total War and wanted to play WH2 prior to the WH3 experience. Anyway I have 100+ mods that are all bound to or work off of SFO so disabling SFO really isn't an option. Just too bad i can't use your great skin because I want to play the faction but can't stand that damn carriage/platform thing the king uses. I'll probably just use your White Dwarf reskin and go with him even though his campaign bonuses suck hard.
Fröb  [author] 2 Aug, 2023 @ 11:22am 
@Kharn the Bloody: Honestly, I did not expect to get some comments again on one of my TW W2 mods. :D
You are indeed right - the land_units_tables causes this issue. In it are the entries for basic unit stats (like HP, melee attack, etc.) and it is often used by mods like SFO. Unfortunately, this table also features the entry for the unit animation and is necessary to change it like my mod here does. That means you have two mods that try to overwrite the same table... all in all, the game loads the new model based on my mod but tries to apply the vanilla animation because of SFO which results in the 'mass of various items' like you named it. But I actually stated on the mod page that it is compatible with SFO... have you tried to run only these two mods? Otherwise this issue could be caused by another mod.
Kharn the Bloody 1 Aug, 2023 @ 3:44pm 
So i see further down the issue arises for SFO land_units_tables line. Any work around? I'd like your wonderful skin as well as the SFO upgraded stats. I don't mind copying and pasting directly to the appropriate folder(s). Thanks!
Kharn the Bloody 1 Aug, 2023 @ 3:35pm 
Hmm... for whatever reason this skin makes Thorgrim into a mass of various items from the skin. He's not on the platform and is clearly dismounted but it's just a jumble of items. Your White Dwarf conversion skin works just fine. I disabled the White Dwarf and and changed up the loading order of this mod several times but it's still a mass of random items. The unit card is working. I am runnin SFO and 100+ other mods but again, the White Dwarf conversion skin works fine.
Fröb  [author] 3 Apr, 2023 @ 7:53am 
@Imperator: I am sorry but currently I don't plan to port any other mods from TW W2 to TW W3. Though, 'Legendary Characters' will soon introduce some neat new dwarfs (if I am not mistaken) for TW W3. ;)
Imperator 3 Apr, 2023 @ 1:00am 
Hi Frob, is it possible to have your high king in TWW3 pls ?
NickSheperd 27 Dec, 2022 @ 2:57am 
Frob, I do dearly hope you find the time to port this and your Thorek mod over to WH3, I share your distaste for the weird throne mounts, they are just too goofy. These legendary dwarves deserve to have their feet on the ground and their weapons smashing into their foes.
Fröb  [author] 13 Nov, 2022 @ 2:57pm 
@n.pedrazalis: Currently I am taking a break from modding. Also, I am pretty busy with real life stuff.
n.pedrazalis 13 Nov, 2022 @ 2:47pm 
Hello could you please bring this mod to warhammer 3 ? thank you , only just bring a standalone mod to replace throgrim for the new model you created for belegar , because i would like to let belegar as it is. if possible. thank you and maybe improving a little the model of belegar for replace thorgrim i dunno
dergreifenreiter 6 Nov, 2022 @ 7:05am 
Indeed - SFO is one of my favorite mods. I got it. Thx for your time!
Fröb  [author] 6 Nov, 2022 @ 4:49am 
@dergreifenreiter: Yes, in theory it is compatible. But the issue is, that the 'land_units_tables' includes the basic stats AND the animation of a unit. So, lets assume you would play Total War Warhammer II with this mod here and SFO:
1. The first option is that you have SFO placed above my mod in the load order. Thorgrim will have the SFO stats but a bugged model because my mod changes the model but the animation in the 'lands_units_tables' from SFO will be used.
2. The second option is that you have my mod placed above SFO. Thorgrim will be displayed correctly ingame but will have vanilla stats and will underperform compared to the other units with the new SFO stats.
dergreifenreiter 6 Nov, 2022 @ 4:43am 
Ah I got it. From other purely visual mods I often read "should be compatible with anything", so I thought, that would be something like that. sorry
Fröb  [author] 6 Nov, 2022 @ 4:37am 
@dergreifenreiter: Honestly, I am not too sure what 'ways of encouragement' you are thinking about right now. :D
This mod here has the big drawback that I need to edit the 'land_units_tables' to change the animation of Thorgrim. This table edit means that it is not compatible with any other bigger mods. Usually, I try to avoid to create mods with such incompatibilities...
dergreifenreiter 6 Nov, 2022 @ 4:29am 
Is there anything, that would encourage you, to port this mod to TW:WH3?
Fröb  [author] 17 Sep, 2022 @ 2:42am 
@Mr. Scarlet: Sorry, but currently I have no plans in this regard. I released many mods in the last weeks and will most probably take a break soon. ;)
CaleyLuke 15 Sep, 2022 @ 11:35am 
Would love a TWW3 port!
Fröb  [author] 4 Sep, 2022 @ 9:19am 
@dergreifenreiter: I will have to see. Sadly, those mods that affect the animations are not compatible with most other mods and are not so popular amongst the players. :/
dergreifenreiter 4 Sep, 2022 @ 3:14am 
Pretty please consider to port this mod to TWW3 ... I love to play as dwarfs, and the best lord is Thorgrim ... but being carried by dwarven "slaves" is so wrong. This fints to Skaven, Orcs, Goblins, even Ogres ... but Dwarfs? I really hat this appearence.
Jon 29 Jul, 2022 @ 1:40pm 
Ah no worries, I still prefer this than Thorgrim being carried around on his throne. Thanks!
Fröb  [author] 29 Jul, 2022 @ 1:19pm 
@Jon: Currently I am preparing for Immortal Empires for TW W3. So, I have other stuff to work on. ;) And currently I can't say which mods from TW W2 I will port to TW W3.
Jon 29 Jul, 2022 @ 1:17pm 
This is very nice! Can you please do another one exactly like this but instead of his helmet a crown on his head so you can distinguish him from the other lords as the high king. Thanks! :steamthumbsup:
Fröb  [author] 17 Apr, 2022 @ 1:38pm 
@Goblets: You're welcome and thanks. Good luck finding another unlimited ammo mod! ;)
Gigachad 17 Apr, 2022 @ 1:33pm 
Oh then i understand, thank you.

Your mod looks awesome btw :) i would like to use it so im gona check for another unlimited ammo mod.
Fröb  [author] 17 Apr, 2022 @ 1:31pm 
@Goblets: I checked the mod you just posted. The mod author edits the 'land_units_tables'. Like written in my comment below, this causes issues since two mods try to affect Thorgrims animations simultaneously. Additionally, the mod author included EVERY unit in his unlimited ammo mod, not just the units which actually have ammunition...
Gigachad 17 Apr, 2022 @ 1:26pm 
I recently returned to WH2 and im installing tons of mods and check if they work/compatibility with other mods.

This mod looks great i have to say, strangely it has a compatibility issue with a mod that makes Unlimited Ammo https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2433747219&searchtext=unlimited+ammo

Thorgrim turns into a strange blob of textures, he can move around and all but just a blob of textures :p

To me who do not know how to mod it makes no sense to me, does it to you or anyone else who knows how mod works?

I saw some other Unlimited ammo mods that im gona check but just wanted to report this compatibility issue.
Fröb  [author] 10 Apr, 2022 @ 12:25am 
@yaooo: TW Warhammer has the issue, that unit stats and animations are in the same table - the 'land_units_tables'. My mod affects this table to change the animation. The mod you named changes the unit stats. When launching the game with both mods active, the game can only use one of these entries. So, in the end it uses the 'land_units_tables' of 'Legendary Lords of Legendary Legends' but at the same time tries to use my model for Thorgrim. This results in the optical issues which you stated. The only way to fix this would be to make a compatibility mod. But I only very seldom do such compatibility mods. Besides, I am currently working on new mods for TW W3.
yaooo ๑ﭥ 9 Apr, 2022 @ 5:01pm 
wh_main_dwf_cha_high_king_thorgrim_grudgebearer_1 is the issue FYI but I have no clue how to fix it and if it's even fixable. Hope it's fixable

edit: Legendary(...) changes Thorgrim's animations to his mounted, normal state whereas yours is changed to hu3_belegar_axe_and_shield. That way his ingame model gets fixed but there is no portrait.

Hope I helped.
yaooo ๑ﭥ 9 Apr, 2022 @ 4:15pm 
It's 100% this one, Legendary Lord of Legendary Legends (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1756323923) . But why tf if it doesn't change animations..? idk.

I hope it's possible to fix tho :)
yaooo ๑ﭥ 9 Apr, 2022 @ 11:28am 
No problem mate, once I find the culprit I'll let you know so you can put the conflicting mod in the description :)
Fröb  [author] 9 Apr, 2022 @ 11:12am 
@yaooo: Unfortunately, that is a question which I can't answer. I usually don't use many mods myself and don't run into issues often.
yaooo ๑ﭥ 9 Apr, 2022 @ 11:09am 
Im gonna troubleshoot the fuck out of it just because I really like the work you did and post once I figure it out. Turns out, froeb_thorgrim_the_highking is in my /data/ folder BUT so is Grombrindal and all the other mods. Thorgrim's file also indicates that it's very fresh, literally from around 20 minutes ago. Fresh game with no mods besides Thorgrim actually works so it's 100% a mod conflict.

Do you know if Pack File Manager lets user check mod compatibility across multiple mods? No need to explain the whole how-to, I'll look it up:)
Fröb  [author] 9 Apr, 2022 @ 10:47am 
@yaooo: Yes. An outdated version of my mod could be placed there. Last possibility to test would be to disable everything except my Thorgrim mod in the launcher. As I said, I just checked it and it works properly. Sorry, but aside from that I can't think of another solution.
yaooo ๑ﭥ 9 Apr, 2022 @ 10:44am 
I suppose I'm looking for a file named something akin to "Thorgrim"? If so, such modpack file isn't there. Resubbing also didn't work. I think I'll double or even triplecheck my mods in such case. Weird af nevertheless because Im 100% sure none should affect Thorgrim's animations...
Fröb  [author] 9 Apr, 2022 @ 8:14am 
@yaooo: Thats because my Grombrindal mod does not actually change his animations. ;) But mods which affect animations are more likely to run into incompatibilities and issues.
yaooo ๑ﭥ 9 Apr, 2022 @ 8:12am 
Will have to do that once I get back home. Will let you know if your fix worked because funnily enough, your sick Grombrindal works perfectly and with no issues :D
Fröb  [author] 9 Apr, 2022 @ 8:10am 
@yaooo: Just checked it ingame again. Thorgrim has no issues on my end. Try checking your Total War Warhammer II directory at Steam/steamapps/common/Total War WARHAMMER II/data. Sometimes, mod pack files get saved there by accident. And even if you unsubscribe to a mod, the old file will still be stored in that directory causing issues.
yaooo ๑ﭥ 9 Apr, 2022 @ 7:57am 
Works weird - Thorgrim is all mangled up even though I am 100% sure I disabled every mod that regards changing someone's appearance. Looks good on campaign map, problem only appears in battles.
Fröb  [author] 30 Mar, 2022 @ 8:26am 
@Mafnmarsn: I mean weird name because usually you can clearly distinguish between real game .pack files and .pack files created by mod authors based on the names. ;)
Mafnmarsn92 30 Mar, 2022 @ 8:10am 
"with a weird name"? alright I'll have a look. I had just checked for leftover mods by looking at the names.
Fröb  [author] 30 Mar, 2022 @ 7:58am 
@Mafnmarsn: Sometimes, when subscribing to a mod the game saves a copy of it in your warhammer II data directory. So, there could be a .pack file with a weird name. Even if you unsubscribe to all mods those onces will remain active. Maybe check the directory if something there is still present.
Mafnmarsn92 30 Mar, 2022 @ 7:16am 
now I think something is screwing with me. the 3d porthole is fine...disabling all mods and manually checking if I am missing a mod didn't change my prob. well, I'll use 3d then (even though it sucks)
Mafnmarsn92 30 Mar, 2022 @ 6:57am 
that is the weird part. in custom battle it works just fine. in campaign it seems like a better version of the original. I have deleted the "better 2d portholes" mod though. I'll see if I can figure it out.