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You are indeed right - the land_units_tables causes this issue. In it are the entries for basic unit stats (like HP, melee attack, etc.) and it is often used by mods like SFO. Unfortunately, this table also features the entry for the unit animation and is necessary to change it like my mod here does. That means you have two mods that try to overwrite the same table... all in all, the game loads the new model based on my mod but tries to apply the vanilla animation because of SFO which results in the 'mass of various items' like you named it. But I actually stated on the mod page that it is compatible with SFO... have you tried to run only these two mods? Otherwise this issue could be caused by another mod.