Total War: WARHAMMER II

Total War: WARHAMMER II

103 ratings
Thorgrim - The Highking
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Tags: mod, Graphical
File Size
Posted
Updated
3.174 MB
5 Nov, 2019 @ 11:14am
17 Jul, 2021 @ 12:09am
9 Change Notes ( view )

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Thorgrim - The Highking

Description
DESCRIPTION
I always found the appearance of Thorgrim very odd - carried into the battle on a golden throne, on the shoulders of only four dwarves, while swinging his axe way above the heads of his enemies. And since Belegar has by far the best dwarfen armor, i switched their models and made some other changes. Belegar also has a completely new appearance.



FEATURES
  • new texture
  • new unit card/ porthole
  • new stats



COMPATIBILITY
Compatible with most mods (also SFO). Not compatible with Radious.



OTHER MODS
You like my work? Feel free to check out my other mods.


I started modding because I wanted to implement my own ideas. But modding for Total War Warhammer is not very user-friendly and takes a lot of time. So, if you should decide that you enjoy one of my mods so much that you want to give something back I am always happy about a donation!
[www.paypal.com]
147 Comments
Kharn the Bloody 14 Jun, 2024 @ 7:14pm 
Man all of the modders in the TW community are amazing. I burnt out on TW for a few years and am just coming back. HUGE Warhammer and WH40K fan. Playing Warhammer II and loving it with the mods. Not even thinking of playing WH3 for a while. Thanks again modders!
Fröb  [author] 13 Jun, 2024 @ 11:54pm 
@Engineer: By now that's a very old mod of mine. But in theory it should be possible to use the model also on Belegar, yes.
Engineer 13 Jun, 2024 @ 2:23pm 
hey i LOVE the colour choice can this model be used on belegar?
Fröb  [author] 4 Jan, 2024 @ 7:46am 
@rykocolor: Nowadays I only mod very seldomly. I have a bigger project in the making for Chaos Ogres but nothing for dwarfs or Thorgrim.
UltramarineMD 4 Jan, 2024 @ 7:22am 
Too bad - do you think you'll do anything to Thorgrim in WH3? Would happily donate to support, but totally understand if you're just not interested.
Fröb  [author] 4 Jan, 2024 @ 7:14am 
@rykocolor: Sorry but no, I don't plan to port this mod to TW W3.
UltramarineMD 4 Jan, 2024 @ 7:07am 
Hello friend, any chance you'll port this over to warhammer 3? I love dwarfs, but find the thorgrim model to be kinda crap!
Fröb  [author] 2 Aug, 2023 @ 12:34pm 
@Kharn the Bloody: Again, I stated on the mod page that it is compatible with SFO. So, it must have worked back then. And I doubt that SFO had any changes for Thorgrim, so I can just recommend you to try if it works only with SFO and this mod. Than you can see if the issue is caused by something else. If the issue still exists than I am sorry but I am not actively maintaining TW W2 mods anymore. :/
Kharn the Bloody 2 Aug, 2023 @ 12:28pm 
Thanks for the reply. Yeah lol I'm just getting back into Total War and wanted to play WH2 prior to the WH3 experience. Anyway I have 100+ mods that are all bound to or work off of SFO so disabling SFO really isn't an option. Just too bad i can't use your great skin because I want to play the faction but can't stand that damn carriage/platform thing the king uses. I'll probably just use your White Dwarf reskin and go with him even though his campaign bonuses suck hard.
Fröb  [author] 2 Aug, 2023 @ 11:22am 
@Kharn the Bloody: Honestly, I did not expect to get some comments again on one of my TW W2 mods. :D
You are indeed right - the land_units_tables causes this issue. In it are the entries for basic unit stats (like HP, melee attack, etc.) and it is often used by mods like SFO. Unfortunately, this table also features the entry for the unit animation and is necessary to change it like my mod here does. That means you have two mods that try to overwrite the same table... all in all, the game loads the new model based on my mod but tries to apply the vanilla animation because of SFO which results in the 'mass of various items' like you named it. But I actually stated on the mod page that it is compatible with SFO... have you tried to run only these two mods? Otherwise this issue could be caused by another mod.