Embark
HeatMap / Temperature Overlay
27 Comments
tripodalt 19 Aug, 2022 @ 4:15pm 
is it updated?
Thundercraft 6 Dec, 2021 @ 3:21pm 
From my limited testing, it seems like BumpInTheNight is correct: This does not seem to work in the latest (0.850) version. At least, I can't see any temperatures, either in an old save or even in a brand new game. I guess the latest version broke it.
BumpInTheNight 4 Dec, 2021 @ 6:51am 
Doesn't seem to be working as of now in version 0.850 :(
tripodalt 29 Jan, 2021 @ 12:03pm 
even if its not understandable can you just make a mod or add to this one
where we can show the wall quality and the quality of hidded things because it seem all matter in this game and requiert awarness of what must be improved or recrafted for efficiency
Thundercraft 27 Jan, 2021 @ 9:51pm 
I can attest from my personal play experience (version 0.65 ?) that double walls insulate (retain the heat or cold) better than a single wall. Indeed, for my freezer I always use triple or quadruple thick walls, while my fridge only has double walls (or maybe triple). But I also place extra doors for each wall layer, so you'd have to go through 3 or 4 doors to go into my freezer.

It's not overkill if it keeps things cooler and preserves food longer. Anyway, I could have sworn I read a very old account somewhere that advocated the use of double or triple walls for a game version older than v0.6. But I don't recall much aside from how the evaporative cooler in that version looked and functioned very different from what we have now.
Kailen_  [author] 27 Jan, 2021 @ 6:32pm 
Honestly not sure about the calculations,I'm displaying the numbers i pull out of the game data, I'm not doing any big calculations or anything.

I do believe double walls are warmer, i typically built into a hillside or mountain but i always noticed my outside rooms would be colder in winter.

I did poke around some at how its calculated because it seemed pretty odd (the whole reason i made the mod) but honestly don't remember much. I built the mod as a way to try and understand it better, then pretty much stopped playing shortly after i made it. (was waiting on updates to the game, then just never really came back) If i get some time I might dive back into it and try and understand it better.
tripodalt 25 Jan, 2021 @ 7:35pm 
i will check over time and try to change the door
can you confirm is the door material quality and the door dificulty increase insulation
did i have to change all the door/wall as soon i get a better economy
i reached to make a lvl 100 room in the previous patch is it i mean i had the maximal insulation possible
tripodalt 25 Jan, 2021 @ 7:29pm 
i also noticed some rooms not highlight all their volume but just the floor and the second layer of the workshop so i guess its probably due because i constructed the walls in diferent moment
have you checked how the temperature work because i had some time negative heating where the internal temp is inferior at the external this with two fireplace and a firecamp inside
i wonder if it cululative or just a waste is the game logic maths or tricks
is the double layer walls usefull as someone advised
is wall crafting quality make a diference
Kailen_  [author] 25 Jan, 2021 @ 4:43pm 
I should say I don't think its my mod. I could always be wrong but i remember it happening to me as well and looking into it, but i also think it was normally during construction and eventually got merged.
Kailen_  [author] 25 Jan, 2021 @ 4:40pm 
@tripodalt
The 6 gui issue: basically the mod reads the "rooms" array and then just displays information about them. So if you see 6 guis then the game has 6 rooms there. I noticed it myself quite a bit. I think they get merged eventually (its been awhile since I've played) and I am pretty sure removing and adding back a door can sometimes force this merge. TLDR its the game not the mod.

2nd issue. I'm honestly not sure. Did it stay wrong over time? were any other rooms wrong?
tripodalt 25 Jan, 2021 @ 9:02am 
noticed asynchronous or wrong values with room inspector
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2373704300
tripodalt 25 Jan, 2021 @ 3:14am 
i found a room that show about six gui is that a game bug or a mod bug = https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2373424149
why this mod is not a part of the game i wonder how we can know all that in normal game
:Truck_con:
Thundercraft 2 Nov, 2020 @ 6:36pm 
@Vorg
Are you using any other mods besides this one? I ask because the last time I played I had lots of strange behavior and stuff that did not work and almost all of it was due to mod conflicts and a mod that was outdated and possibly buggy.
Kailen_  [author] 31 Oct, 2020 @ 3:48pm 
@vorg Just tested and it was working for me. It only reads the temperature of a room so if there are no rooms to monitor it does'nt really do anything.
Vorg 29 Oct, 2020 @ 3:02pm 
Doesn't seem to be working. Not getting any overlay
Kailen_  [author] 7 Jun, 2020 @ 8:12pm 
Just tested and still works fine. That said let me know if there are any issues.
Thundercraft 7 Jun, 2020 @ 7:24pm 
@ [author]
I haven't yet tried v0.7, but... Wouldn't this mod need an update before it can work correctly with 0.7? Or should it still work? Does't this mod use a .DLL?
Kailen_  [author] 13 Dec, 2019 @ 7:15pm 
Oh yes it just shows you the temp of all the rooms does not give you any control.
tripodalt 13 Dec, 2019 @ 5:25pm 
i asked if the mod is purely cosmetic
maybe a trigger on some specific data fiies
as the anticheat programs do
tripodalt 13 Dec, 2019 @ 5:22pm 
i guess if a mod allow you to change the eco their is no chalenge to unlock accomplishements
like crafting a legendary item when you get dozens of woods from a tree
Kailen_  [author] 13 Dec, 2019 @ 2:09pm 
@tripodalt, not sure what the 2nd part of your question is asking, but it should not effect steam accomplishments. I think that is a question for the Dev not sure if he stated if mods would effect it or not.
tripodalt 13 Dec, 2019 @ 10:00am 
is this impact on the steam accomplishement or om the game
else specs
deMangler 2 Nov, 2019 @ 10:52pm 
Nice to see the effect of my cooler! Thanks.
Vorg 29 Oct, 2019 @ 7:51pm 
Tried moving it, but it just opened/closed. I'll try again, maybe I missed the drag spot.
Kailen_  [author] 29 Oct, 2019 @ 4:24pm 
#vorg you can drag the ui, it should save the position. #emf thank god, I was really hoping that would be added I knew some times there were exceptions I could not see.
Vorg 29 Oct, 2019 @ 4:21pm 
The button for the mod is in a bad place. it overlaps other windows that pop in the upper left
emf  [developer] 29 Oct, 2019 @ 2:32am 
I think the dots are lagging because it's causing some exceptions. Added an exception log in the F7 debug panel to help debug mods.