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I didn't cross check every single file because this one has a lot, but most of them and the ones I suspected could consist of any kind of change. So if you find anything that hasn't updated to 1.3 please report it.
Paradox still haven't fixed localisation issue for mods after 1.3 so some things may look wrong or wonky. (Particularly inventions tab and party growth hover info)
monthly experience decay 0.2 -> 0.25
Increased up to half of vanilla value, with some military traditions it was possible to go below 0.
NEW!
Ruler popularity now affects monthly loyalty from -0.5 at 0 popularity to +0.5 at 100 popularity. Ruler popularity should now be more important and loyalty a bit more dynamic.
Party Growth for Republics is now affected by all the party leader's stats, not just charisma, but at half their value in relation to charisma.
Endorse party
Stability cost 0->3 Tyranny cost 5->3
Inventions
gold per pop cost 0.12->0.10
Stability cost: 1 (added)
Political Influence cost: 3 (added)
(Even less snowbally gold cost but a small stab and PI cost added, something new to spend the increased stab and PI that you get.)
Base experience decay
Slightly increased the decay reduction from inventions (1/5 to 2/5 of vanilla) but reduced the decay reduction from Fur trading by half.
Mercenaries
Recruit mercenary cost 0 -> 1
(Both because I think this should have a small cost and because the UI looks wonky if it doesn't)
The amount of mercenaries on the map remains the same but their stacks should be smaller. and not snowball to ridiculous amounts in large cities (Increased base size from 2 to 5 but reduced size from pops from 0.05 to 0.01).
Move state capital
Political influence cost 25 -> 15 (added)