Imperator: Rome

Imperator: Rome

Improved Stability and Internal Management 1.3
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Update: 5 Dec, 2019 @ 2:33pm

Update: 28 Nov, 2019 @ 6:25am

Update: 24 Oct, 2019 @ 7:43am

Fixed move state capital bug PI check bug

Update: 23 Oct, 2019 @ 7:40pm

1.1

Endorse party
Stability cost 0->3 Tyranny cost 5->3

Inventions
gold per pop cost 0.12->0.10
Stability cost: 1 (added)
Political Influence cost: 3 (added)
(Even less snowbally gold cost but a small stab and PI cost added, something new to spend the increased stab and PI that you get. You now have to load this mod after (below on mod list) 1.2 Better UI Modpack. Otherwise the invention tab will look wonky, it will still work)

Base experience decay
Slightly increased the decay reduction from inventions (1/5 to 2/5 of vanilla) but reduced the decay reduction from Fur trading by half. Most decay reduction you can get (Idea 1% + Fur capital bonus and export 0.5% + 2 inventions 0.2% = 2% - 1.7% = 0.3% experience decay)

Mercenaries
Recruit mercenary cost 0 -> 1
(Both because I think this should have a small cost and because the UI looks wonky if it doesn't)

The amount of mercenaries on the map remains the same but their stacks should be smaller. and not snowball to ridiculous amounts in large cities (Increased base size from 2 to 5 but reduced size from pops from 0.05 to 0.01).

Move state capital
Political influence cost 25 -> 15 (added)

Update: 21 Oct, 2019 @ 4:45pm

Update: 21 Oct, 2019 @ 4:34pm

Update: 21 Oct, 2019 @ 4:27pm

Update: 21 Oct, 2019 @ 3:01pm