Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
but I'll look what can be done / if something should be done to those.
AI has even lower chances to roll this research and may ignore it completely.
It has buffs. Just not instantly.
1. Do I have to first beat the Dreadnought to unlock research?
2. Will AI be able to research and build the Dreadnought?
All I want is to make the Dreadnought usable in combat. Currently, it always heads to the front of the entire fleet, gets targeted by all enemy ships, and then gets destroyed. At the same time I want to keep it as a unique flagship, and the only way to obtain it is to beat the Dreadnought Leviathan and fix it. if everyone can build it, it somehow isn't that special for me. It would be so great if there is a simple version of this mod that only keeps the "Improved Dreadnought part." Making the Dreadnought more challenging to defeat and more powerful in the player's hands after fixing it.
You need to remove or comment strings "max" and "naval_cap...", it should limit number of Dreadnoughts to 1.
About Admiral dying... As far as I know, when any ship in fleet is destroyed there is some chance that Admiral will die. Also the bigger the ship the higher chance to die (simply higher or it's redistribution?). Or something like that. So... I'm actually unsure.
Also I talked about this awsome mod to a friend and he's super interested, but he has a campaign going, is it safe for him to add this mod mid game ?
The one you can get from killing Liviathan? Im not sure. Those which you build yourself - they are proper fleet ships.
Finally, after talking about restriction & moderation, if there was anything missing from the dreadnought modules Id suggest an artillery core module. Simply 6 large weapon slots. That seems an oversight given the vast array of other module options. And finally, you have a dedicated carrier bow slot, a 4 fighter/4 picket core module would be nice if you wanted to go down the heavy carrier route.
Once again, very nice work overall.
Though, I didn't see any reason why it wouldn't work without update.
Keep up the excellent work on the mod! And if you're still actively developing it, consider my suggestion – I believe it could add a unique touch to the gaming experience. Looking forward to seeing more improvements!
Im not sure what is C slot but I can guess its some kind of custom wepon slot added by ACOT. If that is true then sorry, no C slot for you on my parts. Its just too much work.
On the other hand issue with missing ship parts conserns me much more if Im reading it right. What exactly is missing? Living metal? Core parts? Sections? Cause I dint have this issue somehow..
In addition, most technologies, even if they are developed, cannot be seen in the "ship design".
I did use acot and I'm not sure if acot overwrites them?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2914220019
Once upon a time I considered using RS: scale, but decided to not to. It touches to many things for my liking and can mess with other more important mods I may use. So I decided to not bother with adjustments.
I'll update version numbers on holidays.