Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
but I'll look what can be done / if something should be done to those.
AI has even lower chances to roll this research and may ignore it completely.
It has buffs. Just not instantly.
1. Do I have to first beat the Dreadnought to unlock research?
2. Will AI be able to research and build the Dreadnought?
All I want is to make the Dreadnought usable in combat. Currently, it always heads to the front of the entire fleet, gets targeted by all enemy ships, and then gets destroyed. At the same time I want to keep it as a unique flagship, and the only way to obtain it is to beat the Dreadnought Leviathan and fix it. if everyone can build it, it somehow isn't that special for me. It would be so great if there is a simple version of this mod that only keeps the "Improved Dreadnought part." Making the Dreadnought more challenging to defeat and more powerful in the player's hands after fixing it.
You need to remove or comment strings "max" and "naval_cap...", it should limit number of Dreadnoughts to 1.