Stellaris

Stellaris

Star Trek: New Civilisations
7,112 Comments
walshicus  [author] 4 hours ago 
Hah no worries. TBH I didn't realise it would be in the morning instead of 4pm.
Yggdrasill 6 hours ago 
Thank you for the fast reply, and the quick fix! Also: Sorry if my comment came across as snippy. Love the mod, love what you do; thank you for doing it!
walshicus  [author] 6 hours ago 
That is because you're playing with Stellaris 4.0.22 and I'm about ten minutes away from uploading our compatibility fix for that version.
Yggdrasill 7 hours ago 
Somehow all my planets can now only build city districts. Energy/agri/mining distrits are disabled game-wide. Could this be related to a recent patch or update?
walshicus  [author] 19 Aug @ 1:33am 
We always keep STNC usable on the current, live version of Stellaris. I believe 4.0.22 will be releasing on Thursday, so we'll update then.
Freya 19 Aug @ 12:56am 
could u make a patch for the beta version? districts are not functional fr it
walshicus  [author] 18 Aug @ 12:24pm 
Hah - well done for spotting that!

Thanks, just glad people are still enjoying playing it. :)
Gen.Victim 18 Aug @ 10:23am 
Just wanted to say a quick congratulatiory note on update one thousand. That is quite the number. Congratulations on an epic project !
walshicus  [author] 18 Aug @ 2:38am 
Hmm... I'm not sure TBH. They needed to have 4.0 stuff added to the graphical culture definition.

It might work but add an error to the log. Best to test it!
Martok 18 Aug @ 12:09am 
Dumb question: Will the shipset mods work with the 3.14 version?
Centaurus 16 Aug @ 10:12am 
I just wanted to say that I too appreciate the SFB content in the mod. It is super cool and I am happy to see it (especially Kzinti/Hydrans).
Rabentov 16 Aug @ 7:09am 
Thanks so much! It works!
As , I said, great work :)
walshicus  [author] 15 Aug @ 11:55am 
Select an empire and press Alt+E. Use at your own risk as we can't guarantee that things won't get messed up.
Rabentov 15 Aug @ 8:46am 
Great work, but plase, add any mode to change the ethics or can edit the civilizations.
I wish I could change the pacifist ethic for the militaristic one.
Rooger 15 Aug @ 6:49am 
Iv loved stellaris since it first came to xbox and then when I found out about geforce now I got a mouse and keyboard and found this mod and thay was it haha thay was over 12 mo tha ago now too and my friend statted to play it recently and he loves it too just to get the appreciation and praise out there
walshicus  [author] 15 Aug @ 4:00am 
Great to see you've been playing for a long time!

So the other warp options are now gated behind special breakthrough projects you can run if you have a leader with the necessary Insight trait. We definitely plan to add more ways for leaders to get these traits though, and maybe have some of them be unlocked by certain specimens etc.

Check the Science Directorate to see if you have any Breakthroughs available.

I'll add it to my to-do list as well to make this system a bit easier for players to be notified about.
Rooger 14 Aug @ 5:31am 
Hi iv been using this mod for a long time but iv only just now noticed i can't get to warp drive mk 10 to unlock other warp modes like transwarp and such and iv never come across the bajoran wormhole is there a way to unlock that or is it time locked ? I just miss my faster warp technology
walshicus  [author] 13 Aug @ 12:12pm 
That'd be great. I've got a soft spot for SFB content but tend to get swept up elsewhere time-wise, so any cool little touches like that would be welcome.

If you're on our Discord might be quickest to handle files that way?
Gazurtoid 13 Aug @ 10:53am 
Awesome thanks! I look forward to it whenever you manage to get round to it.

PS: if you want expanded namelists for any of the SFB races, let me know. Amarillo Design Bureau has published lists of all the officially named ships for each of the SFB races. I'd be happy to add these to the existing namelists and localisation files to flesh them out for you if you would like.
walshicus  [author] 12 Aug @ 10:49pm 
Gazurtoid - yeah eventually. Same with the other SFB races.
walshicus  [author] 12 Aug @ 10:49pm 
Roland - it probably does work single player. I've not seen much player feedback on it so would welcome any!
walshicus  [author] 12 Aug @ 10:48pm 
Pious - the Vengeance is event only, but non-Starfleet human empires get access to something similar mid game.
walshicus  [author] 12 Aug @ 10:47pm 
Bishop - tbh that view is a bit messy now. I think it's only showing the pop category resources in some places and the job outputs in others...
Gazurtoid 12 Aug @ 2:05pm 
Hiya. Do you have any plans to revisit the Lyrans and their ship models from SFC at any point in the future? They currently only have 3 ship models and feel like they are missing a cruiser type ship. No rush or pressure: just wanted to ask.
mrbishop10 12 Aug @ 12:22am 
Hi walshicus, this is about the Economy tab in the planet overview. All professions there only produce trade and population, is that supposed to be the case, or is that a bug?
The Pious 11 Aug @ 7:00pm 
can you get the vengeance class via regular/normal research? (I know with research all on it does, but that's a shit ton of ships you have to skim over) or do you have to be a specific scenario?
Seacow 11 Aug @ 5:13pm 
Can I get the crisis codes to trigger them manually on console?
Roland 11 Aug @ 10:06am 
Hi Walshicus, is the SFB inspired map ONLY for Multi-Player or can it function with AI players as well, any recomendations on mods to disable as well? Thanks. I love this but was not in a Trek frame of mind until I started watching SNW and now I must finally play this. Thanks as usual for your stellar work and as usual you still have my favorite shipsets. I wish you would do a BSG shipset? :steamthumbsup:
DarkCrimson21 10 Aug @ 11:33pm 
Yeah, i have seen that. That why the NPC Empire are acting more aggressively. Because they can't developed without conquering other Empires for their planets and people. In Birth of the Federation you did not need these extra steps for Terraforming. Maybe you could add a decision at the beginning of a run, so the players can decide how they want the Terraforming mechanic to work in their run.
walshicus  [author] 10 Aug @ 12:32am 
We could probably look to bump up Dilithium distribution though.
walshicus  [author] 10 Aug @ 12:13am 
Thanks for the feedback!

Tbh terraforming is intentionally complicated, as while it does happen in the show, it's far less common than vanilla would have it. Rather than remove it completely I just added steps.

The cluster exploration is one of those things where you don't really need to finish them. You get more benefit from getting events from them, including unique events and rewards for each cluster.
DarkCrimson21 9 Aug @ 11:26pm 
Hey, i wanted to give a little feedback to the mod. It's pretty good and feels Star Trek like. But some things feels like, they are overcomplicated, like the Terraforming decision, It would be enough, if you add these cost to the terraforming it self, instead of the extra steps you need here. The Expanse mechanic are pretty good, but the cost to grab one are also a bit extensive, it forces the player to completely ignore them, because it takes far too long to get anything out of them.
So that what i have notice by playing it. The other bottleneck if have notice are the Dilithium resource deposites, which it's kind of frustrating, if you can't get an equal size fleet like the other empires.
But thanks for the good mod.
walshicus  [author] 8 Aug @ 2:52pm 
Weird - did you perhaps have another mod running previously that added precursor empires? There's a bug that can happen if you disable a modded precursor from appearing in game settings, but then play without that mod or a conflicting one.
Sniffer 8 Aug @ 1:40pm 
Disregard, if anyone else is suffering this, run your game vanilla, exit out, load mod and enjoy.
Sniffer 8 Aug @ 1:33pm 
Hey Walshicus, launching the game currently bricks my PC. Is the new hotfix incompatibility causing this or do I have an issue my end?
walshicus  [author] 6 Aug @ 1:41am 
Hmm, yeah I'm not sure what's causing that beyond the exception referring to navigation arrows.

I may have to reduce the count to about 1900.
NATIK 5 Aug @ 12:18pm 
Getting the crashes on clicking systems on Huge (experimental). Sadly not consistent which systems, but starting a game and going observer and clicking around randomly it doesn't take many systems clicked until it crashes.
walshicus  [author] 3 Aug @ 1:41pm 
You're welcome! :)
SotvānZander 3 Aug @ 11:25am 
hey Walshicus I just want to say thank you for working on this mod all these years! keep up the great work.
walshicus  [author] 1 Aug @ 2:08am 
That's roughly when the events that can start the chains will trigger, but some of them have ramp-ups that can be a few decades long.

Once we're done with Iconian content I might swing back to other crisis and do a QoL pass.
Thylein 31 Jul @ 3:50pm 
Do you have to do anything to trigger the crisis events? Friends and I are playing an Alpha/Beta map are passed 2400, which was set as the day of the endgame start, and so far nothing has spawned that could be seen as a crisis.
walshicus  [author] 30 Jul @ 1:01am 
Are you on the 2000 star map? Yeah, we had some weird issues with some systems causing crashes. Can you list them if they're consistent? Otherwise I'm thinking I may need to reduce it to 1900 to be safe...
ItsCouch 29 Jul @ 7:13pm 
Its a cool mod, but I seem to crash whenever clicking on specific systems, when double clicking on specific ships (usually construction) to zoom to their location, and eventually, if i make it to the point where I'm finally researching/building original series ship types, the game occasionally just crashes randomly.
walshicus  [author] 29 Jul @ 2:20pm 
Valdorel - they're updated again in tonight's patch. They should have been giving bonus deuterium to metallurgists at the expense of minerals; similar to how vanilla handles things like exotic gases.
Cash 28 Jul @ 8:50pm 
"TBH most of the feedback I get is that it's too easy."

I thought the hardest difficulty was plenty hard enough. Like somebody took the time to ruin every single strategy the player might use to get ahead

I was quite impressed :)
Valdorel 28 Jul @ 8:21pm 
Something about today's update broke Deuterium Refineries for me. Both the tooltip and function of them seems to not work suddenly. Running no other mods.
walshicus  [author] 28 Jul @ 12:35pm 
Halfangelprime - It'll be 1,500 stars, not 2,000.


AK - TBH most of the feedback I get is that it's too easy. If you're on medium then go down a setting? Nobody's judging what setting you play on.
halfangelprime 28 Jul @ 11:40am 
Walshicus -- Do you think you guys could create a 2000 star system map for the alpha/beta quadrant? I saw you guys made one for the Milky Way map and am very excited at the idea of having such a large map for Alpha/Beta :)
=AK= Atomrakete. 28 Jul @ 6:49am 
Ich bin ein guter Spieler, und hab auf mittleren Schwierigkeitsgrad keine Chance mehr. Es ist zum Kotzen. Die Mod ist nur was diejenigen, die kein Leben und nix anderes zu tun haben. Sehr bedauerlich.
=AK= Atomrakete. 28 Jul @ 6:44am 
Schade, dass die Schwierigkeit viel zu hoch ist. Selbst auf mittleren Schwierigkeitsgrad nicht zu schaffen. Die Mod ist in der Form leider nicht spielbar...