Stellaris

Stellaris

Star Trek: New Civilisations
7.131 kommentarer
TheNine For 4 timer siden 
Playing as United Earth -> UFP, even if you don't invest in the leader age extension tech, by the mid 23rd century you have something like 15-20 commanders and similar with scientists. They all sitting at level 3-4, because the leader cap is too low.

Please, consider adding +1\+2 empire leader bonus on the colonies capital buildings and raising bonus on a naval HQ to +5 commanders.
TheNine For 4 timer siden 
There are 2 "Dozaria" planets in the initializers. One is created in the Badlands system, other is a standalone system with minor civilization.
CybaTron For 8 timer siden 
Nice mod, but it takes far to long for other civs to become UFP members. The progress is incredible slow for tiny civs like the sauriens, I don't want to know how long it takes for bigger allies... So going back to STNH, sorry...
Jmac For 11 timer siden 
I must be a ferengi, i dismiss archer and most the others, they cost to much unity lol
tilarium For 11 timer siden 
I very rarely have Archer do the Xindi arc. I play the game as if it were an alternate history and the turning point was that when Archer and Robinson took the NX-Beta they were reprimanded far worse then the show, losing their place in the program, lose of rank, and the NX project suspended like the Vulcans wanted.
KayinDreemurr For 13 timer siden 
The ships are ultimately just ships. The people aboard them are what make them special or not. Many times I had someone else or Archer manage to save the day with the Xindi event in the Saturn class.

have also had times where they fail and Earth goes kerboom!
walshicus  [ophavsmand] For 19 timer siden 
To elaborate, the mod's philosophy is that:

1) Things happen because they make sense to happen, and not just because they happened on screen. If you choose to retrain Archer, or have him Captain a Mercury class vessel instead of the NX, then things should reflect that instead of railroading you.
2) Ships aren't special, their crews are. The one thing we see consistently in Trek is that individual ships aren't important, but the people who operate them are. Kirk, Spock and friends saved the world in a beat up Bird of Prey.
walshicus  [ophavsmand] For 19 timer siden 
100% not. The 'lore' is what you make it in this mod.
Patrick Eden For 23 timer siden 
Are you going to add the hero ships and have it so it lines up lore wise. I had Archer commanding a fleet and some random go into the forge. This breaks the lore.
Jmac 23. aug. kl. 9:15 
thanks for looking, bureaucratic buildings just seem different production wise, im not sure if bonus's arent applying or if its just the buildings but i always go unity whore at game start so i noticed
walshicus  [ophavsmand] 23. aug. kl. 7:34 
I don't think we intentionally made changes there. I'll take a look when I get a moment.
walshicus  [ophavsmand] 23. aug. kl. 7:33 
Godzilla - yeah that's just Stellaris right now. I'd love for us to have better game start options, but you'd need to lobby PDS to add it, possibly to let players choose which vanilla prescripted empires spawn.
Jmac 23. aug. kl. 1:19 
maybe its 422 because i just checked romulans and they are down to 10 each from B buildings, so i guess its a lot less across the board
Godzilla1984 22. aug. kl. 21:50 
Can someone tell if I can choose witch empires to start my game with instead of letting random chance choose?
Scrambles  [ophavsmand] 22. aug. kl. 11:34 
4012 is correct right now.
Freya 22. aug. kl. 6:18 
yeah steam often doesnt automatically update mods on the user side, the best practice is to sometimes unsub and resub from your playlist every now and then, especially when a game updates
walshicus  [ophavsmand] 22. aug. kl. 5:34 
Anthony - it really just sounds like you might not have the mod's latest update, as that's the behaviour you'd see if you were running our 4.0.21 version on 4.0.22.

It's fairly common for Steam to do this with Workshop content...
anthonyab30 21. aug. kl. 19:57 
I do not have three of the newest dlc for the game. I have the newest version. however, at start up all my planets cannot have any districts except for the for urban! The other three on the home worlds are set to zero!
walshicus  [ophavsmand] 21. aug. kl. 11:52 
How so? I just loaded it and it looks fine. Do you not have the latest version of Stellaris or the mod?
walshicus  [ophavsmand] 21. aug. kl. 4:55 
Hah no worries. TBH I didn't realise it would be in the morning instead of 4pm.
Yggdrasill 21. aug. kl. 3:38 
Thank you for the fast reply, and the quick fix! Also: Sorry if my comment came across as snippy. Love the mod, love what you do; thank you for doing it!
walshicus  [ophavsmand] 21. aug. kl. 2:56 
That is because you're playing with Stellaris 4.0.22 and I'm about ten minutes away from uploading our compatibility fix for that version.
Yggdrasill 21. aug. kl. 2:43 
Somehow all my planets can now only build city districts. Energy/agri/mining distrits are disabled game-wide. Could this be related to a recent patch or update?
walshicus  [ophavsmand] 19. aug. kl. 1:33 
We always keep STNC usable on the current, live version of Stellaris. I believe 4.0.22 will be releasing on Thursday, so we'll update then.
Freya 19. aug. kl. 0:56 
could u make a patch for the beta version? districts are not functional fr it
walshicus  [ophavsmand] 18. aug. kl. 12:24 
Hah - well done for spotting that!

Thanks, just glad people are still enjoying playing it. :)
Gen.Victim 18. aug. kl. 10:23 
Just wanted to say a quick congratulatiory note on update one thousand. That is quite the number. Congratulations on an epic project !
walshicus  [ophavsmand] 18. aug. kl. 2:38 
Hmm... I'm not sure TBH. They needed to have 4.0 stuff added to the graphical culture definition.

It might work but add an error to the log. Best to test it!
Martok 18. aug. kl. 0:09 
Dumb question: Will the shipset mods work with the 3.14 version?
Centaurus 16. aug. kl. 10:12 
I just wanted to say that I too appreciate the SFB content in the mod. It is super cool and I am happy to see it (especially Kzinti/Hydrans).
Rabentov 16. aug. kl. 7:09 
Thanks so much! It works!
As , I said, great work :)
walshicus  [ophavsmand] 15. aug. kl. 11:55 
Select an empire and press Alt+E. Use at your own risk as we can't guarantee that things won't get messed up.
Rabentov 15. aug. kl. 8:46 
Great work, but plase, add any mode to change the ethics or can edit the civilizations.
I wish I could change the pacifist ethic for the militaristic one.
Rooger 15. aug. kl. 6:49 
Iv loved stellaris since it first came to xbox and then when I found out about geforce now I got a mouse and keyboard and found this mod and thay was it haha thay was over 12 mo tha ago now too and my friend statted to play it recently and he loves it too just to get the appreciation and praise out there
walshicus  [ophavsmand] 15. aug. kl. 4:00 
Great to see you've been playing for a long time!

So the other warp options are now gated behind special breakthrough projects you can run if you have a leader with the necessary Insight trait. We definitely plan to add more ways for leaders to get these traits though, and maybe have some of them be unlocked by certain specimens etc.

Check the Science Directorate to see if you have any Breakthroughs available.

I'll add it to my to-do list as well to make this system a bit easier for players to be notified about.
Rooger 14. aug. kl. 5:31 
Hi iv been using this mod for a long time but iv only just now noticed i can't get to warp drive mk 10 to unlock other warp modes like transwarp and such and iv never come across the bajoran wormhole is there a way to unlock that or is it time locked ? I just miss my faster warp technology
walshicus  [ophavsmand] 13. aug. kl. 12:12 
That'd be great. I've got a soft spot for SFB content but tend to get swept up elsewhere time-wise, so any cool little touches like that would be welcome.

If you're on our Discord might be quickest to handle files that way?
Gazurtoid 13. aug. kl. 10:53 
Awesome thanks! I look forward to it whenever you manage to get round to it.

PS: if you want expanded namelists for any of the SFB races, let me know. Amarillo Design Bureau has published lists of all the officially named ships for each of the SFB races. I'd be happy to add these to the existing namelists and localisation files to flesh them out for you if you would like.
walshicus  [ophavsmand] 12. aug. kl. 22:49 
Gazurtoid - yeah eventually. Same with the other SFB races.
walshicus  [ophavsmand] 12. aug. kl. 22:49 
Roland - it probably does work single player. I've not seen much player feedback on it so would welcome any!
walshicus  [ophavsmand] 12. aug. kl. 22:48 
Pious - the Vengeance is event only, but non-Starfleet human empires get access to something similar mid game.
walshicus  [ophavsmand] 12. aug. kl. 22:47 
Bishop - tbh that view is a bit messy now. I think it's only showing the pop category resources in some places and the job outputs in others...
Gazurtoid 12. aug. kl. 14:05 
Hiya. Do you have any plans to revisit the Lyrans and their ship models from SFC at any point in the future? They currently only have 3 ship models and feel like they are missing a cruiser type ship. No rush or pressure: just wanted to ask.
mrbishop10 12. aug. kl. 0:22 
Hi walshicus, this is about the Economy tab in the planet overview. All professions there only produce trade and population, is that supposed to be the case, or is that a bug?
The Pious 11. aug. kl. 19:00 
can you get the vengeance class via regular/normal research? (I know with research all on it does, but that's a shit ton of ships you have to skim over) or do you have to be a specific scenario?
Seacow 11. aug. kl. 17:13 
Can I get the crisis codes to trigger them manually on console?
Roland 11. aug. kl. 10:06 
Hi Walshicus, is the SFB inspired map ONLY for Multi-Player or can it function with AI players as well, any recomendations on mods to disable as well? Thanks. I love this but was not in a Trek frame of mind until I started watching SNW and now I must finally play this. Thanks as usual for your stellar work and as usual you still have my favorite shipsets. I wish you would do a BSG shipset? :steamthumbsup:
DarkCrimson21 10. aug. kl. 23:33 
Yeah, i have seen that. That why the NPC Empire are acting more aggressively. Because they can't developed without conquering other Empires for their planets and people. In Birth of the Federation you did not need these extra steps for Terraforming. Maybe you could add a decision at the beginning of a run, so the players can decide how they want the Terraforming mechanic to work in their run.
walshicus  [ophavsmand] 10. aug. kl. 0:32 
We could probably look to bump up Dilithium distribution though.
walshicus  [ophavsmand] 10. aug. kl. 0:13 
Thanks for the feedback!

Tbh terraforming is intentionally complicated, as while it does happen in the show, it's far less common than vanilla would have it. Rather than remove it completely I just added steps.

The cluster exploration is one of those things where you don't really need to finish them. You get more benefit from getting events from them, including unique events and rewards for each cluster.