Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Please, consider adding +1\+2 empire leader bonus on the colonies capital buildings and raising bonus on a naval HQ to +5 commanders.
have also had times where they fail and Earth goes kerboom!
1) Things happen because they make sense to happen, and not just because they happened on screen. If you choose to retrain Archer, or have him Captain a Mercury class vessel instead of the NX, then things should reflect that instead of railroading you.
2) Ships aren't special, their crews are. The one thing we see consistently in Trek is that individual ships aren't important, but the people who operate them are. Kirk, Spock and friends saved the world in a beat up Bird of Prey.
It's fairly common for Steam to do this with Workshop content...
Thanks, just glad people are still enjoying playing it. :)
It might work but add an error to the log. Best to test it!
As , I said, great work :)
I wish I could change the pacifist ethic for the militaristic one.
So the other warp options are now gated behind special breakthrough projects you can run if you have a leader with the necessary Insight trait. We definitely plan to add more ways for leaders to get these traits though, and maybe have some of them be unlocked by certain specimens etc.
Check the Science Directorate to see if you have any Breakthroughs available.
I'll add it to my to-do list as well to make this system a bit easier for players to be notified about.
If you're on our Discord might be quickest to handle files that way?
PS: if you want expanded namelists for any of the SFB races, let me know. Amarillo Design Bureau has published lists of all the officially named ships for each of the SFB races. I'd be happy to add these to the existing namelists and localisation files to flesh them out for you if you would like.
Tbh terraforming is intentionally complicated, as while it does happen in the show, it's far less common than vanilla would have it. Rather than remove it completely I just added steps.
The cluster exploration is one of those things where you don't really need to finish them. You get more benefit from getting events from them, including unique events and rewards for each cluster.