Command: Modern Air / Naval Operations WOTY

Command: Modern Air / Naval Operations WOTY

WW3 D-Day Part 1
4 Comments
CATxX_URI_Xx  [author] 11 Oct, 2019 @ 1:22pm 
Update!
CATxX_URI_Xx  [author] 3 Oct, 2019 @ 6:33am 
Hey Flanker! Thanks for the comment!
I am currently working on a new version of the scenario, as this one is broken (Russian A/C don't have munitions in airfields for example).
- You can launch the Avengers without AM-120 (Exclude Optional Weapons), I felt that the addition of Fox 3 missiles (not counting AIM-54A) would make it a bit OP.
- You have plenty of time to take on the air defenses, so my advice is to tackle it by sectors.
- Ammo is being heavily addressed in the update, with continuous rearming coming from the US.
- Tornado JP233 (apart from being a badass system) is used to strike one of the main objectives, which is the destruction of a Soviet Motor Regiment. Check the briefing, it should be there.
-As always, runway strikes can be a way to deal with enemy A/C.

I encourage you to re-play it when the update comes out!
Uri
Flanker 2 Oct, 2019 @ 9:56am 
Unusual balance of forces and interesting however the best I can manage is about average score. Effectively the UK's defences are down to a few Bloodhounds which mostly rely on scaring aircraft as they scream past and Phantom's who are nervous against Mig 31 and 29. The situation is addressed somewhat with the arrival of the USN, however Fairford doesn't have that many supplies. The Tomcats get one reload then its down to a few Sparrow loadouts. The Avengers are missing an optional weapon I think. I can defend the UK, but there is no possibility of striking targets within France. I wasn't sure what the Tornado JP233 were for so that might need mentioning in orders. I don't think the airbases are an intended target.