A Hat in Time

A Hat in Time

Pink Sunrise
48 Comments
koro 3 Feb, 2022 @ 6:02am 
should add that after changing them it was actually p fun
koro 3 Feb, 2022 @ 6:02am 
add some recommended camera options if you ever make another map please. on controller with default settings it was unbearable until i changed them
Xhizors 17 Aug, 2021 @ 2:40pm 
This map is insane.. Completed the map with controller :)
만듀mandyu 10 Jan, 2021 @ 7:18pm 
어케하는지 하나도 모르겟음..
M0n0suk3 7 Nov, 2020 @ 2:51pm 
i really like this map XD
Nimble Mind 23 Oct, 2020 @ 11:21pm 
Man, I finally clear this stage with no death at the end of my 6 hours practice...:mafia:
God damn you pole jump :steamfacepalm:
76561198332267607 17 Oct, 2020 @ 8:22pm 
"i hope you can have fun!"


i'm experiencing everything other than fun, joy, hapiness or any other emotion that express good feelings. :derp:
PenolAkushari 17 Oct, 2020 @ 6:41pm 
don't double jump onto the pole, do 1 jump into it, wall run, then jump off and then do the double jump onto next platform.
ComeOnAndSam 17 Oct, 2020 @ 6:09pm 
What the hell is this opening with the poles? What do you do? You just can't move off the first platform at all.
SuperInkLink 29 Dec, 2019 @ 8:59am 
You did a great job addressing the difficulty spikes that were present...I can say I enjoy this level SO much more than before. The balloon jumps at the end still give me controller trouble as usual. ;)
rogenriganz 12 Nov, 2019 @ 10:18pm 
@Ravenfeather1809 I have to disagree, and I don't think this map even requires that much precision, I've seen worse.
Ravenfeather1809 11 Nov, 2019 @ 5:31pm 
3-d platformers were not made for precise platforming. Too many awkward balloon jumps, couldn't tell where I was supposed to go thanks to the camera.
Nimportnawak 11 Nov, 2019 @ 3:32am 
Well, I played this with a controller for the Challenge Road... I can't say I enjoyed the bs balloon tricks right after the last checkpoint
Adayu 9 Nov, 2019 @ 4:32pm 
Good mod
DSKYokai99 8 Nov, 2019 @ 8:51pm 
Ah! thank you @45692524 !
龙虾4569  [author] 8 Nov, 2019 @ 7:10pm 
@Lunaralpacaman It is just static meshes from the base game. You use the a hat in time editor to make the mod. You can probably find some tutorial on how to use it.
VrySaltyUser 8 Nov, 2019 @ 7:15am 
Very nice stage! :cleanseal:
DSKYokai99 8 Nov, 2019 @ 1:47am 
This level is incredible! I thoroughly enjoyed it. What did you use to make it?
PenolAkushari 4 Nov, 2019 @ 9:14am 
Pretty decent challenge, just happened to beat it some moments ago. though, I don't know much about difficulty around here due to me picking up the game just a few days ago. Well, anyway, had just 1 "gripe" with the level, the pons at the last checkpoint are positioned in a way that kind of bothered me.

Last checkpoint was that part where the trick that's used in the beginning is combined with the balloons, right? So, yeah, 2 health pons were located next to the thing on which players should jump, which resulted in me picking up at least 1 of those pons by accident when I was on full health... Perhaps they could be moved to the other side of the platform?

Well, as I said, level's pretty good.
though i kind of happened to abuse the time hat on the spinning things, and i still doubt that i'll beat the thing through challenge road, heh.
master-ac 4 Nov, 2019 @ 2:56am 
So I just finished his level and I found it pretty hard, despite all them checkpoints and I wanted to add my 2 cents on the matter of difficulty.
See, the thing is, I actually don't think this level is that hard except for all the parts there it is, which coincidently are the parts with balloon jumping. And I think I might know why and I might know why, and I might know what is the issue and why additional checkpoints wont solve it.

See, this is not the first time it happens to me - in fact, it is a thing for me. It's always jumping sections in blue rift mods.
The reason is, some people like me have trouble with depth perception in 3d games. And it's a 1-colour balloon of vaguely round shape against effectively the void of skybox there. It's just genuinely really hard to read the distance on the fly.
龙虾4569  [author] 3 Nov, 2019 @ 11:18am 
I suppose I can upload the unaltered version as a separated mod ... allow me to look into that.
bunskyui 3 Nov, 2019 @ 7:14am 
Is there a way where i can get the older/harder version of this map ? (sorry to be a bother) also i love this map, it's very good
rogenriganz 2 Nov, 2019 @ 7:25pm 
Maps selected for the challenge road must be for both a blessing and a curse for their authors, because the community always seems to freak out whenever an even remotedly difficult map is published (probably the main reason we didn't have any real new DWs for DLC 2), and the challenge road only places these maps in a spotlight. I'm not saying people should just be happy with what they get and shut up, but I often read strong terms like "unfair" and "badly designed" to describe maps I'd already beaten and forgotten about long ago before I'm given a reason to revisit through the challenge road, and this comes from someone who can't beat a single one of Habboi's tower levels, so this is not exactly a pro speaking.
龙虾4569  [author] 2 Nov, 2019 @ 7:06pm 
Aight, the new update is out. As the community demanded a few more checkpoints are added and the camera jerking should not happen now.
And with all the added checkpoints I would like to say that this mod was not originally expected to be out on Challenge road and there for is in a way, not tailored to the masses. When being a stand along mod, I think Pink Sunrise does its job and provides a puzzle to those who are new to the more advanced branch of techniques in Hat. It's not "bad" because it's hard, there are certainly more difficult maps in the workshop. (It is bad because of the camera jerking tho, but now it is fixed.)
With all that said, please give it a try now that I have made proper adjustments for it to be in challenge road.
Crim 2 Nov, 2019 @ 4:47pm 
So... I'm back and I FINALLY beaten this frustrating time-rift using a controller! Feels great, but this is too much! What were they thinking putting this in the Challenge Road?!
Effin' and Jeffin' 2 Nov, 2019 @ 9:44am 
This has to be the worst Challenge Road level so far. There are some neat platforming sections, but they're let down by the over-reliance on balloons, the finicky camera and geometry, and the ridiculous scarcity of checkpoints. It's just not fun to take a blind leap, fail, and have to go through it all again, especially considering that this is the second of this week's two Challenge Road levels. In the last balloon wall-kick section, it's even possible to fall down to a previous area (the top of the spinning pillar). Sorry, but it's a thumbs down from me until you can address some of these issues.
YouHaveFailedVanu 1 Nov, 2019 @ 8:14pm 
Wow, this one's bad for anyone using a controller. Certain spinning objects will reset your camera which will, more often than not, murderize you.

If you want to continue using a controller, the Time Stop hat will reduce the chance this will happen with the cylinders. Godspeed you madman.

Actually, on further rumination, this rift is just bad regardless of input device. It requires you to whip around the camera like a paparazzi on amphetamines.
Eddieboy 1 Nov, 2019 @ 1:58pm 
Nevermind, I finally beat the level and yeah there needs to be more checkpoints. Also, there was a moment where the music stopped for a second and there was a green alien standing near me? Was that part of the map??
Eddieboy 1 Nov, 2019 @ 1:18pm 
...I have no idea what I'm even supposed to do at the start.
zoning.x 1 Nov, 2019 @ 10:15am 
I don't think I can clear this stage with three lives, THIS IS NIGHTMARE.
Pickadulverman 1 Nov, 2019 @ 10:00am 
2:

the last part with the balloons got easier when i stopped trying to "see" where i was going and just pushing the stick in the opposite direction and double jump to try to reach the next balloon, but still, it was very hard, especially landing on the tiny thing before the last few balloons.

i think im glad i cheated through it because i have new knowledge of how to do some stuff that i didn't think was possible and would never have gotten to otherwise (i was stuck at the beginning for all three of my lives at first because i didn't get how to go up with the "stick" on the side).

overall: i think it's a great level, admittedly way too hard for my tastes, but i can see the effort that went into it. i think you addressed this earlier in the comments, but some more checkpoints would definitely help. thanks for taking time to make ebin free content!

tl;dr: more checkpoints?
Pickadulverman 1 Nov, 2019 @ 9:59am 
1:

i went back to beat it and could only do it with some help from cheat engine. i had a lot of issues with the camera, but this is basically a feature of the game, doesn't really help with the difficulty tho, lol.

i didn't get that you were supposed to basically just run straight forward at the cogs after the rotating barrels,i tried to like get on top of the small tips of the cogs to jump to the next small tip, which had me stuck for like half an hour.

the bonk surfing was kind of inconsistent at places when you "land" on the next surfing ramp which made you stand up and fall down, unless you were very precise with how you positioned yourself which can only be learnt with trial and error unless you know how to bonk surf i guess, which i admittedly don't.

trying to stick that landing on the very small platform thing after the lone bonk surf thing is also very hard to pull off (at least with a controller).
Pickadulverman 1 Nov, 2019 @ 7:51am 
trying to be constructive, but im probably not the target demographic anyway:

im not one for super hard platforming, and this map is very challenging due some stuff. eg the 3d perspective when jumping towards balloons, depth is very hard to gauge, or the spinning things that you sometimes vault over, causing you to lose a life when you cant really control when that happens because of, i think, the rapidly spinning edges.

i probably wont be able to complete this map, due to extreme frustration of not only dying multiple times to the first part of the challenge road, but when i finally got past it i was treated to something even harder, but i am willing to bet fans of this kind of platforming dig it.
Hubbs 31 Oct, 2019 @ 8:11pm 
I had no clue about the slide section, but once I figure it out the rest of the level was great. Very tricky, but figuring everything out is part of the fun and the challenge. The update definitely helped though. Sweet mod all in all.
Crim 31 Oct, 2019 @ 4:53pm 
This.... this... mod... Are you trying to break my controller in half?! So much trial-and-error with this one! They really amped up the "challenge" for the Challenge Road.
Metric Guard 30 Oct, 2019 @ 6:50pm 
Just finished replaying this level, and I had a much better time with this updated version.

The added checkpoint near the end is strongly appreciated. Though I said in my previous comment that this needed "WAY more checkpoints", I think that the last checkpoint is all that needed to be added.

I was even able to beat the last balloon section with a controller this time by zooming out the camera and facing it away from the balloons while I did the jump, making it exponentially easier. It's still a somewhat clunky section, but I now don't get why I had such a miserable time with it yesterday.

Also, the pons at the checkpoints are a great addition and especially useful given that this is currently a Challenge Road level.
Haijo7 30 Oct, 2019 @ 7:31am 
there are people who never played this game using a keyboard. (like me until my controller broke)
Psoron 29 Oct, 2019 @ 11:03pm 
sorry if you already did this, but it couldn't hurt to add some health pons at the checkpoints so it isn't as frustrating for some people, just a suggestion heh
龙虾4569  [author] 29 Oct, 2019 @ 9:06pm 
An update has been released. Hopefully easing some of it's obvious difficulties. Maybe you would like to check it out?
Metric Guard 29 Oct, 2019 @ 8:38pm 
This is a cool rift mod with some clever platforming, but it could've used WAY more checkpoints, and the section that functions poorly with a controller is, put simply, not cool. Don't hate that section at all, it's just super weird that the rest of the map plays fine with a controller.
龙虾4569  [author] 29 Oct, 2019 @ 5:54pm 
You use no bonk sliding. That is to say you use no bonk badge and you dash into them.
Guido 29 Oct, 2019 @ 5:43pm 
How are you supposed to do the section with the tilted playtforms that you slide of as soon as you touch them?
SuperInkLink 29 Oct, 2019 @ 5:13pm 
The lack of checkpoints at the end, especially with the glitchy fans and inability to even turn the camera fast enough to comprehend what to do, made this more frustrating than anything. The platforming itself is great (when it doesn't glitch or the camera spazzes), it's just the little things that bog down the fun.
ScatlinkSean 29 Oct, 2019 @ 5:10pm 
I'm sorry to say that the in-game camera and depth-perception make it impossible to nail those multi-balloon sections while turning 90 degrees and wall-climbing over a bottomless pit and 3 more platforming sections of the same difficulty before another checkpoint. And the no-bonk sliding; I get almost all the way to the end of it and suddenly Hat Kid flips out of the slide without jumping or pulling back, like the No-Bonk slidng glitch fails and physics work correctly, which breaks the level and is unfair to the player. The whole level is just way too precise with the balloons.

Sorry to be negative; it's just how I felt. It felt unfair as the game's camera and depth-perception were making it too difficult to even attempt the platforming challenges you laid out. The last segment before the time piece (after the 3 fans) was impossible to wall-jump then lunge to the balloon; I could never see it as the camera would always 180 when I start wall-climbing on the thin wall.
Likon 29 Oct, 2019 @ 12:13pm 
Thanks. I get it.
Lumivos 29 Oct, 2019 @ 12:08pm 
Wall jump onto the thin thing (don't double jump onto it!) and the double jump and dive onto the next platform
Likon 29 Oct, 2019 @ 11:47am 
I don't undrestand what I need to do. I can't get out from first platform.
芝士臭鼠鼠 30 Sep, 2019 @ 9:13pm 
bla捧场:reheart: