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God damn you pole jump
i'm experiencing everything other than fun, joy, hapiness or any other emotion that express good feelings.
Last checkpoint was that part where the trick that's used in the beginning is combined with the balloons, right? So, yeah, 2 health pons were located next to the thing on which players should jump, which resulted in me picking up at least 1 of those pons by accident when I was on full health... Perhaps they could be moved to the other side of the platform?
Well, as I said, level's pretty good.
though i kind of happened to abuse the time hat on the spinning things, and i still doubt that i'll beat the thing through challenge road, heh.
See, the thing is, I actually don't think this level is that hard except for all the parts there it is, which coincidently are the parts with balloon jumping. And I think I might know why and I might know why, and I might know what is the issue and why additional checkpoints wont solve it.
See, this is not the first time it happens to me - in fact, it is a thing for me. It's always jumping sections in blue rift mods.
The reason is, some people like me have trouble with depth perception in 3d games. And it's a 1-colour balloon of vaguely round shape against effectively the void of skybox there. It's just genuinely really hard to read the distance on the fly.
And with all the added checkpoints I would like to say that this mod was not originally expected to be out on Challenge road and there for is in a way, not tailored to the masses. When being a stand along mod, I think Pink Sunrise does its job and provides a puzzle to those who are new to the more advanced branch of techniques in Hat. It's not "bad" because it's hard, there are certainly more difficult maps in the workshop. (It is bad because of the camera jerking tho, but now it is fixed.)
With all that said, please give it a try now that I have made proper adjustments for it to be in challenge road.
If you want to continue using a controller, the Time Stop hat will reduce the chance this will happen with the cylinders. Godspeed you madman.
Actually, on further rumination, this rift is just bad regardless of input device. It requires you to whip around the camera like a paparazzi on amphetamines.
the last part with the balloons got easier when i stopped trying to "see" where i was going and just pushing the stick in the opposite direction and double jump to try to reach the next balloon, but still, it was very hard, especially landing on the tiny thing before the last few balloons.
i think im glad i cheated through it because i have new knowledge of how to do some stuff that i didn't think was possible and would never have gotten to otherwise (i was stuck at the beginning for all three of my lives at first because i didn't get how to go up with the "stick" on the side).
overall: i think it's a great level, admittedly way too hard for my tastes, but i can see the effort that went into it. i think you addressed this earlier in the comments, but some more checkpoints would definitely help. thanks for taking time to make ebin free content!
tl;dr: more checkpoints?
i went back to beat it and could only do it with some help from cheat engine. i had a lot of issues with the camera, but this is basically a feature of the game, doesn't really help with the difficulty tho, lol.
i didn't get that you were supposed to basically just run straight forward at the cogs after the rotating barrels,i tried to like get on top of the small tips of the cogs to jump to the next small tip, which had me stuck for like half an hour.
the bonk surfing was kind of inconsistent at places when you "land" on the next surfing ramp which made you stand up and fall down, unless you were very precise with how you positioned yourself which can only be learnt with trial and error unless you know how to bonk surf i guess, which i admittedly don't.
trying to stick that landing on the very small platform thing after the lone bonk surf thing is also very hard to pull off (at least with a controller).
im not one for super hard platforming, and this map is very challenging due some stuff. eg the 3d perspective when jumping towards balloons, depth is very hard to gauge, or the spinning things that you sometimes vault over, causing you to lose a life when you cant really control when that happens because of, i think, the rapidly spinning edges.
i probably wont be able to complete this map, due to extreme frustration of not only dying multiple times to the first part of the challenge road, but when i finally got past it i was treated to something even harder, but i am willing to bet fans of this kind of platforming dig it.
The added checkpoint near the end is strongly appreciated. Though I said in my previous comment that this needed "WAY more checkpoints", I think that the last checkpoint is all that needed to be added.
I was even able to beat the last balloon section with a controller this time by zooming out the camera and facing it away from the balloons while I did the jump, making it exponentially easier. It's still a somewhat clunky section, but I now don't get why I had such a miserable time with it yesterday.
Also, the pons at the checkpoints are a great addition and especially useful given that this is currently a Challenge Road level.
Sorry to be negative; it's just how I felt. It felt unfair as the game's camera and depth-perception were making it too difficult to even attempt the platforming challenges you laid out. The last segment before the time piece (after the 3 fans) was impossible to wall-jump then lunge to the balloon; I could never see it as the camera would always 180 when I start wall-climbing on the thin wall.