Sid Meier's Civilization V

Sid Meier's Civilization V

Petroleum VIII
9 Comments
Uncle Saddam 7 Apr, 2014 @ 3:11pm 
Just thought of the same thing, thanks for the reply! look forward to giving this a go
Amylion  [author] 7 Apr, 2014 @ 12:01pm 
@The Dude
No, sorry. Maybe a friend on Windows can install it and send it to you? It's just about a megabyte. Thanks for you interest!
Uncle Saddam 6 Apr, 2014 @ 11:22pm 
Any direct downloads? Running the game on OS X and steam workshop is basically useless for me except for finding the mods in the first place
Amylion  [author] 2 Feb, 2014 @ 6:10pm 
@tauer
Theoretically you can have many oil resources but no oil for the mod-specific industry because the mod calculates with its own resource counter. Even empty wells will give you 1 resource. There are two different CtL facilities, one for the standard resource, one for the mod-specific oil reserves.

In any case the mod will tell you each round via pop up how many wells are left respectively available. Maybe there is a incompatibility with the other mod. But anyways the mod calculation should be consistent; if you feel you are lacking oil, you can adjust the resource map settings to plentiful.
Amylion  [author] 2 Feb, 2014 @ 6:01pm 
@Sherwood374
It's only superficially tested with Brave New World, therefore only "experimental". There could be bugs.
Hesh'la Oms 31 Jan, 2014 @ 11:44pm 
I ran out of oil even when I have oil resources left (about 90). I don't think the oil generated by any source other than wells or platform are being used (city-states, coal to liquid, or biofuel refineries with the SRB mod). Long story short, my cities have no oil, but I have more than ever.
hayes.hayward94 21 Dec, 2013 @ 7:03pm 
ok thanks man i just played with it a bit
Amylion  [author] 20 Dec, 2013 @ 3:22am 
Hi, I think it should work. The production cost of all units are adjusted, so it will be balanced in that regard. New units can change the intended military handling in late game. "Petroleum" will lead to armies entirely dependent on resources. It will be a important task to protect resources and to conquer / deny enemy's resources. Added units without resource requirement will break this design and lead to the downsides of the original game.

I see that the Gunship Helicopter mod only changes resource requirement from aluminium to oil. That will change the balance somewhat, but should be still enjoyable.
hayes.hayward94 19 Dec, 2013 @ 1:01pm 
will this work in conjuction with the gunship helicopter mod?