RimWorld

RimWorld

More Vanilla Turrets 1.0
131 kommentarer
Rah 24 aug, 2021 @ 2:50 
Lord 16 aug, 2020 @ 10:54 
1.2!
Spcike 29 feb, 2020 @ 7:36 
@legodude17 nice one mate thanks a bunch
Laarryy1234  [skapare] 29 feb, 2020 @ 2:38 
@legodude17 i will put it at the top of the mod desc. thanks for the work.
legodude17 28 feb, 2020 @ 17:56 
I've tried my best to update this to 1.1, hope this will work for everyone: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2009766414
Laarryy1234  [skapare] 25 feb, 2020 @ 5:35 
as i have said. im not a modder and dont know how to update the mod. it was only reuploaded to save players save files. fine someone that can updated it and they can fix it up
NAKOR 25 feb, 2020 @ 5:06 
go 1.1
Talisman1973 24 feb, 2020 @ 4:35 
I am hoping this will be updated to 1.1 in the near future?
GoblinEngineer 20 feb, 2020 @ 22:10 
I appologize if this is a pretty stupid question, but how tdo you actually make the missiles for the missile launcher? The 'Defense Emplacement' research allows you to build a Missile Launcher but I can't find where to make the ammo for it. Non-CE btw.
Laarryy1234  [skapare] 10 feb, 2020 @ 4:36 
@strozzapreti

that is a yes. done it several times myself.
lelele 9 feb, 2020 @ 17:54 
can I safely add this to an existing save? Looks amazing!
Mike 1 feb, 2020 @ 14:06 
https://ludeon.com/forums/index.php?topic=9521

One of the final updates to the mod before it's initial author abandoned it was a rework of the devastator mortar. The version you uploaded and tooled to work with 1.0 is missing those changes.

I'm grateful that you went out of your way to make a playable version of the mod I'm just pointing this out for sake of thoroughness.
Laarryy1234  [skapare] 1 feb, 2020 @ 2:30 
@mike this was the lates version that was on the workshop. might be you that had an outdated one :).
Mike 31 jan, 2020 @ 15:10 
You seem to have uploaded the mod with an outdated version of the devistator mortar. I perosnally prefer the version that requires ammo and doesn't take a full minute to fire again.
Saucylot 15 jan, 2020 @ 1:30 
Yeah I'm getting the same issue with my gatling, beeps and doesn't shoot. That's a shame, I pumped all my resources into it hoping it'd be my guardian angel but it's just a big vegetable
Laarryy1234  [skapare] 24 dec, 2019 @ 11:33 
@pgames-food

i will make a post on there with a link
pgames-food 24 dec, 2019 @ 3:16 
hi larry, i noticed another mod that seems to have vanished, so i made a post here us to helps us all keep track of stuff that goes missing (or stolen by raiders) :)

maybe you can post a quick mesage or link to your upload which saved lots of save games there too? :)
https://gtm.steamproxy.vip/workshop/discussions/18446744073709551615/2659870916608451301/?appid=294100
Laarryy1234  [skapare] 23 dec, 2019 @ 8:02 
@edgeless

as soon as someone will take up the mod, then that could probably be fixed. but as it sits im not a modder and i dont know how to fix those kind of problems.
Horace 23 dec, 2019 @ 7:57 
Turrets also lag like crazy when they're not firing, probably searching for targets every tick :(
Horace 23 dec, 2019 @ 7:28 
Is there a way to remove the light that the turrets for some reason generate? causes a ton of lag I think
Schmupi 8 dec, 2019 @ 14:43 
@SSLandyMann @antihell i just looked at it and i think i know why, assuming you mean the vulcan cannon. maybe gonna try fixing it tomorrow
Laarryy1234  [skapare] 2 dec, 2019 @ 5:13 
@[BWR] Rendor i did not make this mod as the desc states. i only reuploaded it after the author removed it for no reasson. so i dont know anything about the modding part just how the mod functions, if you want to take over the mod feel free to do so.
Rendor 2 dec, 2019 @ 3:17 
@Laarryy1234 u forgot about cell fabricator for devastator mortar. There is no cell fabricator in defs at all
Laarryy1234  [skapare] 30 nov, 2019 @ 8:32 
@1355440367

you need to use the ce mod that is provided in desc otherwise it dose not work. CE it a very bad mod when it comes to mod comp. but with that version of CE it is working.
1355440367 30 nov, 2019 @ 3:22 
dont work with CE:steamsalty:
Laarryy1234  [skapare] 5 nov, 2019 @ 6:51 
@SSLandyMann and @Antihell

idk what kind of a bug you are being effected by. but its nothing i have ever encoutered my self. but i have not done any changes to the mod file compare to what it was befour. so that is probably a bugg from the original mod.
antihell 5 nov, 2019 @ 3:09 
@SSLandyMann i have the same problem!
Operator 4 nov, 2019 @ 12:04 
For some reason My gatling turrets don't shoot even though the barrel dur is 100% and forced target is on. Once the ememy is in range it just does this beep then looks at the enemy without shooting (yes the gat is manned)
Kaz the Mercenary 3 nov, 2019 @ 1:05 
Uhhh. That's not a CE 'patch'.

That's an entirely new branch of CE that requires a new game! O__O
Taliesin 2 nov, 2019 @ 15:36 
how do you build a cell fabricator? I can't find it on my research tree, and i don't seem to be able to build it already
viirinsoftworks 25 okt, 2019 @ 9:44 
I'm going to re-subscribe since I've got a lot of mechanoids + What The Hack.

Six centipedes with shredder turrets? Yes please.
Laarryy1234  [skapare] 13 okt, 2019 @ 10:19 
this mod can be added mid game yes. i have done it with no problems. it adds some new tech but nothing else.
Amish Wolverine 13 okt, 2019 @ 9:37 
can it be added mid game tho?
Laarryy1234  [skapare] 28 sep, 2019 @ 22:31 
@spoodie

yes if you are doing anything with CE you will need a new save sadly but for this mod you can remove it mid game.
Spoony | Wagecuck @ cs_office 28 sep, 2019 @ 15:32 
i swear i read on the CE Patch page that i need a new save game and cant replace the original CE with the CE patch version?
Laarryy1234  [skapare] 28 sep, 2019 @ 14:57 
@spoodie

yes it can be removed mid game. done it by misstake a few times you will just lose the turrets and the tech added by this mod.

but there is a CE verison out there in the desc that is compatible with this mod. if you wanna have both.
Spoony | Wagecuck @ cs_office 28 sep, 2019 @ 14:52 
Hey, just realised this is incompatible with CE, can this be removed midgame?
König aller Waffen 28 sep, 2019 @ 1:44 
Many thanks for uploading this, mate!
Laarryy1234  [skapare] 22 sep, 2019 @ 9:30 
@kerbonautics as far as i know i have added this mod midgame sometimes and it has worked fine. it adds a few more research, and the game normal can fix that all the time on startup might take abit longer thanks of its adding into the research tree. but the CE patch no you cant add that midgame. CE is to big and effect to much.
Kerbo 22 sep, 2019 @ 5:09 
can it be added to anysave?

Laarryy1234  [skapare] 22 sep, 2019 @ 0:30 
ok nice i will put that in the description so everyone can see it.
sumghai 22 sep, 2019 @ 0:25 
Just a heads-up that CE:FT now supports More Vanilla Turrets:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1865597143
stefegg 21 sep, 2019 @ 14:36 
props for the reup!
MaTsuYama 21 sep, 2019 @ 11:28 
@Laarryy1234 thanks bro.
Kalshion 21 sep, 2019 @ 10:03 
So that's why when I tried to load up my save a few days ago it kept telling me that a mod was missing and when I loaded it anyway I was missing buildings.

Thanks for the reupload.
Laarryy1234  [skapare] 21 sep, 2019 @ 9:48 
@rytai crestfall,

I do not know why it was removed by the author that was making the 1.0 version of the mod. but he randomly removed it and yeah alot of saves got messed up thanks of it.
MaTsuYama 21 sep, 2019 @ 7:20 
"This file was recovered after the author removed it from the workshop." why this mod removed from workshop ?
revilowaldow 21 sep, 2019 @ 6:01 
Hey big props to you for reuploading this!
KhaviSnakepact 20 sep, 2019 @ 17:00 
Thanks a lot for that link, really helps put my mind at ease knowing that some guy throwing a tantrum (if that is what happened of course) won't affect my gaming experience, cheers.
Jboy2000000 20 sep, 2019 @ 12:41 
This would explain so much. My longest surviving, most prosperous colony got mega-killed because the original got removed