RimWorld

RimWorld

More Vanilla Turrets 1.0
131 kommentarer
Rah 24. aug. 2021 kl. 2:50 
Lord 16. aug. 2020 kl. 10:54 
1.2!
Spcike 29. feb. 2020 kl. 7:36 
@legodude17 nice one mate thanks a bunch
Laarryy1234  [ophavsmand] 29. feb. 2020 kl. 2:38 
@legodude17 i will put it at the top of the mod desc. thanks for the work.
legodude17 28. feb. 2020 kl. 17:56 
I've tried my best to update this to 1.1, hope this will work for everyone: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2009766414
Laarryy1234  [ophavsmand] 25. feb. 2020 kl. 5:35 
as i have said. im not a modder and dont know how to update the mod. it was only reuploaded to save players save files. fine someone that can updated it and they can fix it up
NAKOR 25. feb. 2020 kl. 5:06 
go 1.1
Talisman1973 24. feb. 2020 kl. 4:35 
I am hoping this will be updated to 1.1 in the near future?
GoblinEngineer 20. feb. 2020 kl. 22:10 
I appologize if this is a pretty stupid question, but how tdo you actually make the missiles for the missile launcher? The 'Defense Emplacement' research allows you to build a Missile Launcher but I can't find where to make the ammo for it. Non-CE btw.
Laarryy1234  [ophavsmand] 10. feb. 2020 kl. 4:36 
@strozzapreti

that is a yes. done it several times myself.
lelele 9. feb. 2020 kl. 17:54 
can I safely add this to an existing save? Looks amazing!
Mike 1. feb. 2020 kl. 14:06 
https://ludeon.com/forums/index.php?topic=9521

One of the final updates to the mod before it's initial author abandoned it was a rework of the devastator mortar. The version you uploaded and tooled to work with 1.0 is missing those changes.

I'm grateful that you went out of your way to make a playable version of the mod I'm just pointing this out for sake of thoroughness.
Laarryy1234  [ophavsmand] 1. feb. 2020 kl. 2:30 
@mike this was the lates version that was on the workshop. might be you that had an outdated one :).
Mike 31. jan. 2020 kl. 15:10 
You seem to have uploaded the mod with an outdated version of the devistator mortar. I perosnally prefer the version that requires ammo and doesn't take a full minute to fire again.
Saucylot 15. jan. 2020 kl. 1:30 
Yeah I'm getting the same issue with my gatling, beeps and doesn't shoot. That's a shame, I pumped all my resources into it hoping it'd be my guardian angel but it's just a big vegetable
Laarryy1234  [ophavsmand] 24. dec. 2019 kl. 11:33 
@pgames-food

i will make a post on there with a link
pgames-food 24. dec. 2019 kl. 3:16 
hi larry, i noticed another mod that seems to have vanished, so i made a post here us to helps us all keep track of stuff that goes missing (or stolen by raiders) :)

maybe you can post a quick mesage or link to your upload which saved lots of save games there too? :)
https://gtm.steamproxy.vip/workshop/discussions/18446744073709551615/2659870916608451301/?appid=294100
Laarryy1234  [ophavsmand] 23. dec. 2019 kl. 8:02 
@edgeless

as soon as someone will take up the mod, then that could probably be fixed. but as it sits im not a modder and i dont know how to fix those kind of problems.
Horace 23. dec. 2019 kl. 7:57 
Turrets also lag like crazy when they're not firing, probably searching for targets every tick :(
Horace 23. dec. 2019 kl. 7:28 
Is there a way to remove the light that the turrets for some reason generate? causes a ton of lag I think
Schmupi 8. dec. 2019 kl. 14:43 
@SSLandyMann @antihell i just looked at it and i think i know why, assuming you mean the vulcan cannon. maybe gonna try fixing it tomorrow
Laarryy1234  [ophavsmand] 2. dec. 2019 kl. 5:13 
@[BWR] Rendor i did not make this mod as the desc states. i only reuploaded it after the author removed it for no reasson. so i dont know anything about the modding part just how the mod functions, if you want to take over the mod feel free to do so.
Rendor 2. dec. 2019 kl. 3:17 
@Laarryy1234 u forgot about cell fabricator for devastator mortar. There is no cell fabricator in defs at all
Laarryy1234  [ophavsmand] 30. nov. 2019 kl. 8:32 
@1355440367

you need to use the ce mod that is provided in desc otherwise it dose not work. CE it a very bad mod when it comes to mod comp. but with that version of CE it is working.
1355440367 30. nov. 2019 kl. 3:22 
dont work with CE:steamsalty:
Laarryy1234  [ophavsmand] 5. nov. 2019 kl. 6:51 
@SSLandyMann and @Antihell

idk what kind of a bug you are being effected by. but its nothing i have ever encoutered my self. but i have not done any changes to the mod file compare to what it was befour. so that is probably a bugg from the original mod.
antihell 5. nov. 2019 kl. 3:09 
@SSLandyMann i have the same problem!
Operator 4. nov. 2019 kl. 12:04 
For some reason My gatling turrets don't shoot even though the barrel dur is 100% and forced target is on. Once the ememy is in range it just does this beep then looks at the enemy without shooting (yes the gat is manned)
Kaz the Mercenary 3. nov. 2019 kl. 1:05 
Uhhh. That's not a CE 'patch'.

That's an entirely new branch of CE that requires a new game! O__O
Taliesin 2. nov. 2019 kl. 15:36 
how do you build a cell fabricator? I can't find it on my research tree, and i don't seem to be able to build it already
viirinsoftworks 25. okt. 2019 kl. 9:44 
I'm going to re-subscribe since I've got a lot of mechanoids + What The Hack.

Six centipedes with shredder turrets? Yes please.
Laarryy1234  [ophavsmand] 13. okt. 2019 kl. 10:19 
this mod can be added mid game yes. i have done it with no problems. it adds some new tech but nothing else.
Amish Wolverine 13. okt. 2019 kl. 9:37 
can it be added mid game tho?
Laarryy1234  [ophavsmand] 28. sep. 2019 kl. 22:31 
@spoodie

yes if you are doing anything with CE you will need a new save sadly but for this mod you can remove it mid game.
Spoony | Wagecuck @ cs_office 28. sep. 2019 kl. 15:32 
i swear i read on the CE Patch page that i need a new save game and cant replace the original CE with the CE patch version?
Laarryy1234  [ophavsmand] 28. sep. 2019 kl. 14:57 
@spoodie

yes it can be removed mid game. done it by misstake a few times you will just lose the turrets and the tech added by this mod.

but there is a CE verison out there in the desc that is compatible with this mod. if you wanna have both.
Spoony | Wagecuck @ cs_office 28. sep. 2019 kl. 14:52 
Hey, just realised this is incompatible with CE, can this be removed midgame?
König aller Waffen 28. sep. 2019 kl. 1:44 
Many thanks for uploading this, mate!
Laarryy1234  [ophavsmand] 22. sep. 2019 kl. 9:30 
@kerbonautics as far as i know i have added this mod midgame sometimes and it has worked fine. it adds a few more research, and the game normal can fix that all the time on startup might take abit longer thanks of its adding into the research tree. but the CE patch no you cant add that midgame. CE is to big and effect to much.
Kerbo 22. sep. 2019 kl. 5:09 
can it be added to anysave?

Laarryy1234  [ophavsmand] 22. sep. 2019 kl. 0:30 
ok nice i will put that in the description so everyone can see it.
sumghai 22. sep. 2019 kl. 0:25 
Just a heads-up that CE:FT now supports More Vanilla Turrets:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1865597143
stefegg 21. sep. 2019 kl. 14:36 
props for the reup!
MaTsuYama 21. sep. 2019 kl. 11:28 
@Laarryy1234 thanks bro.
Kalshion 21. sep. 2019 kl. 10:03 
So that's why when I tried to load up my save a few days ago it kept telling me that a mod was missing and when I loaded it anyway I was missing buildings.

Thanks for the reupload.
Laarryy1234  [ophavsmand] 21. sep. 2019 kl. 9:48 
@rytai crestfall,

I do not know why it was removed by the author that was making the 1.0 version of the mod. but he randomly removed it and yeah alot of saves got messed up thanks of it.
MaTsuYama 21. sep. 2019 kl. 7:20 
"This file was recovered after the author removed it from the workshop." why this mod removed from workshop ?
revilowaldow 21. sep. 2019 kl. 6:01 
Hey big props to you for reuploading this!
KhaviSnakepact 20. sep. 2019 kl. 17:00 
Thanks a lot for that link, really helps put my mind at ease knowing that some guy throwing a tantrum (if that is what happened of course) won't affect my gaming experience, cheers.
Jboy2000000 20. sep. 2019 kl. 12:41 
This would explain so much. My longest surviving, most prosperous colony got mega-killed because the original got removed