RimWorld

RimWorld

[CP] British Military Kit
191 Comments
Palasis 8 Sep @ 8:23pm 
Love these older models, I like the older artwork as opposed to the newer bigger models (no offense to the mod maker though).
Nic 13 Aug @ 9:48pm 
10/10 ghillie suit, only saw the gun first on the ghillie suit screenshot, oh and also since I am compelled to do this since I am a TRUE PATRIOTIC AMERICAN, you British have awful rubbish for military gear that's no where near the might of our democratic-republic might! (jokes aside, this mod looks good)
Thaumiel Class Autism 23 Jul @ 3:40pm 
brilliant to hear mate, good work
Jackrum 23 Jul @ 1:45am 
Nice, cheers mate!
Chicken Plucker  [author] 20 Jul @ 7:36pm 
Hey guys bit busy, ironically the mod being closely related to irl responsibilities and the 1.6 nuke.

The mod is updated for 1.6, can't say I'm not a patriot, up the King.

I will briefly answer some questions.

Upscaled textures - Mod has been pending a remaster for sometime, but as you can imagine 15 textures per apparel is a lot, and it's even more when you wanna move on to other projects and irl responsibilities. It will come one day, unfortunately will mean streamlining and a lot of things being removed, i.e. berets and a lot of the redundant kit from this mod.
Chicken Plucker  [author] 20 Jul @ 7:36pm 
Continued..

1.3 - As it turns out there is no 1.3 update or compatibility, which means I unfortunately had to remove the incorrect 1.3 compatibility tag. The folder for it doesn't exist, I think the .dll was simply never updated. I just removed it from being marked "compatible" unfortunately my hands are tied, I am still fixing things for 1.6, I cannot go back 3 versions ago to maintain it for an abandoned version of rimworld guys, just not happening. My apologies if you're in that old version.

Germany kit - Athena you poor soul, I have no plans for a German kit right now, maybe for a joint NATO mod one day I'll do a quick set for them, but I have no time at the moment, I appreciate you asking me three times, but for now I'm trying to balance irl and updates and finishing ongoing projects

REME cap badge - Straight to jail
Leonidas1989 19 Jul @ 1:06am 
1,6????????
~_Athena_~ 21 Jan @ 10:38pm 
will you be making a German military kit ?
Midnight Sun Highlander 19 Jan @ 6:11pm 
For some bizarre reason, having this plus a bunch of other (presumably compatible, 1.3) RH stuff and other addons makes the gear/inventory tabs completely empty and incapable of right-click ordering anything. I'm able to get around it by just not having it installed but why it's even an issue and such a bad yet avoidable one in the first place I have no clue.
~_Athena_~ 16 Nov, 2024 @ 11:15am 
have you done a germany military kit ?
SwatTeam_Blazer 7 Sep, 2024 @ 11:07pm 
Please be aware of gift card scamming, tricked peoples accounts will add you, then they will say quote on quote "You have won a 50$ Gift card" Or anything of that, then they will send you a link, when you click it, it will say its a steam website but you wont be logged in, when you log into the "Steam" Website, they will have your info because its not actually an official steam website, please be aware and dont add people you dont know and dont click links!
=EBS= ChayseRamsay 29 Jul, 2024 @ 11:48am 
REME cap badge when?

(In all seriousness, love the fact you've added these to Rimworld, brilliant work with how accurate the art is even in this style.)
~_Athena_~ 17 Jul, 2024 @ 1:01pm 
can you do a Germany kit ? pleaseeee
Trunkzouu 16 Jun, 2024 @ 9:41am 
Great job, It gives us more ways to play in RP, from French player :)
SAUCE__GODD 3 Jun, 2024 @ 7:13pm 
I really like the art from this mod, would you ever give us some upscaled textures? Just so that it isn't so fuzzy
Chicken Plucker  [author] 24 Apr, 2024 @ 11:58am 
@Mixed Jacobite - No worries man, cheers
Mixed Jacobite 22 Apr, 2024 @ 12:31am 
cheers Chicken Plucker I couldn't say thank ye sooner because I couldn't access the mod page fe'r some reason like I said I love ye work and I wish ye well in all your future endeavours, cheers very much fe'r adding the RRS Beret.
Chicken Plucker  [author] 21 Apr, 2024 @ 3:27pm 
@Mixed Jacobite - Breaking old chicken's heart. I'll add your beret for this new update and it will be the last beret added, and it will likely be the last apparel I do in this old style. Hopefully the REME doesn't find this mod, won't want their cap badge around, may catch unwanted police attention
Mixed Jacobite 14 Apr, 2024 @ 6:37am 
@Chicken Plucker thanks for the Reply no matter that ye aren't doing it I love ye Current work I just wanted to see if my beloved RRS would be added in any capacity but I respect your decision to not add it and Wish you well in all your future endeavours
Chicken Plucker  [author] 14 Apr, 2024 @ 6:10am 
Hello all. I will update the mod but it may come sometime next week. Been a bit busy with things especially with the other mods for RH2 I've had to prioritise. Rest assured, it's not forgotten.

@Mixed Jacobite - Hey mate, have seriously considered your suggestion but I have decided against adding new content to this mod considering I've been meaning to remaster it sometime in the future anyway. Because I feel the comical amount of berets are already unnecessary, I'm likely to sack it in the remake and just remove all of them in favour of one colorable beret with a blank template. It keeps the mod clean and the pain of updates a lot less cheeky.

@Tacticalist - No mate it was a rifle from Rimmu-Nation 1 but that mod is no longer maintained because of a few reasons including the guy who helped make it threatened me in court over something stupid. I've made a new version with RH2.

@Valkyr - Cheers pal
CloakerM8 13 Apr, 2024 @ 6:47pm 
This mod is currently broken in 1.5 as it breaks the gear menu when selected.

"Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing."
ore316 25 Mar, 2024 @ 12:34pm 
OI BRUV CAN I HAVE TEA
Mixed Jacobite 22 Mar, 2024 @ 2:29am 
or a Glengarry Great mod my go to fe'r British Kit
Mixed Jacobite 9 Mar, 2024 @ 3:54am 
could ye add the Beret of the RRS? (Royal Regiment of Scotland)
Tacticalist 28 Feb, 2024 @ 6:18am 
does the rifle come with the pack
Valkyr 22 Jan, 2024 @ 4:45pm 
Brilliant, now my colonists can be twice as snapped as before. A1 Mod mate.
Lekoda 21 Nov, 2023 @ 8:24am 
GHILLIE SUIT!
Siem 13 Nov, 2023 @ 12:38pm 
Yes I play with combat extended, I will submit this to their discord.
Chicken Plucker  [author] 8 Nov, 2023 @ 11:36am 
@Siem - Hi, please see correspondence below. The backpacks work fine under normal circumstances, but the suspect mod causing it is Combat Extended. Do you have combat extended?
Siem 8 Nov, 2023 @ 1:06am 
(3/3)
Verse.Thing:Draw ()
Verse.ThingWithComps:Draw ()
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
Siem 8 Nov, 2023 @ 1:06am 
(2/3)
RimWorld.ApparelGraphicRecordGetter:RimWorld.ApparelGraphicRecordGetter.TryGetGraphicApparel_Patch0 (RimWorld.Apparel,RimWorld.BodyTypeDef,RimWorld.ApparelGraphicRecord&)
(wrapper dynamic-method) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveApparelGraphics_Patch1 (Verse.PawnGraphicSet)
AlienRace.HarmonyPatches:ResolveAllGraphicsPrefix (Verse.PawnGraphicSet)
(wrapper dynamic-method) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch3 (Verse.PawnGraphicSet)
(wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch2 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
Siem 8 Nov, 2023 @ 1:06am 
(1/3)
Failed to find any textures at Things/Apparel/Belt/MTP_Bergen while constructing Multi(initPath=Things/Apparel/Belt/MTP_Bergen, color=RGBA(0.635, 0.616, 0.596, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color)
AlienRace.ApparelGraphics.ApparelGraphicUtility:GetGraphic (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,RimWorld.Apparel,RimWorld.BodyTypeDef)
(wrapper dynamic-method)
Siem 8 Nov, 2023 @ 1:04am 
I seem to be having the same issue. I can will give you the full error log but it is a bit large.
Tankdazzer 6 Oct, 2023 @ 1:00pm 
uploaded to discussions
Chicken Plucker  [author] 6 Oct, 2023 @ 12:50pm 
@Tankdazzer - Hello mate. I've ran another test again and tested the bergen on all body types and it does indeed render using this workshop version on 1.4.

I need you to copy clipboard on your entire console log when booting the game up to where the error is, because you may have taken the error but it doesn't tell me what went wrong somewhere down the line to cause it. You do have my full attention for this to get sorted- but so far we're both having different results. I'm starting to think you have another mod messing with how apparel works- like combat extended or something. The bergen is working fine on my end.
Tankdazzer 6 Oct, 2023 @ 12:32pm 
i'm on 1.4
Chicken Plucker  [author] 6 Oct, 2023 @ 12:14am 
@Tankdazzer - Hey mate, it has to be the full log from when the game boots up. I have just ran a test again to try and replicate this but the bergen just renders fine on my end. Please "copy to clipboard" the entire console log then send it through pastebin or something.

What version of RimWorld are you on? I've been testing through 1.4
Tankdazzer 4 Oct, 2023 @ 2:32pm 
this any good??

Failed to find any textures at Things/Apparel/Belt/MTP_Bergen while constructing Multi(initPath=Things/Apparel/Belt/MTP_Bergen, color=RGBA(0.706, 0.580, 0.427, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color)
(wrapper dynamic-method) RimWorld.ApparelGraphicRecordGetter:RimWorld.ApparelGraphicRecordGetter.TryGetGraphicApparel_Patch0 (RimWorld.Apparel,RimWorld.BodyTypeDef,RimWorld.ApparelGraphicRecord&)
(wrapper dynamic-method)
Chicken Plucker  [author] 3 Oct, 2023 @ 4:24pm 
@Tankdazzer - Give me an error log please mate, tested it last time and could not replicate it. I believe it's another mod causing it, until a log tells me otherwise
Tankdazzer 3 Oct, 2023 @ 3:59pm 
hi i'm getting the same issue with the bergen rucksake. i'm getting a pink box around a pawn and you can only see it when you zoom in.
Chicken Plucker  [author] 25 Aug, 2023 @ 3:46pm 
@Arcturus - Tested. It doesn't happen under normal circumstances. You have a mod affecting the textures, or steam just didn't download the workshop files properly. Either way I can at least confirm that it doesn't seem to be a bug on this mod's end
Mod list:
- Core
- All DLCs
- Harmony
- Rimmu-Nation 2 - Weapons
- British Military Kit

@Atomik Doctor - Likewise my friend
Chicken Plucker  [author] 25 Aug, 2023 @ 7:36am 
@Arcturus - Hey buddy. I'll check it out today. Sorry for the uber late reply but I don't remember this being an issue earlier. I'll confirm.
Arcturus 6 Aug, 2023 @ 1:34pm 
For some reason the Bergen Rucksack makes my colonist have a blue square around the torso, is there a fix?
Atomik Doctor 6 Jun, 2023 @ 1:40pm 
Hope all is well for you CP - love your work ! Safe Travels homie
Chicken Plucker  [author] 16 May, 2023 @ 10:47am 
@Eisscrat - I've been busy with real life work. I haven't seen home for 3 weeks. I frankly forgot about the post in the first place, considering I have several other mods to maintain on top of this.

I hope you understand mate, I have A LOT on my plate. Pardon me for the late reply.

Anyway, I've found what the problem is and I'll see to pushing changes. It seems to be a new 1.4 code that wasn't present in the old versions.
Eisscrat 16 May, 2023 @ 6:45am 
Till now no trader or tradship buys the uniforms. Ether the settlements buy it.
Chicken Plucker  [author] 7 May, 2023 @ 3:19pm 
@Eisscrat - Hey mate. Certain traders buy apparel, certain traders don't. I'll be more concerned if you are speaking to a trader who is supposed to buy apparel, but they refuse to purchase the ones in this mod despite being tagged under the apparel category.

If that's the case please let me know, I'll have a look across all my apparel mods and see to sorting it. Apart from that, its unfortunately just how traders are coded and for me to sort it would affect trader coding for different factions, rather than tweaking something with my apparel code
Eisscrat 5 May, 2023 @ 7:53am 
Is it intended that the traders dont buy the uniforms?
Eisscrat 24 Mar, 2023 @ 8:20am 
Oh ok thank you i will try this out.
Chicken Plucker  [author] 20 Mar, 2023 @ 2:55pm 
@Eisscrat - Rimmu-Nation 2 Clothing has the S-10, boiler suit and the assault vest they wore in Nimrod. You can build the black kit in that mod and even wear balaclavas under the respirators.

That's how it was updated, it's in the form of a more modular system with updated graphics.