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Rapporter et oversættelsesproblem






The mod is updated for 1.6, can't say I'm not a patriot, up the King.
I will briefly answer some questions.
Upscaled textures - Mod has been pending a remaster for sometime, but as you can imagine 15 textures per apparel is a lot, and it's even more when you wanna move on to other projects and irl responsibilities. It will come one day, unfortunately will mean streamlining and a lot of things being removed, i.e. berets and a lot of the redundant kit from this mod.
1.3 - As it turns out there is no 1.3 update or compatibility, which means I unfortunately had to remove the incorrect 1.3 compatibility tag. The folder for it doesn't exist, I think the .dll was simply never updated. I just removed it from being marked "compatible" unfortunately my hands are tied, I am still fixing things for 1.6, I cannot go back 3 versions ago to maintain it for an abandoned version of rimworld guys, just not happening. My apologies if you're in that old version.
Germany kit - Athena you poor soul, I have no plans for a German kit right now, maybe for a joint NATO mod one day I'll do a quick set for them, but I have no time at the moment, I appreciate you asking me three times, but for now I'm trying to balance irl and updates and finishing ongoing projects
REME cap badge - Straight to jail
(In all seriousness, love the fact you've added these to Rimworld, brilliant work with how accurate the art is even in this style.)
@Mixed Jacobite - Hey mate, have seriously considered your suggestion but I have decided against adding new content to this mod considering I've been meaning to remaster it sometime in the future anyway. Because I feel the comical amount of berets are already unnecessary, I'm likely to sack it in the remake and just remove all of them in favour of one colorable beret with a blank template. It keeps the mod clean and the pain of updates a lot less cheeky.
@Tacticalist - No mate it was a rifle from Rimmu-Nation 1 but that mod is no longer maintained because of a few reasons including the guy who helped make it threatened me in court over something stupid. I've made a new version with RH2.
@Valkyr - Cheers pal
"Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing."
Verse.Thing:Draw ()
Verse.ThingWithComps:Draw ()
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
RimWorld.ApparelGraphicRecordGetter:RimWorld.ApparelGraphicRecordGetter.TryGetGraphicApparel_Patch0 (RimWorld.Apparel,RimWorld.BodyTypeDef,RimWorld.ApparelGraphicRecord&)
(wrapper dynamic-method) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveApparelGraphics_Patch1 (Verse.PawnGraphicSet)
AlienRace.HarmonyPatches:ResolveAllGraphicsPrefix (Verse.PawnGraphicSet)
(wrapper dynamic-method) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch3 (Verse.PawnGraphicSet)
(wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch2 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
Failed to find any textures at Things/Apparel/Belt/MTP_Bergen while constructing Multi(initPath=Things/Apparel/Belt/MTP_Bergen, color=RGBA(0.635, 0.616, 0.596, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color)
AlienRace.ApparelGraphics.ApparelGraphicUtility:GetGraphic (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,RimWorld.Apparel,RimWorld.BodyTypeDef)
(wrapper dynamic-method)
I need you to copy clipboard on your entire console log when booting the game up to where the error is, because you may have taken the error but it doesn't tell me what went wrong somewhere down the line to cause it. You do have my full attention for this to get sorted- but so far we're both having different results. I'm starting to think you have another mod messing with how apparel works- like combat extended or something. The bergen is working fine on my end.
What version of RimWorld are you on? I've been testing through 1.4
Failed to find any textures at Things/Apparel/Belt/MTP_Bergen while constructing Multi(initPath=Things/Apparel/Belt/MTP_Bergen, color=RGBA(0.706, 0.580, 0.427, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color)
(wrapper dynamic-method) RimWorld.ApparelGraphicRecordGetter:RimWorld.ApparelGraphicRecordGetter.TryGetGraphicApparel_Patch0 (RimWorld.Apparel,RimWorld.BodyTypeDef,RimWorld.ApparelGraphicRecord&)
(wrapper dynamic-method)
Mod list:
- Core
- All DLCs
- Harmony
- Rimmu-Nation 2 - Weapons
- British Military Kit
@Atomik Doctor - Likewise my friend
I hope you understand mate, I have A LOT on my plate. Pardon me for the late reply.
Anyway, I've found what the problem is and I'll see to pushing changes. It seems to be a new 1.4 code that wasn't present in the old versions.
If that's the case please let me know, I'll have a look across all my apparel mods and see to sorting it. Apart from that, its unfortunately just how traders are coded and for me to sort it would affect trader coding for different factions, rather than tweaking something with my apparel code
That's how it was updated, it's in the form of a more modular system with updated graphics.