Sid Meier's Civilization VI

Sid Meier's Civilization VI

SG's Strategics Revealed for Gathering Storm
25 Comments
Greens  [author] 4 Apr @ 10:33pm 
Hello Mr_Jxk179,

Thanks for the note. The behavior you pointed out is not intended.

I haven't visited this mod in a very long time though, and I'm not sure that I'll revisit it any time soon.

For now, please enjoy the early production bonuses with Age of Steam Victoria! They're likely to remain available for a long time before I put in a fix for it...

...or maybe not~
Mr_Jxk179 27 Mar @ 8:01am 
There is a bug with Age Of Steam Victoria. You don't get the bonus tile yield from the resource until you unlock the tech that normally gives it, however you do get the +2 production from her Leader Ability.
legendfancy 21 Feb, 2023 @ 8:14am 
Useful mod! This is exactly what I need. Rate 5 stars.
Greens  [author] 10 Jan, 2023 @ 3:22am 
The changes to the eureka and inspiration moments for building mines over certain strategic resources is intended to prevent civilizations from obtaining the Rifling, Nanotechnology, and Venture Politics boosts in the Ancient era. Since Niter, Aluminum, and Uranium are all revealed at the beginning of the game, and since Mining is an ancient era tech, it's easily possible to build Niter, Aluminum, and Uranium mines in the Ancient Era.

Before the introduction of Hammurabi, these early eureka moments weren't a big deal -- just a little bit wacky (ancient manuscripts describing complex nanotechnologies?) -- but since Hammurabi unlocks entire technologies upon obtaining a eureka, the eureka criteria for these two technologies absolutely needed changing. While changing these eureka moments, I decided to also change the inspiration moment for Venture Politics.

Thanks for using the mod! I hope you can still enjoy it with the changes I've made to the game.
Greens  [author] 10 Jan, 2023 @ 3:22am 
Hello MarsEco,

As far as I know, players cannot place districts over revealed strategic resources. I think the developers intentionally disallowed district placement over strategics (and luxuries) in order to prevent abuse during multiplayer versus games -- players can hide the strategic/luxury map icon by covering the tile with a district, and players can make it more difficult for opponents to deny such resources (pillaging a uranium mine to prevent nuclear shenanigans is more difficult if the uranium tile has an Encampment on it). In the vanilla game, it's possible for a player to get "lucky" and place a district over an unrevealed strategic resource, which can lead to the multiplayer abuse mentioned above. This mod prevents such abuse.
MarsEco 9 Jan, 2023 @ 4:22pm 
Didn't see it but the Uranium Mine too. There seems to be zero reveal strat resources without personal bias gimmicks tossed in. :(
MarsEco 9 Jan, 2023 @ 4:16pm 
Suggestion: 1) Make the Square Rigging "Pillage an Enemy Tile (CS or Player) with a Naval Raider Class Unit" (it's a Class of Naval Unit that hasn't been tied into the tech tree Eureka. Norway's Viking Longboat is a Naval Melee Unit, not Raider, so even they would have to wait to get Privateers to get this boosted. Plus ties into the civic tree, which the naval branch needs a high culture game anyways.)

2) Revert Rifling Eureka to "Build a Niter Mine" because there is a Eureka for improving every type of Strat Resource and that shouldn't change imo. 3) Same for NonoTech Eureka, Aluminum Mine please.
MarsEco 9 Jan, 2023 @ 4:05pm 
Quick question: In the game, when something says "improve mining resource" (for example) that means with a mine, not via a City Center or District. So if you placed a Holy Site on an Iron Tile still, would that mean the Bazaar's extra resources from "improved" wouldn't work. OR will it just not let you place a District there, thus making my question irrelevant...
jermapilled 11 Nov, 2022 @ 6:16pm 
Guy below me is incorrect. Mod works fine, and I'm using a lot of other mods.
Darth_Jimbo 31 Aug, 2021 @ 3:06am 
"Players will not accumulate strategics, nor will they receive the bonus tile yields from revealed strategics until they have researched the technologies that would normally reveal such resources." This is NOT TRUE! I can mine and accumulate niter from the beginning of a game (as soon as mining is researched) This is a major bug making the mod unusable for me. I tested it by removing all my other resource related mods to no avail. Didn't test the other resources, though.
the_Gonopo 10 Apr, 2021 @ 3:55pm 
a must have. dont know why they made them hidden
i use a harvest strategic resource mod and the two work beautiful together
easte 24 Dec, 2020 @ 11:03am 
Seems to have stopped working?
5ColouredWalker 20 Jun, 2020 @ 7:58pm 
Works great. Only annoyance is that I can't build wonders/etc over resources I can't remove, so I can't deliberately crush resources as nice as being able to avoid it is... After a few games I've decided to turn it off as I find the annoyance of placement blocking to be worse than the disapointment of seeing oil seep out from under a wonder after you discover it.
Greens  [author] 12 Jun, 2020 @ 8:30am 
My pleasure, @ErN3sTi
ErN3sTi 12 Jun, 2020 @ 6:33am 
Thank you for your time and update the mod !! ^-^ @Greens
Greens  [author] 6 Jun, 2020 @ 4:15pm 
@ErN3sTi Hi, thanks for the tag and the heads up. I'll check it out tonight or tomorrow evening.
ErN3sTi 4 Jun, 2020 @ 9:13pm 
@Greens Hello Author..it seem i also have problems with strategic resources accumulate without the tech required...hopefully you can check or fix it soon...thank you
easte 24 May, 2020 @ 8:23am 
Minor mistake: I can mine and accumulate Niter without the tech: https://imgur.com/a/wfnL2eI
ErN3sTi 15 Jan, 2020 @ 3:21am 
I do playing with Gathering Storm though, but then again, its not 'game breaking' bug or etc., its just i have to research 2 tech before getting oil. Thank you for your time and the fix !! ^-^
Greens  [author] 15 Jan, 2020 @ 1:01am 
ErN3sTi, I went back into the project and double-checked the technology requirements, and it turns out that the tech required for oil resource accumulation was set to Steel, which is the required tech for revealing oil if you're not playing with Gathering Storm.

I've changed it to Refining. Thanks for noticing this and posting here!

I'm so bad at this... lol XD
ErN3sTi 5 Jan, 2020 @ 12:18am 
A problem with oil again. Its still not show after you research Refining. In my game, i have to research both refining and steel making tech.
Ingolenuru 12 Nov, 2019 @ 11:10am 
I have change my mod list dramatically and this mod seems to be working for me now. Yay!! :)
Greens  [author] 12 Nov, 2019 @ 1:47am 
This mod is currently working as intended for Gathering Storm ver. 1.0.0.341.

If this mod isn't working for you, it could be due to a conflict with another mod you're running. If you find that you're having issues, please include a list of the mods you're running alongside this one, and I'll try to track down the conflict.
Ingolenuru 31 Oct, 2019 @ 11:17pm 
Is there anyone who can fix this please?
洛红儿 27 Oct, 2019 @ 7:58am 
It doesn't work
I don't know why