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Thanks for the note. The behavior you pointed out is not intended.
I haven't visited this mod in a very long time though, and I'm not sure that I'll revisit it any time soon.
For now, please enjoy the early production bonuses with Age of Steam Victoria! They're likely to remain available for a long time before I put in a fix for it...
...or maybe not~
Before the introduction of Hammurabi, these early eureka moments weren't a big deal -- just a little bit wacky (ancient manuscripts describing complex nanotechnologies?) -- but since Hammurabi unlocks entire technologies upon obtaining a eureka, the eureka criteria for these two technologies absolutely needed changing. While changing these eureka moments, I decided to also change the inspiration moment for Venture Politics.
Thanks for using the mod! I hope you can still enjoy it with the changes I've made to the game.
As far as I know, players cannot place districts over revealed strategic resources. I think the developers intentionally disallowed district placement over strategics (and luxuries) in order to prevent abuse during multiplayer versus games -- players can hide the strategic/luxury map icon by covering the tile with a district, and players can make it more difficult for opponents to deny such resources (pillaging a uranium mine to prevent nuclear shenanigans is more difficult if the uranium tile has an Encampment on it). In the vanilla game, it's possible for a player to get "lucky" and place a district over an unrevealed strategic resource, which can lead to the multiplayer abuse mentioned above. This mod prevents such abuse.
2) Revert Rifling Eureka to "Build a Niter Mine" because there is a Eureka for improving every type of Strat Resource and that shouldn't change imo. 3) Same for NonoTech Eureka, Aluminum Mine please.