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Oh and you're also pretty good at making modded civs.
Not a bug, just that I have only relatively recently gotten competent at importing 3D models to the game. Might see MGS4 model imports for this one, but it will be a long time before I update this one again; it's in my bottom 3 favorite Civs I've ever made :/
Not by itself, BNW is required for all of my Civs with the exception of the shitty old version of the MSF that I wish people would stop subscribing to.
I've tried 2 games with an AI using this civ and I've never seen them settle a second city, even when they've had 2 PMC Incorporators.
I am, and after some messing around I think I found out the problem being the Community Patch. Problem stopped after I disabled that.
Are you running any other mods?
Yes, you get one like how Venice gets a Merchant of Venice instead of a Settler.
PMCIs are considered part of the Great General unit class, but they have been given the Settler's AI instead of the Great General's AI.
Possible mod conflict. Are you running other mods?
Hi can I still get the v2 of this? Steam update somehow makes every mod in my game to disappear and I resubscribed and I can't load my save files..
I'll see what I can do about it sometime soon.
If that's the case, then it may have something to do with the script that increases city population and gives it a Barracks. I'll see if I can find a way around it in the next update.
So the cities are still functional, just without any 3D graphics being rendered for them?
Can you post a save file in which this happens?
Sorry for the very delayed response. School and work have been killing me.
A DDL has been added to the description.
In other news, that soundtrack is still coming, eventually...right now, I've got major updates to my Madoka civs I need to finish first. Once finals are over in two weeks, I'll finally have time to really devote to modding again.
Extended soundtrack is coming sometime, but it might take a bit. A lot of the good battle themes from MGS4 need to be extended from their soundtrack versions, so it's not a simple zip-and-upload job. Plus, I'm working on an update for my other mods that might take a while itself.
Okay, I was wanting to make sure. It is good that you are ready for changes like the Fall Patch made so. I just wanted to make sure, Thank You.
Every mod I've made is compatible with the fall patch. In fact, I was making them ready for it since the public beta of the patch was open, since the biggest complaint about my mods by far was the difficulty of installing the custom music. I was far more than ready to make it easier on everyone.
I have not tried THIS mod yet but I am wondering about your prevoius mods that came out (Mainly the Saber mod, which is absolutly great, that is for a different time.) you see there is this bug that ouccred post patch of 'This mod is not compatiable with this versoin of the game." and want to get in contact with a couple of modders that i am following and using there mods so. You see what i am saying, i will have to check all my mods for compatiblity issues.