Sid Meier's Civilization V

Sid Meier's Civilization V

Metal Gear Solid -- Ocelot's Outer Heaven Civilization [BNW]
98 kommentarer
BeezMania 13. jan. 2019 kl. 16:11 
BROTHER! ITS BEEN TOO LONG
*Sharp Keening at 40 Decibels* 25. aug. 2017 kl. 17:56 
Just a suggestion, could you make the haven trooper's models the same as the stealth operative, just without the shield.
Alonzo472 7. apr. 2017 kl. 15:32 
Cannot build sea units:steamsad:
Vie S  [ophavsmand] 26. jan. 2017 kl. 16:23 
Outer Heaven is the name of the organization. Outer Haven is the name of the vessel which was its base. This is reflected in the name of the capital.
WaRLocKTheoRy 26. jan. 2017 kl. 4:28 
Its Outer Haven, not Heaven.
M@x 24. mar. 2016 kl. 11:39 
Quick advice for other users, if you start in a later era, don't use the extra settlers, as their cities will not have the special buildings.
Shalashaska 24. dec. 2015 kl. 15:41 
Alright, Thanks for the answer. Other than no unique models this civ is pretty good and fun to play as.

Oh and you're also pretty good at making modded civs.
Vie S  [ophavsmand] 24. dec. 2015 kl. 15:05 
@Hammersmith
Not a bug, just that I have only relatively recently gotten competent at importing 3D models to the game. Might see MGS4 model imports for this one, but it will be a long time before I update this one again; it's in my bottom 3 favorite Civs I've ever made :/
Shalashaska 20. dec. 2015 kl. 11:43 
Found a bug, the PMC Incorportator and haven trooper uses the Great General and XCOM models. Is this intended?
Vie S  [ophavsmand] 21. aug. 2015 kl. 13:22 
@shawnlewis52
Not by itself, BNW is required for all of my Civs with the exception of the shitty old version of the MSF that I wish people would stop subscribing to.
HopefulViolet 16. aug. 2015 kl. 13:16 
Is this compatable with G&K?
Vie S  [ophavsmand] 19. juni 2015 kl. 22:19 
PMCIs are being given the Settler AI in the SQL, so unless there are some goofy exceptions in the code (always a possibility), they should be working normally. I'll take a look when I get a chance.
ahoo 18. juni 2015 kl. 18:58 
@TTT is pathetic
I've tried 2 games with an AI using this civ and I've never seen them settle a second city, even when they've had 2 PMC Incorporators.
Artyom 28. maj 2015 kl. 19:04 
Does the A.I. use this effectively? It seems the kind of thing that would fly over it's head.
Drakmorg 10. maj 2015 kl. 18:54 
@Vice Virtuoso
I am, and after some messing around I think I found out the problem being the Community Patch. Problem stopped after I disabled that.
Vie S  [ophavsmand] 9. maj 2015 kl. 11:02 
@Drakmorg
Are you running any other mods?
Drakmorg 5. maj 2015 kl. 19:48 
I really like this Civ, but I'm having trouble trying to play it. Any time I try and use a PMCI to found a city, the game immediately crashes without any error notification.
~♡ Copyright Infringement ♡~ 2. mar. 2015 kl. 16:36 
Thanks, just wanted to check.
Vie S  [ophavsmand] 2. mar. 2015 kl. 14:30 
@foot powder spraaaaaaaaaaaaaay
Yes, you get one like how Venice gets a Merchant of Venice instead of a Settler.
~♡ Copyright Infringement ♡~ 1. mar. 2015 kl. 22:43 
Do you get PMCIs when you adopt Collective Rule?
Vie S  [ophavsmand] 3. feb. 2015 kl. 23:01 
@dominickane
PMCIs are considered part of the Great General unit class, but they have been given the Settler's AI instead of the Great General's AI.
dominicawb 3. feb. 2015 kl. 9:16 
Are PMC Incorporators still classified as great general types, rather than settler types? If so, it would explain why the AI never seems to use them, as well as why they aren't capturable.
Klosk 28. nov. 2014 kl. 9:48 
Yeah it works now it was a mod conflict
Klosk 28. nov. 2014 kl. 9:41 
I will check to see that is probably what it was I was playing with another mod and did not know it-on the other hand when I played as naked snake the first person I found was liquid......*Encounter plays*
Vie S  [ophavsmand] 27. nov. 2014 kl. 20:19 
@cnorton11
Possible mod conflict. Are you running other mods?
Klosk 26. nov. 2014 kl. 16:25 
Hey the actions are garbled up on mine like for settler airlift=settle and other things or are they supposed to be like that.
Verte[ISAL] 1. okt. 2014 kl. 4:03 
@Vice Virtuoso
Hi can I still get the v2 of this? Steam update somehow makes every mod in my game to disappear and I resubscribed and I can't load my save files..
Vie S  [ophavsmand] 13. sep. 2014 kl. 14:14 
@Lead Donor
I'll see what I can do about it sometime soon.
JayBooze 13. sep. 2014 kl. 7:16 
The cities still dissapear
HeavenRaider 17. juni 2014 kl. 20:12 
This is awesome, goes well with the MSF Civilization mod...
Rockrasom 16. juni 2014 kl. 13:41 
This is amazing
Gage 10. feb. 2014 kl. 14:39 
Thank you!
Vie S  [ophavsmand] 10. feb. 2014 kl. 13:18 
@HingleMcCringleBerry
If that's the case, then it may have something to do with the script that increases city population and gives it a Barracks. I'll see if I can find a way around it in the next update.
Gage 10. feb. 2014 kl. 13:11 
Exactly
Vie S  [ophavsmand] 10. feb. 2014 kl. 12:51 
@HingleMcCringleBerry
So the cities are still functional, just without any 3D graphics being rendered for them?
Gage 10. feb. 2014 kl. 12:15 
Not to sound like an ass, but this literaly happens in all save files. Dont get me wrong I can still play as the civ no problem, it is just that the models for the citys are missing a turn after they are founded, and any city I capture, the model for the city dissapears a turn after.
Vie S  [ophavsmand] 9. feb. 2014 kl. 17:23 
@HingleMcCringleBerry
Can you post a save file in which this happens?
Gage 8. feb. 2014 kl. 13:33 
I absolutely love this civ but I have 1 problem with it. Why is it that everytime I start out with liquids civ, and use the settler i start out with, the city completely dissapears?
Kivy 2. feb. 2014 kl. 19:49 
Any chance of a philanthropy Civ with Otacon as leader and with Snake as a unit?
Rust-Clad King 1. feb. 2014 kl. 14:10 
I love both your MSF and Outer Heaven mods, and I'm seriously looking forward to your Revengeance civ. Is there any chance you'd look at Solidus's America and Vogin's Russia for additional civs?
speedball57 18. jan. 2014 kl. 19:00 
This is VERY creative, just like your MSF Civ! I am impressed!
Vie S  [ophavsmand] 6. dec. 2013 kl. 20:25 
@Thomas
Sorry for the very delayed response. School and work have been killing me.
A DDL has been added to the description.

In other news, that soundtrack is still coming, eventually...right now, I've got major updates to my Madoka civs I need to finish first. Once finals are over in two weeks, I'll finally have time to really devote to modding again.
Thomas 24. nov. 2013 kl. 16:29 
Hey, can we get direct download links for us forgotten mac users?
Vie S  [ophavsmand] 3. nov. 2013 kl. 9:19 
@mikeisbored
Extended soundtrack is coming sometime, but it might take a bit. A lot of the good battle themes from MGS4 need to be extended from their soundtrack versions, so it's not a simple zip-and-upload job. Plus, I'm working on an update for my other mods that might take a while itself.
mikeisbored 30. okt. 2013 kl. 0:48 
Just want to say i love what you did with this and the MSF civ. Will you be making a soundtrack and another update for this civ vice?
VACollector 26. okt. 2013 kl. 23:44 
Nice , like mgs :d2invoker:
thefolkstr 24. okt. 2013 kl. 14:20 
@Vice Virtuoso
Okay, I was wanting to make sure. It is good that you are ready for changes like the Fall Patch made so. I just wanted to make sure, Thank You.
Vie S  [ophavsmand] 24. okt. 2013 kl. 9:23 
@thefolkstr
Every mod I've made is compatible with the fall patch. In fact, I was making them ready for it since the public beta of the patch was open, since the biggest complaint about my mods by far was the difficulty of installing the custom music. I was far more than ready to make it easier on everyone.
thefolkstr 22. okt. 2013 kl. 14:17 
@Vice Virtuoso
I have not tried THIS mod yet but I am wondering about your prevoius mods that came out (Mainly the Saber mod, which is absolutly great, that is for a different time.) you see there is this bug that ouccred post patch of 'This mod is not compatiable with this versoin of the game." and want to get in contact with a couple of modders that i am following and using there mods so. You see what i am saying, i will have to check all my mods for compatiblity issues.
TheBlackF0X 22. okt. 2013 kl. 11:19 
Also the gecko unit would be a great replacer and uu for this race, considering the Gecko is the standard sub MG unit at his disposal.