Oxygen Not Included

Oxygen Not Included

Wall Pumps and Vents
384 Comments
Heavy Professor 17 Apr @ 9:18am 
Hey, I haven't used this mod in quite some time, but I know back then the pumps didn't count as tiles, and therefore I couldn't make any rooms in my colony with the pumps in them because it counted the room as not being closed off. So, do they count as tiles now? Still a good mod though.
Orcc 29 Dec, 2024 @ 12:30pm 
I have the same crash as the fellow below. it's not caused by this mod though. it's from the airtight door mod.
Fair  [author] 2 Dec, 2024 @ 10:53am 
When are you getting that error? @中国共产党统领世界
lol 2 Dec, 2024 @ 4:53am 
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.
lol 2 Dec, 2024 @ 4:53am 
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
lol 2 Dec, 2024 @ 4:52am 
Trying to add missing override anims:anim_bionic_joy_kanim

at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Debug.LogError (System.Object obj) [0x00000] in <5dfe0ae6d45544628b5ae53433ea03d4>:0
at GameStateMachine`4+State+<>c__DisplayClass29_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleAnims>b__0 (StateMachineInstanceType smi) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
at GameStateMachine`4+State+<>c__DisplayClass22_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Toggle>b__0 (StateMachineInstanceType smi) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
blueweapon 24 Nov, 2024 @ 11:47pm 
I hopes there is a filtered wall pump. It is required for rooms because gas filters are industrial buildings.
qops1981 21 Jul, 2024 @ 11:14am 
Please add flow rate control on the vents, OR make in wall gas/liquid valves.
Fair  [author] 28 May, 2024 @ 2:19pm 
The machines can be built with insulation to make them insulated. Although it is later in the game, I also think it's a good way to balance :)

For compressors, I think you have to come up with a trick, like having a tile of air where the machines are
AlienXtream 27 May, 2024 @ 6:13pm 
is it possible to make the tiles "unbreakable" to pressure for safe use in liquid compressors?
GaspHQ.ttv 7 Apr, 2024 @ 1:14pm 
This mod is amazing, would it be possible to make an Insulated Version of these tiles? And if its not too much, maybe a Decorative or Radiant Versions?
Fair  [author] 7 Jan, 2024 @ 5:00am 
Mod is still working :)
Pholith 13 Dec, 2023 @ 5:18am 
Is the mod still working ? Otherwise I can help maintaining it
SonJeremy 9 Nov, 2023 @ 12:36pm 
@Paint

Visit Github and Search for SonJeremy/DrFairWallPumps

Then download the latest release unzip and Put WallPumps into

\Documents\Klei\OxygenNotIncluded\mods\local\

Or

\Documents\Klei\OxygenNotIncluded\mods\dev\

With Steam Mod Unsubrise and Enjoy.
LORD_K 9 Nov, 2023 @ 3:10am 
update, please?:steamfacepalm:
Paint 28 Oct, 2023 @ 10:05am 
Download link in comments was removed. Anyone have link for the unofficial patch?
Shrglwyddes 24 Oct, 2023 @ 6:19am 
Really, to avoid problems with updates. Put wallpumps into \Documents\Klei\OxygenNotIncluded\mods\local or \Documents\Klei\OxygenNotIncluded\mods\dev\
SonJeremy 23 Oct, 2023 @ 7:18am 
Fix for QoL Update Oct 23: {LINK REMOVED}
SonJeremy 22 Oct, 2023 @ 8:00am 
@LORD_K The Original version also have this warning on Virus Total. Won't Trust It.? Build It Yourself. :v
SonJeremy 22 Oct, 2023 @ 7:57am 
@LORD_K The source code there. Build it if you don't trust. :steamhappy:

{LINK REMOVED}
LORD_K 22 Oct, 2023 @ 7:22am 
@SonJeremy:
is it you want?
!!!! Trojan.Malware.300983.susgen !!!
SonJeremy 22 Oct, 2023 @ 3:39am 
@LORD_K I have a fix {LINK REMOVED}.
LORD_K 9 Oct, 2023 @ 9:56am 
update plz:
Error in GameAssets(Clone).Assets.OnPrefabInit
System.NullReferenceException: Object reference not set to an instance of an object
at WallPumps.GasWallPump.AddToMenus () [0x00005] in <88e479f90fdd4148a943464cd9d23226>:0
at WallPumps.Db_Initialize_Patch.Postfix () [0x00023] in <88e479f90fdd4148a943464cd9d23226>:0
at (wrapper dynamic-method) Db.Db.Initialize_Patch4(Db)
at Db.Get () [0x0001c] in <8962180363a94bf7bd897569e6298675>:0
at Assets.CreatePrefabs () [0x00000] in <8962180363a94bf7bd897569e6298675>:0
at Assets.OnPrefabInit () [0x00234] in <8962180363a94bf7bd897569e6298675>:0
at KMonoBehaviour.InitializeComponent () [0x00068] in <d9d260db23eb4b5ea9674097f27ddfad>:0
Build: U49-575720-SD
Shrglwyddes 9 Jul, 2023 @ 11:19pm 
There’s a rotational element to these that isn’t clear at first glance. If it doesn’t work one way then rotate it to see if that helps. The Input and output ports aren’t clear from the graphic design.
Kittenstix 9 Jul, 2023 @ 8:42pm 
What do I have to do to make the vent not say vent obstructed? I did place one down in space and it doesn't show that warning but when I installed them in doorways prior to today they were fine. Not sure what happened or how to make them work again in the application I was using them, is there a set of rules to where I'm able to install them?
Whisper 27 May, 2023 @ 10:06am 
Perfect mod to have with the compressor fan mod. This can let my airlock building be even more compact.
Shrglwyddes 23 Feb, 2023 @ 6:27pm 
The mod does work fine with or without spaced out if you edit the modinfo.yaml manually. That was my point. However, the mod is not configured by default settings to work in both spaced out and vanilla. The modinfo.yaml file is misconfigured. It is interesting to know that installations without spaced out get a different modinfo.yaml file.
crashfly 20 Feb, 2023 @ 8:05pm 
@Shrglwyddes - i disagree. i do not have spaced out and this mod works just fine without it.
Shrglwyddes 20 Feb, 2023 @ 5:58pm 
Please update your modinfo.yaml file to say “ALL” instead of "Expansion_ID1". That will enable your mod to work on Vanilla and Spaced Out. Currently mod is spaced out only. Tested on sweet dreams update with mod set as a local mod with a customized modinfo.yaml, both vanilla and spaced out, and mod works fine.
crashfly 19 Feb, 2023 @ 10:07am 
@cyberwarlord13 -- you can already do this yourself. you will need to go edit the WallPumps.json settings file.
cyberwarlord13 19 Feb, 2023 @ 9:50am 
Can you please make them half the power and capacity as the standard air pump?
After using it for a while I notice at 40% most of the time the amount of material I can move is just under being effective the way all the numbers work out. The basic SPOM with 1 Hydrogen generator works with 1 standard air pump at 100% output. the 40% wall vent throws off all my numbers either needing 3 an wasting power or just fallout short and everything backs up.

Other than that this is great ^_^
不穿裤子的骷髅 16 Jan, 2023 @ 8:25am 
Can you add an output text template to it? I want to localize it. This is for my own use and will not spread:steamhappy:
NovusLio 27 Oct, 2022 @ 11:35am 
could you make vents not overpressure when facing airflow tile or mesh tile?
Shrglwyddes 12 Oct, 2022 @ 2:23am 
Your modinfo.yaml file says "Expansion_ID1" when it should say "ALL". You accidentally made the mod Spaced Out only.
Digifluent 1 Jul, 2022 @ 2:47pm 
These make it so much simpler to vacuum out and seal off areas! Thank you!
Shadow Reaper 11 May, 2022 @ 2:43pm 
Is it possible to add a filter to these pumps and air vents as the endgame ones are way too big
LORD_K 9 Mar, 2022 @ 12:58pm 
crash!
IndexOutOfRangeException: Index was outside the bounds of the array.

(wrapper dynamic-method) Pump.Pump.IsPumpable_Patch1(Pump,Element/State,int)
Pump.UpdateOperational () (at <1fe956de25214c5080ceb4d7f814c847>:0)
Pump.Sim1000ms (System.Single dt) (at <1fe956de25214c5080ceb4d7f814c847>:0)
SimAndRenderScheduler+Sim1000msUpdater.Update (ISim1000ms updater, System.Single dt) (at <53ba8544b0394db88dcaac034e1fe553>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <53ba8544b0394db88dcaac034e1fe553>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <53ba8544b0394db88dcaac034e1fe553>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <53ba8544b0394db88dcaac034e1fe553>:0)
Game.SimEveryTick (System.Single dt) (at <1fe956de25214c5080ceb4d7f814c847>:0)
Game.Update () (at <1fe956de25214c5080ceb4d7f814c847>:0)

Build: U41-497575-SD
The Barrage 2 Mar, 2022 @ 7:09pm 
Update 497575-5 fixes the issue; vents are now showing again in the build menu. (Yay!)
Raiden 2 Mar, 2022 @ 2:58am 
It would be really nice if you would update the mod. I really need it right now.
Morte 1 Mar, 2022 @ 8:00am 
As others have said, the latest ("small") Update messed with all mods which add buildings into the menu.
As the bug is the same with all mods (buildings stay ingame, just can not longer be build new), I think it's save to say that @edif is right and it's the same issue.
It would be really nice if you would update the mod.
Thank you for your great work! :)
LORD_K 27 Feb, 2022 @ 4:04am 
yes, need update mod.
we thanks ''KREY'' by f**c**k almost mods.
cjfoks 26 Feb, 2022 @ 11:40pm 
Another victim of last update. This update screwed over 90% of mods
edif 26 Feb, 2022 @ 6:38am 
Stopped working as of update 496912. Maybe similar to linked issue:
https://forums.kleientertainment.com/klei-bug-tracker/oni/missing-mod-build-items-in-menu-r34127/
Coolmike5000 1 Jan, 2022 @ 4:29pm 
this is working on Jan 1st 2022
joecool1216 21 Dec, 2021 @ 9:33am 
Would love to see an insulated version added to this! Great mod!
icuurd12b42 2 Dec, 2021 @ 1:02pm 
Ditto on the pumps
icuurd12b42 2 Dec, 2021 @ 1:01pm 
Mesh Tiles are blocking liquid vents. Pretty sure this is new and unwanted... I just noticed my waterweed farm got all dried up. I did no check if Airflow Tile had the same bug with the airvent tile...
Shadow Reaper 25 Nov, 2021 @ 2:51am 
can you add a filter to these
carpuncle-pc 21 Sep, 2021 @ 12:28am 
thanks, nothing crashes anymore. i had to reinstall oni, and at the same time deleted the whole klei folder from the documents.
but why did he lose folder rights after a game update?
 outseeker (au) 21 Sep, 2021 @ 12:03am 
@carpuncle-pc that looks like the user ur logged in as doesn't have proper folder access to the game and subfolders i think, might wanna check the game folder and make yourself the owner for all files and subfolders, with full read/write permissions