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at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Debug.LogError (System.Object obj) [0x00000] in <5dfe0ae6d45544628b5ae53433ea03d4>:0
at GameStateMachine`4+State+<>c__DisplayClass29_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleAnims>b__0 (StateMachineInstanceType smi) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
at GameStateMachine`4+State+<>c__DisplayClass22_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Toggle>b__0 (StateMachineInstanceType smi) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
For compressors, I think you have to come up with a trick, like having a tile of air where the machines are
Visit Github and Search for SonJeremy/DrFairWallPumps
Then download the latest release unzip and Put WallPumps into
\Documents\Klei\OxygenNotIncluded\mods\local\
Or
\Documents\Klei\OxygenNotIncluded\mods\dev\
With Steam Mod Unsubrise and Enjoy.
{LINK REMOVED}Repost Link
is it you want?
!!!! Trojan.Malware.300983.susgen !!!
Error in GameAssets(Clone).Assets.OnPrefabInit
System.NullReferenceException: Object reference not set to an instance of an object
at WallPumps.GasWallPump.AddToMenus () [0x00005] in <88e479f90fdd4148a943464cd9d23226>:0
at WallPumps.Db_Initialize_Patch.Postfix () [0x00023] in <88e479f90fdd4148a943464cd9d23226>:0
at (wrapper dynamic-method) Db.Db.Initialize_Patch4(Db)
at Db.Get () [0x0001c] in <8962180363a94bf7bd897569e6298675>:0
at Assets.CreatePrefabs () [0x00000] in <8962180363a94bf7bd897569e6298675>:0
at Assets.OnPrefabInit () [0x00234] in <8962180363a94bf7bd897569e6298675>:0
at KMonoBehaviour.InitializeComponent () [0x00068] in <d9d260db23eb4b5ea9674097f27ddfad>:0
Build: U49-575720-SD
After using it for a while I notice at 40% most of the time the amount of material I can move is just under being effective the way all the numbers work out. The basic SPOM with 1 Hydrogen generator works with 1 standard air pump at 100% output. the 40% wall vent throws off all my numbers either needing 3 an wasting power or just fallout short and everything backs up.
Other than that this is great ^_^
IndexOutOfRangeException: Index was outside the bounds of the array.
(wrapper dynamic-method) Pump.Pump.IsPumpable_Patch1(Pump,Element/State,int)
Pump.UpdateOperational () (at <1fe956de25214c5080ceb4d7f814c847>:0)
Pump.Sim1000ms (System.Single dt) (at <1fe956de25214c5080ceb4d7f814c847>:0)
SimAndRenderScheduler+Sim1000msUpdater.Update (ISim1000ms updater, System.Single dt) (at <53ba8544b0394db88dcaac034e1fe553>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <53ba8544b0394db88dcaac034e1fe553>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <53ba8544b0394db88dcaac034e1fe553>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <53ba8544b0394db88dcaac034e1fe553>:0)
Game.SimEveryTick (System.Single dt) (at <1fe956de25214c5080ceb4d7f814c847>:0)
Game.Update () (at <1fe956de25214c5080ceb4d7f814c847>:0)
Build: U41-497575-SD
As the bug is the same with all mods (buildings stay ingame, just can not longer be build new), I think it's save to say that @edif is right and it's the same issue.
It would be really nice if you would update the mod.
Thank you for your great work! :)
we thanks ''KREY'' by f**c**k almost mods.
https://forums.kleientertainment.com/klei-bug-tracker/oni/missing-mod-build-items-in-menu-r34127/
but why did he lose folder rights after a game update?