Oxygen Not Included

Oxygen Not Included

Wall Pumps and Vents
384 opmerkingen
Heavy Professor 17 apr om 9:18 
Hey, I haven't used this mod in quite some time, but I know back then the pumps didn't count as tiles, and therefore I couldn't make any rooms in my colony with the pumps in them because it counted the room as not being closed off. So, do they count as tiles now? Still a good mod though.
Orcc 29 dec 2024 om 12:30 
I have the same crash as the fellow below. it's not caused by this mod though. it's from the airtight door mod.
Fair  [auteur] 2 dec 2024 om 10:53 
When are you getting that error? @中国共产党统领世界
lol 2 dec 2024 om 4:53 
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.
lol 2 dec 2024 om 4:53 
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
lol 2 dec 2024 om 4:52 
Trying to add missing override anims:anim_bionic_joy_kanim

at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Debug.LogError (System.Object obj) [0x00000] in <5dfe0ae6d45544628b5ae53433ea03d4>:0
at GameStateMachine`4+State+<>c__DisplayClass29_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleAnims>b__0 (StateMachineInstanceType smi) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
at GameStateMachine`4+State+<>c__DisplayClass22_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Toggle>b__0 (StateMachineInstanceType smi) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <a68254e14f8f4e0b99360e84d2e9b774>:0
blueweapon 24 nov 2024 om 23:47 
I hopes there is a filtered wall pump. It is required for rooms because gas filters are industrial buildings.
qops1981 21 jul 2024 om 11:14 
Please add flow rate control on the vents, OR make in wall gas/liquid valves.
Fair  [auteur] 28 mei 2024 om 14:19 
The machines can be built with insulation to make them insulated. Although it is later in the game, I also think it's a good way to balance :)

For compressors, I think you have to come up with a trick, like having a tile of air where the machines are
AlienXtream 27 mei 2024 om 18:13 
is it possible to make the tiles "unbreakable" to pressure for safe use in liquid compressors?
GaspHQ.ttv 7 apr 2024 om 13:14 
This mod is amazing, would it be possible to make an Insulated Version of these tiles? And if its not too much, maybe a Decorative or Radiant Versions?
Fair  [auteur] 7 jan 2024 om 5:00 
Mod is still working :)
Pholith 13 dec 2023 om 5:18 
Is the mod still working ? Otherwise I can help maintaining it
SonJeremy 9 nov 2023 om 12:36 
@Paint

Visit Github and Search for SonJeremy/DrFairWallPumps

Then download the latest release unzip and Put WallPumps into

\Documents\Klei\OxygenNotIncluded\mods\local\

Or

\Documents\Klei\OxygenNotIncluded\mods\dev\

With Steam Mod Unsubrise and Enjoy.
LORD_K 9 nov 2023 om 3:10 
update, please?:steamfacepalm:
Paint 28 okt 2023 om 10:05 
Download link in comments was removed. Anyone have link for the unofficial patch?
Shrglwyddes 24 okt 2023 om 6:19 
Really, to avoid problems with updates. Put wallpumps into \Documents\Klei\OxygenNotIncluded\mods\local or \Documents\Klei\OxygenNotIncluded\mods\dev\
SonJeremy 23 okt 2023 om 7:18 
Fix for QoL Update Oct 23: {LINK VERWIJDERD}
SonJeremy 22 okt 2023 om 8:00 
@LORD_K The Original version also have this warning on Virus Total. Won't Trust It.? Build It Yourself. :v
SonJeremy 22 okt 2023 om 7:57 
@LORD_K The source code there. Build it if you don't trust. :steamhappy:

{LINK VERWIJDERD}
LORD_K 22 okt 2023 om 7:22 
@SonJeremy:
is it you want?
!!!! Trojan.Malware.300983.susgen !!!
SonJeremy 22 okt 2023 om 3:39 
@LORD_K I have a fix {LINK VERWIJDERD}.
LORD_K 9 okt 2023 om 9:56 
update plz:
Error in GameAssets(Clone).Assets.OnPrefabInit
System.NullReferenceException: Object reference not set to an instance of an object
at WallPumps.GasWallPump.AddToMenus () [0x00005] in <88e479f90fdd4148a943464cd9d23226>:0
at WallPumps.Db_Initialize_Patch.Postfix () [0x00023] in <88e479f90fdd4148a943464cd9d23226>:0
at (wrapper dynamic-method) Db.Db.Initialize_Patch4(Db)
at Db.Get () [0x0001c] in <8962180363a94bf7bd897569e6298675>:0
at Assets.CreatePrefabs () [0x00000] in <8962180363a94bf7bd897569e6298675>:0
at Assets.OnPrefabInit () [0x00234] in <8962180363a94bf7bd897569e6298675>:0
at KMonoBehaviour.InitializeComponent () [0x00068] in <d9d260db23eb4b5ea9674097f27ddfad>:0
Build: U49-575720-SD
Shrglwyddes 9 jul 2023 om 23:19 
There’s a rotational element to these that isn’t clear at first glance. If it doesn’t work one way then rotate it to see if that helps. The Input and output ports aren’t clear from the graphic design.
Kittenstix 9 jul 2023 om 20:42 
What do I have to do to make the vent not say vent obstructed? I did place one down in space and it doesn't show that warning but when I installed them in doorways prior to today they were fine. Not sure what happened or how to make them work again in the application I was using them, is there a set of rules to where I'm able to install them?
Whisper 27 mei 2023 om 10:06 
Perfect mod to have with the compressor fan mod. This can let my airlock building be even more compact.
Shrglwyddes 23 feb 2023 om 18:27 
The mod does work fine with or without spaced out if you edit the modinfo.yaml manually. That was my point. However, the mod is not configured by default settings to work in both spaced out and vanilla. The modinfo.yaml file is misconfigured. It is interesting to know that installations without spaced out get a different modinfo.yaml file.
crashfly 20 feb 2023 om 20:05 
@Shrglwyddes - i disagree. i do not have spaced out and this mod works just fine without it.
Shrglwyddes 20 feb 2023 om 17:58 
Please update your modinfo.yaml file to say “ALL” instead of "Expansion_ID1". That will enable your mod to work on Vanilla and Spaced Out. Currently mod is spaced out only. Tested on sweet dreams update with mod set as a local mod with a customized modinfo.yaml, both vanilla and spaced out, and mod works fine.
crashfly 19 feb 2023 om 10:07 
@cyberwarlord13 -- you can already do this yourself. you will need to go edit the WallPumps.json settings file.
cyberwarlord13 19 feb 2023 om 9:50 
Can you please make them half the power and capacity as the standard air pump?
After using it for a while I notice at 40% most of the time the amount of material I can move is just under being effective the way all the numbers work out. The basic SPOM with 1 Hydrogen generator works with 1 standard air pump at 100% output. the 40% wall vent throws off all my numbers either needing 3 an wasting power or just fallout short and everything backs up.

Other than that this is great ^_^
不穿裤子的骷髅 16 jan 2023 om 8:25 
Can you add an output text template to it? I want to localize it. This is for my own use and will not spread:steamhappy:
NovusLio 27 okt 2022 om 11:35 
could you make vents not overpressure when facing airflow tile or mesh tile?
Shrglwyddes 12 okt 2022 om 2:23 
Your modinfo.yaml file says "Expansion_ID1" when it should say "ALL". You accidentally made the mod Spaced Out only.
Digifluent 1 jul 2022 om 14:47 
These make it so much simpler to vacuum out and seal off areas! Thank you!
Shadow Reaper 11 mei 2022 om 14:43 
Is it possible to add a filter to these pumps and air vents as the endgame ones are way too big
LORD_K 9 mrt 2022 om 12:58 
crash!
IndexOutOfRangeException: Index was outside the bounds of the array.

(wrapper dynamic-method) Pump.Pump.IsPumpable_Patch1(Pump,Element/State,int)
Pump.UpdateOperational () (at <1fe956de25214c5080ceb4d7f814c847>:0)
Pump.Sim1000ms (System.Single dt) (at <1fe956de25214c5080ceb4d7f814c847>:0)
SimAndRenderScheduler+Sim1000msUpdater.Update (ISim1000ms updater, System.Single dt) (at <53ba8544b0394db88dcaac034e1fe553>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <53ba8544b0394db88dcaac034e1fe553>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <53ba8544b0394db88dcaac034e1fe553>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <53ba8544b0394db88dcaac034e1fe553>:0)
Game.SimEveryTick (System.Single dt) (at <1fe956de25214c5080ceb4d7f814c847>:0)
Game.Update () (at <1fe956de25214c5080ceb4d7f814c847>:0)

Build: U41-497575-SD
The Barrage 2 mrt 2022 om 19:09 
Update 497575-5 fixes the issue; vents are now showing again in the build menu. (Yay!)
Raiden 2 mrt 2022 om 2:58 
It would be really nice if you would update the mod. I really need it right now.
Morte 1 mrt 2022 om 8:00 
As others have said, the latest ("small") Update messed with all mods which add buildings into the menu.
As the bug is the same with all mods (buildings stay ingame, just can not longer be build new), I think it's save to say that @edif is right and it's the same issue.
It would be really nice if you would update the mod.
Thank you for your great work! :)
LORD_K 27 feb 2022 om 4:04 
yes, need update mod.
we thanks ''KREY'' by f**c**k almost mods.
cjfoks 26 feb 2022 om 23:40 
Another victim of last update. This update screwed over 90% of mods
edif 26 feb 2022 om 6:38 
Stopped working as of update 496912. Maybe similar to linked issue:
https://forums.kleientertainment.com/klei-bug-tracker/oni/missing-mod-build-items-in-menu-r34127/
Coolmike5000 1 jan 2022 om 16:29 
this is working on Jan 1st 2022
joecool1216 21 dec 2021 om 9:33 
Would love to see an insulated version added to this! Great mod!
icuurd12b42 2 dec 2021 om 13:02 
Ditto on the pumps
icuurd12b42 2 dec 2021 om 13:01 
Mesh Tiles are blocking liquid vents. Pretty sure this is new and unwanted... I just noticed my waterweed farm got all dried up. I did no check if Airflow Tile had the same bug with the airvent tile...
Shadow Reaper 25 nov 2021 om 2:51 
can you add a filter to these
carpuncle-pc 21 sep 2021 om 0:28 
thanks, nothing crashes anymore. i had to reinstall oni, and at the same time deleted the whole klei folder from the documents.
but why did he lose folder rights after a game update?
 outseeker (au) 21 sep 2021 om 0:03 
@carpuncle-pc that looks like the user ur logged in as doesn't have proper folder access to the game and subfolders i think, might wanna check the game folder and make yourself the owner for all files and subfolders, with full read/write permissions