Garry's Mod

Garry's Mod

TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 4]
506 kommentarer
Meiryi  [ophavsmand] 26. aug. kl. 8:46 
Lightning fury doesn't shoot anything, it's supposed to damage all nearby entities when you're firing it, please check the cso wiki before asking the same question again.
bacon 25. aug. kl. 21:31 
global pls fix lightning fury
Global  [ophavsmand] 14. aug. kl. 16:15 
Seems like this "backdoor" doesn't exist.
You're welcome to prove me wrong, but there hasn't and won't ever be a backdoor in TFA CSO.
You can check all of our code in the GitLab, where my update script automatically pulls from - so I don't even get the chance to insert code.
Global  [ophavsmand] 14. aug. kl. 11:40 
I looked through all the related code and found nothing wrong - can you be more specific?
What lines of code, what files, and how could it be exploited?
Ryno 14. aug. kl. 9:52 
So someone found a backdoor with one of the weapons, the backdoor allows them to use the weapons features without them having it. the weapon is: Belial
Global  [ophavsmand] 2. aug. kl. 9:23 
Part 4 is required. If it's breaking your server, you've got bigger problems - contact your server host for more info on what to do
Serdense 2. aug. kl. 2:44 
bro i dont want the part 4 i upload my server part 1 2 3 but his error
deded6750 21. juni kl. 7:01 
awesome
★Bullet★  [ophavsmand] 20. juni kl. 12:02 
Just checked issue with flamethrower. We'll fix it in next update.
deded6750 20. juni kl. 6:33 
But can u make the salamander flamethrower actually burn enemies? Rn it just shoots a damaging beam that looks like fire but actually isnt
Global  [ophavsmand] 18. juni kl. 15:47 
I can't do that, sorry!
Sounds are created on map load, which means we can't modify them afterwards.
deded6750 18. juni kl. 15:39 
Could you put a volume option in the spawn menu? these guns are pretty loud and when i turn down my entire games volume, i cant hear anything else.
Global  [ophavsmand] 13. juni kl. 13:40 
I originally balanced these weapons for nzombies, and the recoil was allowing players to get to out of bounds areas.
No point in re-adding it either - all the weapons deal less damage now, which means less of a jump
LubluKamichku 13. juni kl. 11:58 
if it's not a secret, why was recoil jump removed?
Global  [ophavsmand] 28. maj kl. 22:38 
Your computer.
In all seriousness, I can't help you anymore then this unless you give me more info.
Can you get me a crash log?
What are the specifications of your computer?
Does it still crash if you only have TFA CSO, and nothing else?
gregory4917 28. maj kl. 20:55 
hey whenever i have this mo active my game crashes but when its off it doesn't is there a reason for this?
Global  [ophavsmand] 22. maj kl. 5:33 
Recoil jumping was removed a few years ago, sorry!
LubluKamichku 22. maj kl. 0:34 
How to recoil jump? In 2020 i rly love this mod because this
★Bullet★  [ophavsmand] 12. maj kl. 20:25 
Or it can be added in future updates, if I will able to extract files with rest weapons.
Global  [ophavsmand] 12. maj kl. 19:38 
As of right now, there are currently no plans on adding it.
Exodius Games 12. maj kl. 19:37 
My only current question is where Papin (The steampunk gauntlet melee) is.

Are there plans to add it or am I blind.
KauaFelipe 4. maj kl. 7:30 
Ok, ty.
Global  [ophavsmand] 3. maj kl. 17:05 
As of right now, there are no plans to separate any weapons to their own packs. Sorry!
KauaFelipe 3. maj kl. 16:13 
Hello Global. I discovered this mod recently while creating a darksouls style modpack, and I really liked the Balrog gloves. I wanted to know if you ever intend to launch a modpack just for weapons in this style, I really liked the gloves and I thought it would be interesting if there was a way to block blows using them.
rkaduadhfl 6. apr. kl. 13:06 
Thank you for the consistent updates. I've been really enjoying it even after completing my military service!
Takimara  [ophavsmand] 6. apr. kl. 3:24 
@kadencabs, there are no missing weapons. If you say some of the weapons with different names at the back like (A Mode), (B Mode), (Charging), and many more got removed, they are merged with the other variant (Test out the Stun Rifle and Tornado to get what I mean by that)
下椿不可欲冰 4. apr. kl. 5:52 
good
kadencabs 2. apr. kl. 0:52 
is there any weapons missing?
every time i check back every so often probably a year i see more weapons added
they are very cool
Global  [ophavsmand] 31. mar. kl. 17:35 
I just reread your comment now that I'm home and realized you said "every weapon".
Can you reproduce this in Sandbox? Any errors? Any additional information can help me look into this.
Berb 31. mar. kl. 14:24 
The new update broke how explosives are handled globally across from every weapon, not just the CSO weapons, skipping the death sequence entirely, mostly prevalent in nZombies, as if you try to kill yourself with an explosive you go straight up die then respawn instantly.
Democratic Ice Noodle 30. mar. kl. 0:14 
@Global Fair enough
Global  [ophavsmand] 29. mar. kl. 23:44 
@(insert Username Here) the AoE's radius was nerfed to match CS:O more.
Global  [ophavsmand] 29. mar. kl. 23:28 
Hotfix released!
Fixed all JANUS and Mechasaurus series issues involving secondary
Deleted errant effect in Part 1 causing conflict warnings
Democratic Ice Noodle 29. mar. kl. 22:08 
Did the destoryer sniper loose the aoe it used to have.
Global  [ophavsmand] 29. mar. kl. 16:03 
If that's the case, check the change notes! I included info and examples on how to create your own config.
faboo978 29. mar. kl. 16:00 
ah well, worse comes to worst i can make the config myself as you said :D would be a good baby's first lua project too probably
Global  [ophavsmand] 29. mar. kl. 15:42 
That's actually something you can do with the new damage config system. Unfortunately though, I don't think we're going to add a toggle to move to old damage.
Sorry! There's a lot to go through for that.
faboo978 29. mar. kl. 15:39 
this might not be a thing y'all can do but is it possible to have a built in damage config that brings everything back up to pre-update damage? the fact that a bunch of stuff was overpowered as all hell was like Part Of The Fun i think
HunterOfDarkness6231 29. mar. kl. 10:47 
hell yeah, thanks!
Takimara  [ophavsmand] 29. mar. kl. 9:52 
Finally ~~ UwU
Kash Kesh Kush 29. mar. kl. 8:58 
Niiiicceeeeeeeeeeeeee
★Bullet★  [ophavsmand] 29. mar. kl. 8:41 
AYO, LESS GOO 🔥
Global  [ophavsmand] 29. mar. kl. 8:37 
The latest update is finally out! Many changes, bugfixes, new weapons, you name it.
Many weapons got their special abilities and modes, and many more got polish and fixes.
There's too many changes to fit in the description - please check the latest change notes in the add-on!
Global  [ophavsmand] 21. mar. kl. 5:34 
If it's not changing in-game, you aren't changing it properly
Either make sure it's in the right path (garrysmod/addons/tfa_cso/lua/weapons/tfa_cso_classname.lua) or wait for the config update slated as the next major update
rkaduadhfl 21. mar. kl. 0:09 
How to modify melee weapon damage?
Even if you change the dmg value inside the weapon's file, it does not change in-game.
Global  [ophavsmand] 26. feb. kl. 7:21 
Shell eject is not implemented
John 3:16 26. feb. kl. 6:36 
How can i fix the shell eject on the weapons?
Takimara  [ophavsmand] 29. jan. kl. 21:43 
I'm not sure what do you mean by effect drop for drakar, but drakar is one of the weapons will get it's full feature in the next update (along with a bunch of them also with features exactly the same as in cso)
我最喜歡剣先ツルギ 24. jan. kl. 0:49 
Is it possible let all guns like origin game? For example,I found effect drop for drakar but it's not use in weapon sweps,and big update is bring more guns in this mod?
RAT-64 18. jan. kl. 2:14 
Hey, I dont know its possible, but can you do it crossfire weapon sweps? Thanks