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So i guess it was just being wierd maybe, though i've yet to get a marker on this bitumen im near but imma press on
"NullReferenceException: Object Reference not set to an instance of an object"
Is there something im not doing?
I don't know if there's a limit for marks, but the list on the right side of the map has. It only shows the markers currently on the visible map as long as the lines fit into it. No scroll bar. If you pan the map you should see list changing because markers get out of the view and others get in. Use the filtering option top right to find what you need.
Hope it helps :)
With automark enabled all the nodes are marked nicely, I like this, but in most cases I can't add mark manually because other marks are too close.
Any chance that you add the same marking option for Artifacts too, so we don't need to it manually?
Thanks :)
Any plans to fix that? For example any time I fly to a resource, it will recreate the name.
"The chosen server uses a different set of mods than you currently have loaded. Required:none" Do you want to disable all the mods?"
I don't see where in my game to enable your Mod, any help is appreciated. Thank you very much! <3
i tried generating new world and couldnt get a crash. have to disable "allow friends to join" option when generating, but once you generate the world you can enable it.
marker.text = string.Format("{0} ({1})",rn.resource.name , rn.abundanceText);
to
marker.text = string.Format("{0} ({1})",rn.resource.localizedName, rn.abundanceText);
UIGameChat.AddCurrent( string.Format("{0} ({1}) added",rn.resource.localizedName, rn.abundanceText) );
tnx