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comment out the setPos section of the multiplayerSecurity file.
if so, how did you get the APS to work? and how can i use it while playing with my friends?
- Fixed chat breaking after failing to switch teams
- Fixed Losing all CP when you cancel CP transfer
- Fix for Helicopters landing damaged
- Fix for the teleporting bug when joining the server
- Kept improving the vic spawning code up to about 99% of vics not clipping buildings and exploding
- Fixed garbage collector not working at base
On github you can search for my name or "Warlord Redux ME" to get the code if you would like to use it.
tonight I made some pretty huge progress:
- Fixed Heli/Jet rearming bug
- Fixed about 85% of the vics clipping buildings and exploding on landing bug.
Don't think I can link here but a github search of "Warlords Redux ME" will pop it up.
Version I'm working on is a fork of WSV/gamerdad branch where I kept some of their bug fixes and rolled the core systems back to .57 and started re-writing them.
& work on Warlords when you didn't have to, cheers.
Also it just needs the good old, starting CP amount (up to 5000) and the CP multiplier (up to x5) in the parameters !
Also does this have auto balance?
Get a new tool in Strategy to reveal a sector's identity.
For like 1000 or so CP I'd guess.